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-rw-r--r--src/game/GameObject.cpp2
-rw-r--r--src/game/Player.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index a005e5ddee1..42c2fd04cc4 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -1155,7 +1155,7 @@ void GameObject::Use(Unit* user)
sLog.outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.",subzone);
int32 skill = player->GetSkillValue(SKILL_FISHING);
- int32 chance = skill - zone_skill + 5;
+ int32 chance = pow((double)skill/zone_skill,2) * 100;
int32 roll = irand(1,100);
DEBUG_LOG("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll);
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 5e99593c305..a510c1bd658 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -5425,10 +5425,10 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
uint16 SkillValue = SKILL_VALUE(data);
uint16 MaxValue = SKILL_MAX(data);
- if ( !MaxValue || !SkillValue || SkillValue >= MaxValue )
+ if (!MaxValue || !SkillValue || SkillValue >= MaxValue )
return false;
- int32 Roll = irand(1,1000);
+ int32 Roll = irand(1,100);
if ( Roll <= Chance )
{