aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp9
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp1
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h9
3 files changed, 18 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index d7146bd3c8a..06576b0f5a0 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1227,6 +1227,15 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u
}
break;
}
+ case SMART_ACTION_SET_UNIT_FIELD_BYTES_1:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets) return;
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
+ if (IsUnit((*itr)))
+ (*itr)->ToUnit()->SetByteFlag(UNIT_FIELD_BYTES_1, 3, e.action.unitByte.byte);
+ break;
+ }
default:
sLog->outErrorDb("SmartScript::ProcessAction: Unhandled Action type %u", e.GetActionType());
break;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 69ae79f0c62..2d18985f0e1 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -766,6 +766,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
case SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST:
case SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST:
case SMART_ACTION_RANDOM_MOVE:
+ case SMART_ACTION_SET_UNIT_FIELD_BYTES_1:
break;
default:
sLog->outErrorDb("SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 8ad7ce3405e..ab20e862aca 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -444,7 +444,9 @@ enum SMART_ACTION
SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST = 88, // script9 id min, max
SMART_ACTION_RANDOM_MOVE = 89, // maxDist
- SMART_ACTION_END = 90,
+ SMART_ACTION_SET_UNIT_FIELD_BYTES_1 = 90, // bytes, target
+
+ SMART_ACTION_END = 91,
};
struct SmartAction
@@ -787,6 +789,11 @@ struct SmartAction
struct
{
+ uint32 byte;
+ } unitByte;
+
+ struct
+ {
uint32 seat;
} enterVehicle;