diff options
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 2952294b8d4..a2d737bb26c 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3552,7 +3552,8 @@ void Spell::_cast(bool skipCheck) // The spell focusing is making sure that we have a valid cast target guid when we need it so only check for a guid value here. if (Creature* creatureCaster = m_caster->ToCreature()) if (!creatureCaster->GetTarget().IsEmpty() && !creatureCaster->HasUnitFlag(UNIT_FLAG_POSSESSED)) - creatureCaster->SetInFront(ObjectAccessor::GetUnit(*creatureCaster, creatureCaster->GetTarget())); + if (WorldObject const* target = ObjectAccessor::GetUnit(*creatureCaster, creatureCaster->GetTarget())) + creatureCaster->SetInFront(target); SelectSpellTargets(); |