diff options
-rw-r--r-- | sql/updates/world/master/2025_06_24_00_world.sql | 1 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 15 |
2 files changed, 11 insertions, 5 deletions
diff --git a/sql/updates/world/master/2025_06_24_00_world.sql b/sql/updates/world/master/2025_06_24_00_world.sql new file mode 100644 index 00000000000..935fe151163 --- /dev/null +++ b/sql/updates/world/master/2025_06_24_00_world.sql @@ -0,0 +1 @@ +UPDATE `command` SET `help`='Syntax: .npc add formation $leader [$linkedAggro] [$formationMovement]\n\nAdd selected creature to a leader\'s formation.' WHERE `name`='npc add formation'; diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 9577bac25ba..1bd81181d8a 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -1338,7 +1338,7 @@ public: return true; } - static bool HandleNpcAddFormationCommand(ChatHandler* handler, ObjectGuid::LowType leaderGUID) + static bool HandleNpcAddFormationCommand(ChatHandler* handler, ObjectGuid::LowType leaderGUID, Optional<bool> linkedAggro, Optional<bool> formationMovement) { Creature* creature = handler->getSelectedCreature(); @@ -1361,17 +1361,22 @@ public: Player* chr = handler->GetSession()->GetPlayer(); - float followAngle = (creature->GetAbsoluteAngle(chr) - chr->GetOrientation()) * 180.0f / float(M_PI); - float followDist = std::sqrt(std::pow(chr->GetPositionX() - creature->GetPositionX(), 2.f) + std::pow(chr->GetPositionY() - creature->GetPositionY(), 2.f)); + float followAngle = creature->GetRelativeAngle(chr) * 180.0f / float(M_PI); + float followDist = chr->GetExactDist2d(creature); uint32 groupAI = 0; + if (linkedAggro == true) + groupAI |= FLAG_MEMBERS_ASSIST_MEMBER; + if (formationMovement == true) + groupAI |= FLAG_IDLE_IN_FORMATION; + sFormationMgr->AddFormationMember(lowguid, followAngle, followDist, leaderGUID, groupAI); creature->SearchFormation(); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE_FORMATION); stmt->setUInt64(0, leaderGUID); stmt->setUInt64(1, lowguid); - stmt->setFloat (2, followAngle); - stmt->setFloat (3, followDist); + stmt->setFloat (2, followDist); + stmt->setFloat (3, followAngle); stmt->setUInt32(4, groupAI); WorldDatabase.Execute(stmt); |