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-rwxr-xr-xsrc/server/game/Spells/Spell.cpp26
-rwxr-xr-xsrc/server/game/Spells/Spell.h2
2 files changed, 17 insertions, 11 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index e1c5b9074ba..15901e33a91 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3254,6 +3254,12 @@ void Spell::handle_immediate()
m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags);
SendChannelStart(duration);
}
+ else if (duration == -1)
+ {
+ m_spellState = SPELL_STATE_CASTING;
+ m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags);
+ SendChannelStart(duration);
+ }
}
PrepareTargetProcessing();
@@ -3279,7 +3285,6 @@ void Spell::handle_immediate()
if (m_spellInfo->IsRangedWeaponSpell() && m_spellInfo->IsChanneled())
TakeAmmo();
-
if (m_spellState != SPELL_STATE_CASTING)
finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
}
@@ -3666,9 +3671,9 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas
switch (result)
{
case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
- data << uint32(spellInfo->RequiresSpellFocus);
+ data << uint32(spellInfo->RequiresSpellFocus); // SpellFocusObject.dbc id
break;
- case SPELL_FAILED_REQUIRES_AREA:
+ case SPELL_FAILED_REQUIRES_AREA: // AreaTable.dbc id
// hardcode areas limitation case
switch (spellInfo->Id)
{
@@ -3701,14 +3706,15 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas
data << uint32(spellInfo->TotemCategory[1]);
break;
case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
+ case SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND:
+ case SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND:
data << uint32(spellInfo->EquippedItemClass);
data << uint32(spellInfo->EquippedItemSubClassMask);
- //data << uint32(spellInfo->EquippedItemInventoryTypeMask);
break;
case SPELL_FAILED_TOO_MANY_OF_ITEM:
{
uint32 item = 0;
- for (int8 x = 0;x < 3; x++)
+ for (int8 x = 0; x < 3; x++)
if (spellInfo->Effects[x].ItemType)
item = spellInfo->Effects[x].ItemType;
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
@@ -3757,7 +3763,7 @@ void Spell::SendSpellStart()
data << uint8(m_cast_count); // pending spell cast?
data << uint32(m_spellInfo->Id); // spellId
data << uint32(castFlags); // cast flags
- data << uint32(m_timer); // delay?
+ data << int32(m_timer); // delay?
m_targets.Write(data);
@@ -3856,7 +3862,7 @@ void Spell::SendSpellGo()
}
}
- if (castFlags & CAST_FLAG_UNKNOWN_18) // unknown wotlk
+ if (castFlags & CAST_FLAG_UNKNOWN_18)
{
data << float(0);
data << uint32(0);
@@ -3865,7 +3871,7 @@ void Spell::SendSpellGo()
if (castFlags & CAST_FLAG_AMMO)
WriteAmmoToPacket(&data);
- if (castFlags & CAST_FLAG_UNKNOWN_20) // unknown wotlk
+ if (castFlags & CAST_FLAG_UNKNOWN_20)
{
data << uint32(0);
data << uint32(0);
@@ -6260,7 +6266,7 @@ void Spell::Delayed() // only called in DealDamage()
AddPctN(delaytime, -delayReduce);
- if (int32(m_timer) + delaytime > m_casttime)
+ if (m_timer + delaytime > m_casttime)
{
delaytime = m_casttime - m_timer;
m_timer = m_casttime;
@@ -6295,7 +6301,7 @@ void Spell::DelayedChannel()
AddPctN(delaytime, -delayReduce);
- if (int32(m_timer) <= delaytime)
+ if (m_timer <= delaytime)
{
delaytime = m_timer;
m_timer = 0;
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 624c3b9b9b3..f57b3114a70 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -647,7 +647,7 @@ class Spell
// -------------------------------------------
uint32 m_spellState;
- uint32 m_timer;
+ int32 m_timer;
TriggerCastFlags _triggeredCastFlags;