diff options
-rw-r--r-- | src/server/game/Chat/Commands/Level2.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Entities/Corpse/Corpse.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Entities/Corpse/Corpse.h | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Globals/GlobalEvents.cpp | 87 | ||||
-rw-r--r-- | src/server/game/Globals/GlobalEvents.h | 32 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectAccessor.cpp | 16 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectAccessor.h | 1 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 13 | ||||
-rw-r--r-- | src/server/game/Maps/Map.h | 2 | ||||
-rw-r--r-- | src/server/game/Maps/MapInstanced.cpp | 12 | ||||
-rw-r--r-- | src/server/game/Maps/MapInstanced.h | 1 | ||||
-rw-r--r-- | src/server/game/Maps/MapManager.cpp | 10 | ||||
-rw-r--r-- | src/server/game/Maps/MapManager.h | 1 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 9 | ||||
-rw-r--r-- | win/VC90/game.vcproj | 8 |
16 files changed, 34 insertions, 178 deletions
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp index 15534e801aa..77880355352 100644 --- a/src/server/game/Chat/Commands/Level2.cpp +++ b/src/server/game/Chat/Commands/Level2.cpp @@ -40,7 +40,6 @@ #include <iostream> #include <fstream> #include <map> -#include "GlobalEvents.h" #include "OutdoorPvPMgr.h" #include "Transport.h" #include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand @@ -3822,7 +3821,7 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult_AutoPtr result, int32 li return false; } - int i =0; + int i = 0; do { Field* fields = result->Fetch(); @@ -3863,7 +3862,7 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult_AutoPtr result, int32 li /// Triggering corpses expire check in world bool ChatHandler::HandleServerCorpsesCommand(const char* /*args*/) { - CorpsesErase(); + sObjectAccessor.RemoveOldCorpses(); return true; } diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index 8c8825b3bff..8bc557964c2 100644 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -217,3 +217,10 @@ bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u->m_seer, World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false); } +bool Corpse::IsExpired(time_t t) const +{ + if (m_type == CORPSE_BONES) + return m_time < t - 60 * MINUTE; + else + return m_time < t - 3 * DAY; +} diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h index 64cf3b0c132..e3d8c702972 100644 --- a/src/server/game/Entities/Corpse/Corpse.h +++ b/src/server/game/Entities/Corpse/Corpse.h @@ -87,6 +87,8 @@ class Corpse : public WorldObject, public GridObject<Corpse> void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); } void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); } + bool IsExpired(time_t t) const; + private: CorpseType m_type; time_t m_time; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 301b5cfd2ae..fd66d573555 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4834,10 +4834,8 @@ void Player::CreateCorpse() } } - // we don't SaveToDB for players in battlegrounds so don't do it for corpses either - const MapEntry *entry = sMapStore.LookupEntry(corpse->GetMapId()); - ASSERT(entry); - if (entry->map_type != MAP_BATTLEGROUND) + // we do not need to save corpses for BG/arenas + if (!GetMap()->IsBattleGroundOrArena()) corpse->SaveToDB(); // register for player, but not show diff --git a/src/server/game/Globals/GlobalEvents.cpp b/src/server/game/Globals/GlobalEvents.cpp deleted file mode 100644 index e83441cf3bb..00000000000 --- a/src/server/game/Globals/GlobalEvents.cpp +++ /dev/null @@ -1,87 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/** \file - \ingroup world -*/ - -#include "Log.h" -#include "DatabaseEnv.h" -#include "DatabaseImpl.h" -#include "Define.h" -#include "MapManager.h" -#include "ObjectAccessor.h" -#include "GlobalEvents.h" -#include "ObjectDefines.h" -#include "Corpse.h" - -static void CorpsesEraseCallBack(QueryResult_AutoPtr result, bool bones) -{ - if (!result) - return; - - do - { - Field *fields = result->Fetch(); - uint32 guidlow = fields[0].GetUInt32(); - float positionX = fields[1].GetFloat(); - float positionY = fields[2].GetFloat(); - uint32 mapid = fields[3].GetUInt32(); - uint64 player_guid = MAKE_NEW_GUID(fields[4].GetUInt32(), 0, HIGHGUID_PLAYER); - - uint64 guid = MAKE_NEW_GUID(guidlow, 0, HIGHGUID_CORPSE); - - sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid); - - /// Resurrectable - convert corpses to bones - if (!bones) - { - if (!sObjectAccessor.ConvertCorpseForPlayer(player_guid)) - { - sLog.outDebug("Corpse %u not found in world or bones creating forbidden. Delete from DB.",guidlow); - CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow); - } - } - else - ///- or delete bones - { - sMapMgr.RemoveBonesFromMap(mapid, guid, positionX, positionY); - - ///- remove bones from the database - CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow); - } - } while (result->NextRow()); -} - -/// Handle periodic erase of corpses and bones -static void CorpsesErase(bool bones,uint32 delay) -{ - ///- Get the list of eligible corpses/bones to be removed - //No SQL injection (uint32 and enum) - CharacterDatabase.AsyncPQuery(&CorpsesEraseCallBack, bones, "SELECT guid,position_x,position_y,map,player FROM corpse WHERE time < (UNIX_TIMESTAMP()+'%u') AND corpse_type %s '0'", delay, (bones ? "=" : "<>")); -} - -/// not thread guarded variant for call from other thread -void CorpsesErase() -{ - CorpsesErase(true, 20*MINUTE); - CorpsesErase(false,3*DAY); -} - diff --git a/src/server/game/Globals/GlobalEvents.h b/src/server/game/Globals/GlobalEvents.h deleted file mode 100644 index 6af63bf4429..00000000000 --- a/src/server/game/Globals/GlobalEvents.h +++ /dev/null @@ -1,32 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/// \addtogroup world -/// @{ -/// \file - -#ifndef __GLOBALEVENTS_H -#define __GLOBALEVENTS_H - -void CorpsesErase(); -void HandleCorpsesErase(void*); -#endif -/// @} - diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp index 20b20ca4e70..05a93e932d1 100644 --- a/src/server/game/Globals/ObjectAccessor.cpp +++ b/src/server/game/Globals/ObjectAccessor.cpp @@ -343,6 +343,22 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insign */ } +void ObjectAccessor::RemoveOldCorpses() +{ + time_t now = time(NULL); + Player2CorpsesMapType::iterator next; + for (Player2CorpsesMapType::iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); itr = next) + { + next = itr; + ++next; + + if (!itr->second->IsExpired(now)) + continue; + + ConvertCorpseForPlayer(itr->first); + } +} + void ObjectAccessor::Update(uint32 /*diff*/) { UpdateDataMapType update_players; diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h index 4bdef49e2b2..341a0244a85 100644 --- a/src/server/game/Globals/ObjectAccessor.h +++ b/src/server/game/Globals/ObjectAccessor.h @@ -252,6 +252,7 @@ class ObjectAccessor void AddCorpse(Corpse* corpse); void AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map); Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false); + void RemoveOldCorpses(); typedef ACE_Thread_Mutex LockType; diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index f8247e9ac27..bb37c748e0f 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -823,19 +823,6 @@ void Map::Remove(Player *player, bool remove) DeleteFromWorld(player); } -bool Map::RemoveBones(uint64 guid, float x, float y) -{ - if (IsRemovalGrid(x, y)) - { - Corpse * corpse = sObjectAccessor.GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL); - if (corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES) - corpse->DeleteBonesFromWorld(); - else - return false; - } - return true; -} - template<class T> void Map::Remove(T *obj, bool remove) diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 1fdcaa3ba34..bb118196b69 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -390,8 +390,6 @@ class Map : public GridRefManager<NGridType> void AddObjectToSwitchList(WorldObject *obj, bool on); virtual void DelayedUpdate(const uint32 diff); - virtual bool RemoveBones(uint64 guid, float x, float y); - void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair); void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair); diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 9306dba4112..c83e5b4f805 100644 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -87,18 +87,6 @@ void MapInstanced::RelocationNotify() } */ -bool MapInstanced::RemoveBones(uint64 guid, float x, float y) -{ - bool remove_result = false; - - for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) - { - remove_result = remove_result || i->second->RemoveBones(guid, x, y); - } - - return remove_result || Map::RemoveBones(guid,x,y); -} - void MapInstanced::UnloadAll() { // Unload instanced maps diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h index 536257da011..86eaae38bc7 100644 --- a/src/server/game/Maps/MapInstanced.h +++ b/src/server/game/Maps/MapInstanced.h @@ -38,7 +38,6 @@ class MapInstanced : public Map void Update(const uint32&); void DelayedUpdate(const uint32 diff); //void RelocationNotify(); - bool RemoveBones(uint64 guid, float x, float y); void UnloadAll(); bool CanEnter(Player* player); diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index f93d538f6a1..e4d8a601656 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -256,16 +256,6 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) return player->Satisfy(objmgr.GetAccessRequirement(mapid, targetDifficulty), mapid, true); } -void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y) -{ - bool remove_result = _createBaseMap(mapid)->RemoveBones(guid, x, y); - - if (!remove_result) - { - sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid)); - } -} - void MapManager::Update(uint32 diff) { i_timer.Update(diff); diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h index 8be44721ae9..21a913ce75b 100644 --- a/src/server/game/Maps/MapManager.h +++ b/src/server/game/Maps/MapManager.h @@ -140,7 +140,6 @@ class MapManager TransportNPCMap m_TransportNPCMap; bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false); - void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y); uint32 GenerateInstanceId() { return ++i_MaxInstanceId; } void InitMaxInstanceId(); void InitializeVisibilityDistanceInfo(); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 25ebbef7106..d429e3a2091 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -54,7 +54,6 @@ #include "AuctionHouseBot.h" #include "WaypointMovementGenerator.h" #include "VMapFactory.h" -#include "GlobalEvents.h" #include "GameEventMgr.h" #include "PoolMgr.h" #include "DatabaseImpl.h" @@ -1284,8 +1283,8 @@ void World::SetInitialWorldSettings() uint32 realm_zone = getConfig(CONFIG_REALM_ZONE); LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID); - ///- Remove the bones after a restart - CharacterDatabase.Execute("DELETE FROM corpse WHERE corpse_type = '0'"); + ///- Remove the bones (they should not exist in DB though) and old corpses after a restart + CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0' OR time < (UNIX_TIMESTAMP()-'%u')", 3 * DAY); ///- Load the DBC files sLog.outString("Initialize data stores..."); @@ -1655,7 +1654,7 @@ void World::SetInitialWorldSettings() m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS); m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS); //Update "uptime" table based on configuration entry in minutes. - m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILLISECONDS); + m_timers[WUPDATE_CORPSES].SetInterval(3 * HOUR * IN_MILLISECONDS); //erase corpses every 20 minutes m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILLISECONDS); // clean logs table every 14 days by default @@ -2004,7 +2003,7 @@ void World::Update(uint32 diff) { m_timers[WUPDATE_CORPSES].Reset(); - CorpsesErase(); + sObjectAccessor.RemoveOldCorpses(); } ///- Process Game events when necessary diff --git a/win/VC90/game.vcproj b/win/VC90/game.vcproj index 4a4dba02b65..dd06ba030bd 100644 --- a/win/VC90/game.vcproj +++ b/win/VC90/game.vcproj @@ -1264,14 +1264,6 @@ Name="Globals" > <File - RelativePath="..\..\src\server\game\Globals\GlobalEvents.cpp" - > - </File> - <File - RelativePath="..\..\src\server\game\Globals\GlobalEvents.h" - > - </File> - <File RelativePath="..\..\src\server\game\Globals\ObjectAccessor.cpp" > </File> |