diff options
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 28 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellMgr.h | 44 | 
2 files changed, 0 insertions, 72 deletions
| diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e01435dc9e8..0018435dbf1 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -540,34 +540,6 @@ void Spell::EffectSchoolDMG()          }          Unit* unitCaster = GetUnitCasterForEffectHandlers(); -        switch (m_spellInfo->SpellFamilyName) -        { -            case SPELLFAMILY_GENERIC: -            { -                break; -            } -            case SPELLFAMILY_WARRIOR: -            { -                break; -            } -            case SPELLFAMILY_WARLOCK: -            { -                break; -            } -            case SPELLFAMILY_PRIEST: -            { -                break; -            } -            case SPELLFAMILY_DRUID: -            { -                break; -            } -            case SPELLFAMILY_DEATHKNIGHT: -            { -                break; -            } -        } -          if (unitCaster && apply_direct_bonus)          {              uint32 bonus = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, *effectInfo, 1, this); diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h index f479e1e2a46..b08173a1cd4 100644 --- a/src/server/game/Spells/SpellMgr.h +++ b/src/server/game/Spells/SpellMgr.h @@ -78,50 +78,6 @@ enum SpellCategories      SPELLCATEGORY_DRINK               = 59  }; -//SpellFamilyFlags -enum SpellFamilyFlag -{ -    // SPELLFAMILYFLAG  = SpellFamilyFlags[0] -    // SPELLFAMILYFLAG1 = SpellFamilyFlags[1] -    // SPELLFAMILYFLAG2 = SpellFamilyFlags[2] - -    // Rogue -    SPELLFAMILYFLAG0_ROGUE_VANISH               = 0x00000800, -    SPELLFAMILYFLAG0_ROGUE_VAN_SPRINT           = 0x00000840, // Vanish, Sprint -    SPELLFAMILYFLAG1_ROGUE_SHADOWSTEP           = 0x00000200, // Shadowstep -    SPELLFAMILYFLAG0_ROGUE_KICK                 = 0x00000010, // Kick -    SPELLFAMILYFLAG1_ROGUE_DISMANTLE_SMOKE_BOMB = 0x80100000, // Dismantle, Smoke Bomb - -    // Warrior -    SPELLFAMILYFLAG_WARRIOR_CHARGE              = 0x00000001, -    SPELLFAMILYFLAG_WARRIOR_SLAM                = 0x00200000, -    SPELLFAMILYFLAG_WARRIOR_EXECUTE             = 0x20000000, -    SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW     = 0x04000000, - -    // Warlock -    SPELLFAMILYFLAG_WARLOCK_LIFETAP             = 0x00040000, - -    // Druid -    SPELLFAMILYFLAG2_DRUID_STARFALL             = 0x00000100, - -    // Paladin -    SPELLFAMILYFLAG1_PALADIN_DIVINESTORM        = 0x00020000, - -    // Shaman -    SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK          = 0x80000000, -    SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM       = 0x00002000, -    SPELLFAMILYFLAG_SHAMAN_MANA_SPRING          = 0x00004000, -    SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH           = 0x00000004, -    SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA            = 0x28000000, - -    // Deathknight -    SPELLFAMILYFLAG_DK_DEATH_STRIKE             = 0x00000010, -    SPELLFAMILYFLAG_DK_DEATH_COIL               = 0x00002000, - -    /// @todo Figure out a more accurate name for the following familyflag(s) -    SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS        = 0x04000000  // Seems to be linked to most totems and some totem effects -}; -  enum SpellLinkedType  {      SPELL_LINK_CAST     = 0,            // +: cast; -: remove | 
