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-rw-r--r--dep/include/g3dlite/G3D/AABox.h2
-rw-r--r--dep/include/g3dlite/G3D/Array.h16
-rw-r--r--dep/include/g3dlite/G3D/Box.h2
-rw-r--r--dep/include/g3dlite/G3D/CollisionDetection.h4
-rw-r--r--dep/include/g3dlite/G3D/Crypto.h1
-rw-r--r--dep/include/g3dlite/G3D/GCamera.h4
-rw-r--r--dep/include/g3dlite/G3D/Line.h1
-rw-r--r--dep/include/g3dlite/G3D/Matrix3.h4
-rw-r--r--dep/include/g3dlite/G3D/Quat.h6
-rw-r--r--dep/include/g3dlite/G3D/Quat.inl10
-rw-r--r--dep/include/g3dlite/G3D/Ray.h5
-rw-r--r--dep/include/g3dlite/G3D/System.h2
-rw-r--r--dep/include/g3dlite/G3D/Table.h11
-rw-r--r--dep/include/g3dlite/G3D/Vector2.h55
-rw-r--r--dep/include/g3dlite/G3D/Vector2.inl8
-rw-r--r--dep/include/g3dlite/G3D/Vector2int16.h1
-rw-r--r--dep/include/g3dlite/G3D/Vector3.h4
-rw-r--r--dep/include/g3dlite/G3D/Vector3.inl3
-rw-r--r--dep/include/g3dlite/G3D/Vector4.inl6
-rw-r--r--dep/include/g3dlite/G3D/format.h1
-rw-r--r--dep/include/g3dlite/G3D/g3dmath.h6
-rw-r--r--dep/include/g3dlite/G3D/g3dmath.inl5
-rw-r--r--dep/include/g3dlite/G3D/platform.h5
-rw-r--r--dep/include/mersennetwister/MersenneTwister.h32
-rw-r--r--dep/include/sockets/Base64.h1
-rw-r--r--dep/include/sockets/Exception.h4
-rw-r--r--dep/include/sockets/File.h3
-rw-r--r--dep/include/sockets/IFile.h1
-rw-r--r--dep/include/sockets/ISocketHandler.h2
-rw-r--r--dep/include/sockets/Ipv4Address.h4
-rw-r--r--dep/include/sockets/Ipv6Address.h3
-rw-r--r--dep/include/sockets/ListenSocket.h3
-rw-r--r--dep/include/sockets/Lock.h2
-rw-r--r--dep/include/sockets/Mutex.h1
-rw-r--r--dep/include/sockets/Parse.h2
-rw-r--r--dep/include/sockets/ResolvServer.h2
-rw-r--r--dep/include/sockets/ResolvSocket.h2
-rw-r--r--dep/include/sockets/SctpSocket.h2
-rw-r--r--dep/include/sockets/Socket.h5
-rw-r--r--dep/include/sockets/SocketAddress.h3
-rw-r--r--dep/include/sockets/SocketHandler.h2
-rw-r--r--dep/include/sockets/StdLog.h2
-rw-r--r--dep/include/sockets/StdoutLog.h3
-rw-r--r--dep/include/sockets/StreamSocket.h4
-rw-r--r--dep/include/sockets/TcpSocket.h3
-rw-r--r--dep/include/sockets/Thread.h1
-rw-r--r--dep/include/sockets/UdpSocket.h1
-rw-r--r--dep/include/sockets/Utility.h1
-rw-r--r--dep/include/sockets/socket_include.h24
-rw-r--r--dep/include/sockets/sockets-config.h12
50 files changed, 30 insertions, 257 deletions
diff --git a/dep/include/g3dlite/G3D/AABox.h b/dep/include/g3dlite/G3D/AABox.h
index 699a3d94674..b1b1477fe9f 100644
--- a/dep/include/g3dlite/G3D/AABox.h
+++ b/dep/include/g3dlite/G3D/AABox.h
@@ -65,7 +65,6 @@ public:
hi = high;
}
-
inline const Vector3& low() const {
return lo;
}
@@ -251,6 +250,5 @@ inline unsigned int hashCode(const G3D::AABox& b) {
return b.hashCode();
}
-
#endif
diff --git a/dep/include/g3dlite/G3D/Array.h b/dep/include/g3dlite/G3D/Array.h
index f58ee5eeedb..34401af40c4 100644
--- a/dep/include/g3dlite/G3D/Array.h
+++ b/dep/include/g3dlite/G3D/Array.h
@@ -33,7 +33,6 @@
# pragma warning( disable : 4786)
#endif
-
namespace G3D {
/**
@@ -60,7 +59,6 @@ const int SORT_DECREASING = -1;
If SSE is defined Arrays allocate the first element aligned to
16 bytes.
-
Array is highly optimized compared to std::vector.
Array operations are less expensive than on std::vector and for large
amounts of data, Array consumes only 1.5x the total size of the
@@ -120,13 +118,11 @@ private:
return (address >= data) && (address < data + num);
}
-
/** Only compiled if you use the sort procedure. */
static bool __cdecl compareGT(const T& a, const T& b) {
return a > b;
}
-
/**
Allocates a new array of size numAllocated (not a parameter to the method)
and then copies at most oldNum elements from the old array to it. Destructors are
@@ -163,7 +159,6 @@ private:
ptr->~T();
}}
-
System::alignedFree(oldData);
}
@@ -255,7 +250,6 @@ public:
numAllocated = 0;
}
-
/**
Removes all elements. Use resize(0, false) or fastClear if you want to
remove all elements without deallocating the underlying array
@@ -329,7 +323,6 @@ public:
resize(n, false);
}
-
/**
Inserts at the specified index and shifts all other elements up by one.
*/
@@ -444,7 +437,6 @@ public:
}
}
-
inline void append(const T& v1, const T& v2) {
if (inArray(&v1) || inArray(&v2)) {
T t1 = v1;
@@ -463,7 +455,6 @@ public:
}
}
-
inline void append(const T& v1, const T& v2, const T& v3) {
if (inArray(&v1) || inArray(&v2) || inArray(&v3)) {
T t1 = v1;
@@ -485,7 +476,6 @@ public:
}
}
-
inline void append(const T& v1, const T& v2, const T& v3, const T& v4) {
if (inArray(&v1) || inArray(&v2) || inArray(&v3) || inArray(&v4)) {
T t1 = v1;
@@ -614,7 +604,6 @@ public:
resize(num - 1, shrinkUnderlyingArrayIfNecessary);
}
-
/**
"The member function swaps the controlled sequences between *this and str."
Note that this is slower than the optimal std implementation.
@@ -627,7 +616,6 @@ public:
*this = temp;
}
-
/**
Performs bounds checks in debug mode
*/
@@ -832,7 +820,6 @@ public:
std::sort(data, data + num, lessThan);
}
-
/**
Sorts the array in increasing order using the > or < operator. To
invoke this method on Array<T>, T must override those operator.
@@ -1118,7 +1105,6 @@ public:
medianPartition(ltMedian, eqMedian, gtMedian, temp, DefaultComparator());
}
-
/** Redistributes the elements so that the new order is statistically independent
of the original order. O(n) time.*/
void randomize() {
@@ -1133,10 +1119,8 @@ public:
}
}
-
};
-
/** Array::contains for C-arrays */
template<class T> bool contains(const T* array, int len, const T& e) {
for (int i = len - 1; i >= 0; --i) {
diff --git a/dep/include/g3dlite/G3D/Box.h b/dep/include/g3dlite/G3D/Box.h
index 8ec7ea3408d..3ac3c61d0f6 100644
--- a/dep/include/g3dlite/G3D/Box.h
+++ b/dep/include/g3dlite/G3D/Box.h
@@ -28,7 +28,6 @@ class CoordinateFrame;
/**
An arbitrary 3D box, useful as a bounding box.
-
To construct a box from a coordinate frame, center and extent, use the idiom:
<CODE>Box box = cframe.toObjectSpace(Box(center - extent/2, center + extent/2));</CODE>
@@ -86,7 +85,6 @@ public:
Box(const class AABox& b);
-
/**
Returns the object to world transformation for
this box. localFrame().worldToObject(...) takes
diff --git a/dep/include/g3dlite/G3D/CollisionDetection.h b/dep/include/g3dlite/G3D/CollisionDetection.h
index 4add967ed8b..5e95498ffed 100644
--- a/dep/include/g3dlite/G3D/CollisionDetection.h
+++ b/dep/include/g3dlite/G3D/CollisionDetection.h
@@ -1,7 +1,6 @@
/**
@file CollisionDetection.h
-
Moving collision detection for simple primitives.
@author Morgan McGuire, matrix@graphics3d.com
@@ -32,7 +31,6 @@
namespace G3D {
-
/**
Collision detection primitives and tools for building
higher order collision detection schemes.
@@ -108,7 +106,6 @@ private:
*/
static Array<Vector3> ignoreArray;
-
// Static class!
CollisionDetection() {}
virtual ~CollisionDetection() {}
@@ -183,7 +180,6 @@ public:
const double* ad,
const double* bd);
-
/**
Creates a set of standard information about two boxes in order to
solve for their collision. This information includes a vector to
diff --git a/dep/include/g3dlite/G3D/Crypto.h b/dep/include/g3dlite/G3D/Crypto.h
index 2805e8590c2..0bd5b75efca 100644
--- a/dep/include/g3dlite/G3D/Crypto.h
+++ b/dep/include/g3dlite/G3D/Crypto.h
@@ -3,7 +3,6 @@
@maintainer Morgan McGuire, matrix@graphics3d.com
-
@created 2006-03-29
@edited 2006-04-06
*/
diff --git a/dep/include/g3dlite/G3D/GCamera.h b/dep/include/g3dlite/G3D/GCamera.h
index 50d5ca2244e..7bf8e26e562 100644
--- a/dep/include/g3dlite/G3D/GCamera.h
+++ b/dep/include/g3dlite/G3D/GCamera.h
@@ -81,7 +81,6 @@ public:
virtual ~GCamera();
-
CoordinateFrame getCoordinateFrame() const;
void getCoordinateFrame(CoordinateFrame& c) const;
void setCoordinateFrame(const CoordinateFrame& c);
@@ -152,14 +151,12 @@ public:
float getImagePlaneDepth(
const class Rect2D& viewport) const;
-
/**
Returns the world space ray passing through the center of pixel
(x, y) on the image plane. The pixel x and y axes are opposite
the 3D object space axes: (0,0) is the upper left corner of the screen.
They are in viewport coordinates, not screen coordinates.
-
Integer (x, y) values correspond to
the upper left corners of pixels. If you want to cast rays
through pixel centers, add 0.5 to x and y.
@@ -169,7 +166,6 @@ public:
float y,
const class Rect2D& viewport) const;
-
/**
Returns a negative z-value.
*/
diff --git a/dep/include/g3dlite/G3D/Line.h b/dep/include/g3dlite/G3D/Line.h
index 724d5ef88cb..fedcb4d8cf0 100644
--- a/dep/include/g3dlite/G3D/Line.h
+++ b/dep/include/g3dlite/G3D/Line.h
@@ -81,6 +81,5 @@ public:
};// namespace
-
#endif
diff --git a/dep/include/g3dlite/G3D/Matrix3.h b/dep/include/g3dlite/G3D/Matrix3.h
index 0fd85b306c9..99e049654ee 100644
--- a/dep/include/g3dlite/G3D/Matrix3.h
+++ b/dep/include/g3dlite/G3D/Matrix3.h
@@ -54,7 +54,6 @@ public:
@cite Implementation from Watt and Watt, pg 362*/
Matrix3(const class Quat& q);
-
/**
Sets all elements.
*/
@@ -126,7 +125,6 @@ public:
return kProd;
}
-
/**
* vector * matrix [1x3 * 3x3 = 1x3]
*/
@@ -288,7 +286,6 @@ protected:
};
-
//----------------------------------------------------------------------------
/** <code>v * M == M.transpose() * v</code> */
inline Vector3 operator* (const Vector3& rkPoint, const Matrix3& rkMatrix) {
@@ -304,7 +301,6 @@ inline Vector3 operator* (const Vector3& rkPoint, const Matrix3& rkMatrix) {
return kProd;
}
-
} // namespace
#endif
diff --git a/dep/include/g3dlite/G3D/Quat.h b/dep/include/g3dlite/G3D/Quat.h
index f53d70be909..5fc30e8ec49 100644
--- a/dep/include/g3dlite/G3D/Quat.h
+++ b/dep/include/g3dlite/G3D/Quat.h
@@ -209,13 +209,11 @@ public:
return (*this) * other.inverse();
}
-
/** Is the magnitude nearly 1.0? */
inline bool isUnit(float tolerance = 1e-5) const {
return abs(dot(*this) - 1.0f) < tolerance;
}
-
inline float magnitude() const {
return sqrtf(dot(*this));
}
@@ -268,7 +266,6 @@ public:
return Quat(sinf(A) * v, cosf(A));
}
-
/**
Raise this quaternion to a power. For a rotation, this is
the effect of rotating x times as much as the original
@@ -281,7 +278,6 @@ public:
return (log() * x).exp();
}
-
/**
@deprecated
Use toUnit()
@@ -695,8 +691,6 @@ inline G3D::Quat pow(const G3D::Quat& q, double x) {
return q.pow((float)x);
}
-
-
#include "Quat.inl"
#endif
diff --git a/dep/include/g3dlite/G3D/Quat.inl b/dep/include/g3dlite/G3D/Quat.inl
index 705cb0455d4..9e4c861d93b 100644
--- a/dep/include/g3dlite/G3D/Quat.inl
+++ b/dep/include/g3dlite/G3D/Quat.inl
@@ -1,11 +1,11 @@
/**
Quat.inl
-
- @cite Quaternion implementation based on Watt & Watt page 363.
+
+ @cite Quaternion implementation based on Watt & Watt page 363.
Thanks to Max McGuire for slerp optimizations.
-
+
@maintainer Morgan McGuire, matrix@graphics3d.com
-
+
@created 2002-01-23
@edited 2004-03-04
*/
@@ -24,8 +24,6 @@ inline const float& Quat::operator[] (int i) const {
return ((float*)this)[i];
}
-
-
inline Quat Quat::operator-(const Quat& other) const {
return Quat(x - other.x, y - other.y, z - other.z, w - other.w);
}
diff --git a/dep/include/g3dlite/G3D/Ray.h b/dep/include/g3dlite/G3D/Ray.h
index 3929cf1e6ac..740f307d88c 100644
--- a/dep/include/g3dlite/G3D/Ray.h
+++ b/dep/include/g3dlite/G3D/Ray.h
@@ -121,7 +121,6 @@ public:
const Vector3& edge01,
const Vector3& edge02) const;
-
inline float intersectionTime(
const Vector3& vert0,
const Vector3& vert1,
@@ -130,7 +129,6 @@ public:
return intersectionTime(vert0, vert1, vert2, vert1 - vert0, vert2 - vert0);
}
-
inline float intersectionTime(
const Vector3& vert0,
const Vector3& vert1,
@@ -177,7 +175,6 @@ public:
const Vector3& normal) const;
};
-
#define EPSILON 0.000001
#define CROSS(dest,v1,v2) \
dest[0]=v1[1]*v2[2]-v1[2]*v2[1]; \
@@ -236,7 +233,6 @@ inline float Ray::intersectionTime(
return (float)inf();
}
-
// Case where we don't need correct (u, v):
const float t = DOT(edge2, qvec);
@@ -249,7 +245,6 @@ inline float Ray::intersectionTime(
}
}
-
inline float Ray::intersectionTime(
const Vector3& vert0,
const Vector3& vert1,
diff --git a/dep/include/g3dlite/G3D/System.h b/dep/include/g3dlite/G3D/System.h
index ab5a8d60a76..81abff3fb50 100644
--- a/dep/include/g3dlite/G3D/System.h
+++ b/dep/include/g3dlite/G3D/System.h
@@ -22,7 +22,6 @@
# include <CoreServices/CoreServices.h>
#endif
-
namespace G3D {
typedef double RealTime;
@@ -116,7 +115,6 @@ public:
};
-
} // namespace
#endif
diff --git a/dep/include/g3dlite/G3D/Table.h b/dep/include/g3dlite/G3D/Table.h
index 1d021daae2b..aded5c38555 100644
--- a/dep/include/g3dlite/G3D/Table.h
+++ b/dep/include/g3dlite/G3D/Table.h
@@ -28,7 +28,6 @@
# pragma warning (disable : 4786)
#endif
-
template<typename Key>
struct GHashCode{};
@@ -76,7 +75,6 @@ struct GHashCode<std::string>
namespace G3D {
-
/**
An unordered data structure mapping keys to values.
@@ -103,7 +101,6 @@ namespace G3D {
And rely on the default enum operator==.
-
Periodically check that debugGetLoad() is low (> 0.1). When it gets near
1.0 your hash function is badly designed and maps too many inputs to
the same output.
@@ -131,7 +128,6 @@ private:
Entry entry;
Node* next;
-
/** Provide pooled allocation for speed. */
inline void* operator new (size_t size) {
return System::malloc(size);
@@ -141,7 +137,6 @@ private:
System::free(p);
}
-
Node(Key key, Value value, size_t hashCode, Node* next) {
this->entry.key = key;
this->entry.value = value;
@@ -419,7 +414,6 @@ public:
}
};
-
/**
C++ STL style iterator method. Returns the first Entry, which
contains a key and value. Use preincrement (++entry) to get to
@@ -448,7 +442,6 @@ public:
System::memset(bucket, 0, sizeof(Node*) * numBuckets);
}
-
/**
Returns the number of keys.
*/
@@ -456,7 +449,6 @@ public:
return _size;
}
-
/**
If you insert a pointer into the key or value of a table, you are
responsible for deallocating the object eventually. Inserting
@@ -546,7 +538,6 @@ public:
n = n->next;
} while (n != NULL);
-
alwaysAssertM(false, "Tried to remove a key that was not in the table.");
}
@@ -616,7 +607,6 @@ public:
return false;
}
-
/**
Short syntax for get.
*/
@@ -624,7 +614,6 @@ public:
return get(key);
}
-
/**
Returns an array of all of the keys in the table.
You can iterate over the keys to get the values.
diff --git a/dep/include/g3dlite/G3D/Vector2.h b/dep/include/g3dlite/G3D/Vector2.h
index 3d66e654f93..273ab6b4d07 100644
--- a/dep/include/g3dlite/G3D/Vector2.h
+++ b/dep/include/g3dlite/G3D/Vector2.h
@@ -144,8 +144,6 @@ public:
/** Largest representable vector */
static const Vector2& maxFinite();
-
-
// Deprecated. See Matrix3::identity() for details.
/** @deprecated Use Vector2::zero() */
static const Vector2 ZERO;
@@ -207,53 +205,42 @@ inline Vector2 operator*(int s, const Vector2& v) {
return v * (float)s;
}
-
inline unsigned int hashCode(const G3D::Vector2& v) {
return v.hashCode();
}
-
inline Vector2::Vector2 () : x(0.0f), y(0.0f) {
}
-
inline Vector2::Vector2(float _x, float _y) : x(_x), y(_y) {
}
-
inline Vector2::Vector2 (float afCoordinate[2]) {
x = afCoordinate[0];
y = afCoordinate[1];
}
-
-
inline Vector2::Vector2 (double afCoordinate[2]) {
x = (float)afCoordinate[0];
y = (float)afCoordinate[1];
}
-
inline Vector2::Vector2 (const Vector2& rkVector) {
x = rkVector.x;
y = rkVector.y;
}
-
inline Vector2::Vector2 (const Vector2int16& v) : x(v.x), y(v.y) {
}
-
inline float& Vector2::operator[] (int i) {
return ((float*)this)[i];
}
-
inline const float& Vector2::operator[] (int i) const {
return ((float*)this)[i];
}
-
inline Vector2::operator float* () {
return (float*)this;
}
@@ -262,62 +249,48 @@ inline Vector2::operator const float* () const {
return (float*)this;
}
-
inline Vector2& Vector2::operator= (const Vector2& rkVector) {
x = rkVector.x;
y = rkVector.y;
return *this;
}
-
inline bool Vector2::operator== (const Vector2& rkVector) const {
return ( x == rkVector.x && y == rkVector.y);
}
-
inline bool Vector2::operator!= (const Vector2& rkVector) const {
return ( x != rkVector.x || y != rkVector.y);
}
-
inline Vector2 Vector2::operator+ (const Vector2& rkVector) const {
return Vector2(x + rkVector.x, y + rkVector.y);
}
-
inline Vector2 Vector2::operator- (const Vector2& rkVector) const {
return Vector2(x - rkVector.x, y - rkVector.y);
}
-
inline Vector2 Vector2::operator* (float fScalar) const {
return Vector2(fScalar*x, fScalar*y);
}
-
-
inline Vector2 Vector2::operator- () const {
return Vector2( -x, -y);
}
-
-
inline Vector2& Vector2::operator+= (const Vector2& rkVector) {
x += rkVector.x;
y += rkVector.y;
return *this;
}
-
-
inline Vector2& Vector2::operator-= (const Vector2& rkVector) {
x -= rkVector.x;
y -= rkVector.y;
return *this;
}
-
-
inline Vector2& Vector2::operator*= (float fScalar) {
x *= fScalar;
y *= fScalar;
@@ -325,44 +298,34 @@ inline Vector2& Vector2::operator*= (float fScalar) {
}
-
-
inline Vector2& Vector2::operator*= (const Vector2& rkVector) {
x *= rkVector.x;
y *= rkVector.y;
return *this;
}
-
-
inline Vector2& Vector2::operator/= (const Vector2& rkVector) {
x /= rkVector.x;
y /= rkVector.y;
return *this;
}
-
inline Vector2 Vector2::operator* (const Vector2& rkVector) const {
return Vector2(x * rkVector.x, y * rkVector.y);
}
-
-
inline Vector2 Vector2::operator/ (const Vector2& rkVector) const {
return Vector2(x / rkVector.x, y / rkVector.y);
}
-
inline float Vector2::squaredLength () const {
return x*x + y*y;
}
-
inline float Vector2::length () const {
return sqrtf(x*x + y*y);
}
-
inline Vector2 Vector2::direction () const {
float lenSquared = x * x + y * y;
@@ -373,50 +336,34 @@ inline Vector2 Vector2::direction () const {
}
}
-
-
inline float Vector2::dot (const Vector2& rkVector) const {
return x*rkVector.x + y*rkVector.y;
}
-
-
inline Vector2 Vector2::min(const Vector2 &v) const {
return Vector2(G3D::min(v.x, x), G3D::min(v.y, y));
}
-
-
inline Vector2 Vector2::max(const Vector2 &v) const {
return Vector2(G3D::max(v.x, x), G3D::max(v.y, y));
}
-
-
inline bool Vector2::fuzzyEq(const Vector2& other) const {
return G3D::fuzzyEq((*this - other).squaredLength(), 0);
}
-
-
inline bool Vector2::fuzzyNe(const Vector2& other) const {
return G3D::fuzzyNe((*this - other).squaredLength(), 0);
}
-
-
inline bool Vector2::isFinite() const {
return G3D::isFinite(x) && G3D::isFinite(y);
}
-
-
inline bool Vector2::isZero() const {
return (x == 0.0f) && (y == 0.0f);
}
-
-
inline bool Vector2::isUnit() const {
return squaredLength() == 1.0f;
}
@@ -431,9 +378,7 @@ inline G3D::Vector2 operator*(int s, const G3D::Vector2& v) {
return v * (float)s;
}
-
inline unsigned int hashCode(const G3D::Vector2& v);
-
#endif
diff --git a/dep/include/g3dlite/G3D/Vector2.inl b/dep/include/g3dlite/G3D/Vector2.inl
index 27abecf02ce..4f7c55a39cf 100644
--- a/dep/include/g3dlite/G3D/Vector2.inl
+++ b/dep/include/g3dlite/G3D/Vector2.inl
@@ -1,13 +1,12 @@
/**
@file Vector2.inl
-
+
@maintainer Morgan McGuire, matrix@graphics3d.com
@cite Portions by Laura Wollstadt, graphics3d.com
-
+
@cite Portions based on Dave Eberly'x Magic Software Library
at http://www.magic-software.com
-
-
+
@created 2001-06-02
@edited 2006-01-14
@@ -15,6 +14,5 @@
All rights reserved.
*/
-
}
diff --git a/dep/include/g3dlite/G3D/Vector2int16.h b/dep/include/g3dlite/G3D/Vector2int16.h
index 40f39bae43d..c4211b0aaab 100644
--- a/dep/include/g3dlite/G3D/Vector2int16.h
+++ b/dep/include/g3dlite/G3D/Vector2int16.h
@@ -52,7 +52,6 @@ public:
return ((G3D::int16*)this)[i];
}
-
inline bool operator== (const Vector2int16& rkVector) const {
return ((int32*)this)[0] == ((int32*)&rkVector)[0];
}
diff --git a/dep/include/g3dlite/G3D/Vector3.h b/dep/include/g3dlite/G3D/Vector3.h
index 9f46bf87233..140eb284e12 100644
--- a/dep/include/g3dlite/G3D/Vector3.h
+++ b/dep/include/g3dlite/G3D/Vector3.h
@@ -41,7 +41,6 @@ b = v.xz();
j = b.xx();
</PRE>
-
<B>Warning</B>
Do not subclass-- this implementation makes assumptions about the
@@ -160,7 +159,6 @@ public:
*/
Vector3 fastDirection() const;
-
/**
See also G3D::Ray::reflect.
The length is 1.
@@ -174,7 +172,6 @@ public:
*/
Vector3 reflectionDirection(const Vector3& normal) const;
-
/**
Returns Vector3::zero() if the length is nearly zero, otherwise
returns a unit vector.
@@ -302,7 +299,6 @@ public:
*/
static Vector3 cosRandom(const Vector3& normal);
-
/**
Random vector distributed over the hemisphere about normal.
*/
diff --git a/dep/include/g3dlite/G3D/Vector3.inl b/dep/include/g3dlite/G3D/Vector3.inl
index e2f328165bb..9211c2a70fd 100644
--- a/dep/include/g3dlite/G3D/Vector3.inl
+++ b/dep/include/g3dlite/G3D/Vector3.inl
@@ -1,4 +1,4 @@
-/**
+/**
@file Vector3.inl
@maintainer Morgan McGuire, matrix@graphics3d.com
@@ -66,7 +66,6 @@ inline float& Vector3::operator[] (int i) {
return ((float*)this)[i];
}
-
//----------------------------------------------------------------------------
inline Vector3& Vector3::operator= (const Vector3& rkVector) {
x = rkVector.x;
diff --git a/dep/include/g3dlite/G3D/Vector4.inl b/dep/include/g3dlite/G3D/Vector4.inl
index 48ebf542723..576cca83b56 100644
--- a/dep/include/g3dlite/G3D/Vector4.inl
+++ b/dep/include/g3dlite/G3D/Vector4.inl
@@ -1,4 +1,4 @@
-/**
+/**
@file Vector4.inl
@maintainer Morgan McGuire, matrix@graphics3d.com
@@ -131,10 +131,9 @@ inline Vector4& Vector4::operator-= (const Vector4& rkVector) {
//----------------------------------------------------------------------------
inline Vector4 Vector4::lerp(const Vector4& v, float alpha) const {
- return (*this) + (v - *this) * alpha;
+ return (*this) + (v - *this) * alpha;
}
-
//----------------------------------------------------------------------------
inline Vector4& Vector4::operator*= (float fScalar) {
x *= fScalar;
@@ -144,7 +143,6 @@ inline Vector4& Vector4::operator*= (float fScalar) {
return *this;
}
-
//----------------------------------------------------------------------------
inline float Vector4::dot(const Vector4& rkVector) const {
return x*rkVector.x + y*rkVector.y + z*rkVector.z + w*rkVector.w;
diff --git a/dep/include/g3dlite/G3D/format.h b/dep/include/g3dlite/G3D/format.h
index fd129381791..b2948bfcd25 100644
--- a/dep/include/g3dlite/G3D/format.h
+++ b/dep/include/g3dlite/G3D/format.h
@@ -51,7 +51,6 @@ std::string vformat(
const char* fmt,
va_list argPtr) G3D_CHECK_VPRINTF_ARGS;
-
}; // namespace
#endif
diff --git a/dep/include/g3dlite/G3D/g3dmath.h b/dep/include/g3dlite/G3D/g3dmath.h
index 38ee23fc3c1..ecf355157c1 100644
--- a/dep/include/g3dlite/G3D/g3dmath.h
+++ b/dep/include/g3dlite/G3D/g3dmath.h
@@ -100,12 +100,10 @@ __inline long int lrintf(float flt) {
return (long int)floorf(flt+0.5f);
}
-
#endif
#endif
-
const double fuzzyEpsilon = 0.00001;
/** Returns a reference to a static double.
@@ -225,7 +223,6 @@ inline int iSign(float f) {
return iSign((double)f);
}
-
/**
Fast round to integer using the lrint routine.
Typically 6x faster than casting to integer.
@@ -459,7 +456,6 @@ inline float dot(float a, float b) {
return a * b;
}
-
/**
a * b (for DirectX/Cg support)
*/
@@ -478,7 +474,6 @@ inline double rsqrt(double x) {
return 1.0 / sqrt(x);
}
-
/**
sin(x)/x
*/
@@ -512,7 +507,6 @@ inline double wrap(double t, double hi) {
return wrap(t, 0, hi);
}
-
} // namespace
#ifdef _MSC_VER
diff --git a/dep/include/g3dlite/G3D/g3dmath.inl b/dep/include/g3dlite/G3D/g3dmath.inl
index ad685bc5ce4..9bf661a7ebc 100644
--- a/dep/include/g3dlite/G3D/g3dmath.inl
+++ b/dep/include/g3dlite/G3D/g3dmath.inl
@@ -1,8 +1,8 @@
/**
@file g3dmath.inl
-
+
@maintainer Morgan McGuire, matrix@graphics3d.com
-
+
@created 2001-06-02
@edited 2006-01-14
*/
@@ -159,7 +159,6 @@ inline float uniformRandom(float low, float hi) {
return (hi - low) * float(::rand()) / float(RAND_MAX) + low;
}
-
//----------------------------------------------------------------------------
inline double G3D_DEPRECATED symmetricRandom () {
return 2.0 * double(::rand()) / double(RAND_MAX) - 1.0;
diff --git a/dep/include/g3dlite/G3D/platform.h b/dep/include/g3dlite/G3D/platform.h
index 16f9b208d18..136413d1d9d 100644
--- a/dep/include/g3dlite/G3D/platform.h
+++ b/dep/include/g3dlite/G3D/platform.h
@@ -49,7 +49,6 @@
#error Unknown platform
#endif
-
// Default to compiling with SSE, but if you want to compile
// without installing SP5.0 and the Processor Pack on Windows, compile with NO_SSE
// defined (can be passed to the compiler command line with /D "NO_SSE")
@@ -73,7 +72,6 @@
# endif
#endif
-
// Verify that the supported compilers are being used and that this is a known
// processor.
@@ -102,7 +100,6 @@
# define G3D_CHECK_VPRINTF_ARGS __attribute__((__format__(__printf__, 1, 0)))
#endif
-
#ifdef G3D_OSX
#ifndef __GNUC__
#error G3D only supports the gcc compiler on OS X.
@@ -132,7 +129,6 @@
# define G3D_CHECK_VPRINTF_ARGS __attribute__((__format__(__printf__, 1, 0)))
#endif
-
#ifdef G3D_WIN32
// Microsoft Visual C++ 7.1 _MSC_VER = 1310
// Microsoft Visual C++ 7.0 _MSC_VER = 1300
@@ -234,7 +230,6 @@
# define WIN32_LEAN_AND_MEAN 1
# endif
-
# define NOMINMAX 1
# include <windows.h>
# undef WIN32_LEAN_AND_MEAN
diff --git a/dep/include/mersennetwister/MersenneTwister.h b/dep/include/mersennetwister/MersenneTwister.h
index 0fbd9242e45..a4a3bbdd415 100644
--- a/dep/include/mersennetwister/MersenneTwister.h
+++ b/dep/include/mersennetwister/MersenneTwister.h
@@ -80,7 +80,6 @@ protected:
uint32 *pNext; // next value to get from state
int left; // number of values left before reload needed
-
//Methods
public:
MTRand( const uint32& oneSeed ); // initialize with a simple uint32
@@ -218,7 +217,6 @@ inline MTRand::uint32 MTRand::randInt( const uint32& n )
return i;
}
-
inline void MTRand::seed( const uint32 oneSeed )
{
// Seed the generator with a simple uint32
@@ -226,7 +224,6 @@ inline void MTRand::seed( const uint32 oneSeed )
reload();
}
-
inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength )
{
// Seed the generator with an array of uint32's
@@ -239,7 +236,7 @@ inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength )
register int i = 1;
register uint32 j = 0;
register int k = ( N > int(seedLength) ? N : int(seedLength) );
- for( ; k; --k )
+ for (; k; --k )
{
state[i] =
state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1664525UL );
@@ -249,7 +246,7 @@ inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength )
if( i >= N ) { state[0] = state[N-1]; i = 1; }
if( j >= seedLength ) j = 0;
}
- for( k = N - 1; k; --k )
+ for (k = N - 1; k; --k )
{
state[i] =
state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1566083941UL );
@@ -262,14 +259,12 @@ inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength )
reload();
}
-
inline void MTRand::seed()
{
// Seed the generator with hash of time() and clock() values
seed( hash( time(NULL), clock() ) );
}
-
inline void MTRand::initialize( const uint32 seed )
{
// Initialize generator state with seed
@@ -280,30 +275,28 @@ inline void MTRand::initialize( const uint32 seed )
register uint32 *r = state;
register int i = 1;
*s++ = seed & 0xffffffffUL;
- for( ; i < N; ++i )
+ for (; i < N; ++i )
{
*s++ = ( 1812433253UL * ( *r ^ (*r >> 30) ) + i ) & 0xffffffffUL;
r++;
}
}
-
inline void MTRand::reload()
{
// Generate N new values in state
// Made clearer and faster by Matthew Bellew (matthew.bellew@home.com)
register uint32 *p = state;
register int i;
- for( i = N - M; i--; ++p )
+ for (i = N - M; i--; ++p )
*p = twist( p[M], p[0], p[1] );
- for( i = M; --i; ++p )
+ for (i = M; --i; ++p )
*p = twist( p[M-N], p[0], p[1] );
*p = twist( p[M-N], p[0], state[0] );
left = N, pNext = state;
}
-
inline MTRand::uint32 MTRand::hash( time_t t, clock_t c )
{
// Get a uint32 from t and c
@@ -314,14 +307,14 @@ inline MTRand::uint32 MTRand::hash( time_t t, clock_t c )
uint32 h1 = 0;
unsigned char *p = (unsigned char *) &t;
- for( size_t i = 0; i < sizeof(t); ++i )
+ for (size_t i = 0; i < sizeof(t); ++i )
{
h1 *= UCHAR_MAX + 2U;
h1 += p[i];
}
uint32 h2 = 0;
p = (unsigned char *) &c;
- for( size_t j = 0; j < sizeof(c); ++j )
+ for (size_t j = 0; j < sizeof(c); ++j )
{
h2 *= UCHAR_MAX + 2U;
h2 += p[j];
@@ -329,23 +322,21 @@ inline MTRand::uint32 MTRand::hash( time_t t, clock_t c )
return ( h1 + differ++ ) ^ h2;
}
-
inline void MTRand::save( uint32* saveArray ) const
{
register uint32 *sa = saveArray;
register const uint32 *s = state;
register int i = N;
- for( ; i--; *sa++ = *s++ ) {}
+ for (; i--; *sa++ = *s++ ) {}
*sa = left;
}
-
inline void MTRand::load( uint32 *const loadArray )
{
register uint32 *s = state;
register uint32 *la = loadArray;
register int i = N;
- for( ; i--; *s++ = *la++ ) {}
+ for (; i--; *s++ = *la++ ) {}
left = *la;
pNext = &state[N-left];
}
@@ -355,16 +346,15 @@ inline std::ostream& operator<<( std::ostream& os, const MTRand& mtrand )
{
register const MTRand::uint32 *s = mtrand.state;
register int i = mtrand.N;
- for( ; i--; os << *s++ << "\t" ) {}
+ for (; i--; os << *s++ << "\t" ) {}
return os << mtrand.left;
}
-
inline std::istream& operator>>( std::istream& is, MTRand& mtrand )
{
register MTRand::uint32 *s = mtrand.state;
register int i = mtrand.N;
- for( ; i--; is >> *s++ ) {}
+ for (; i--; is >> *s++ ) {}
is >> mtrand.left;
mtrand.pNext = &mtrand.state[mtrand.N-mtrand.left];
return is;
diff --git a/dep/include/sockets/Base64.h b/dep/include/sockets/Base64.h
index b1fd5364fc2..d4323aaa019 100644
--- a/dep/include/sockets/Base64.h
+++ b/dep/include/sockets/Base64.h
@@ -68,7 +68,6 @@ static const char *bstr;
static const char rstr[128];
};
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/Exception.h b/dep/include/sockets/Exception.h
index ae48ab765ba..bb881b2d74f 100644
--- a/dep/include/sockets/Exception.h
+++ b/dep/include/sockets/Exception.h
@@ -29,8 +29,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
namespace SOCKETS_NAMESPACE {
#endif
-
-
class Exception
{
public:
@@ -48,8 +46,6 @@ private:
};
-
-
#ifdef SOCKETS_NAMESPACE
} // namespace SOCKETS_NAMESPACE {
#endif
diff --git a/dep/include/sockets/File.h b/dep/include/sockets/File.h
index e1d00ec38c7..ed322efa2d8 100644
--- a/dep/include/sockets/File.h
+++ b/dep/include/sockets/File.h
@@ -38,7 +38,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
namespace SOCKETS_NAMESPACE {
#endif
-
/** IFile implementation of a disk file.
\ingroup file */
class File : public IFile
@@ -74,8 +73,6 @@ private:
};
-
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/IFile.h b/dep/include/sockets/IFile.h
index e1e39727b52..657c8a4b1d9 100644
--- a/dep/include/sockets/IFile.h
+++ b/dep/include/sockets/IFile.h
@@ -62,7 +62,6 @@ public:
};
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/ISocketHandler.h b/dep/include/sockets/ISocketHandler.h
index bb1aa42bafc..940783c104b 100644
--- a/dep/include/sockets/ISocketHandler.h
+++ b/dep/include/sockets/ISocketHandler.h
@@ -54,7 +54,6 @@ typedef enum {
class SocketAddress;
class Mutex;
-
/** Socket container class, event generator.
\ingroup basic */
class ISocketHandler
@@ -223,7 +222,6 @@ public:
};
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/Ipv4Address.h b/dep/include/sockets/Ipv4Address.h
index ba2292425a0..71d925254e9 100644
--- a/dep/include/sockets/Ipv4Address.h
+++ b/dep/include/sockets/Ipv4Address.h
@@ -26,12 +26,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "sockets-config.h"
#include "SocketAddress.h"
-
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
-
/* Ipv4 address implementation.
\ingroup basic */
class Ipv4Address : public SocketAddress
@@ -89,8 +87,6 @@ private:
};
-
-
#ifdef SOCKETS_NAMESPACE
} // namespace SOCKETS_NAMESPACE {
#endif
diff --git a/dep/include/sockets/Ipv6Address.h b/dep/include/sockets/Ipv6Address.h
index 9bd651786bc..20c68d8c92d 100644
--- a/dep/include/sockets/Ipv6Address.h
+++ b/dep/include/sockets/Ipv6Address.h
@@ -35,7 +35,6 @@ typedef unsigned __int32 uint32_t;
namespace SOCKETS_NAMESPACE {
#endif
-
/** Ipv6 address implementation.
\ingroup basic */
class Ipv6Address : public SocketAddress
@@ -96,8 +95,6 @@ private:
};
-
-
#ifdef SOCKETS_NAMESPACE
} // namespace SOCKETS_NAMESPACE {
#endif
diff --git a/dep/include/sockets/ListenSocket.h b/dep/include/sockets/ListenSocket.h
index 80aa48f20b4..8934a809d0e 100644
--- a/dep/include/sockets/ListenSocket.h
+++ b/dep/include/sockets/ListenSocket.h
@@ -51,7 +51,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
namespace SOCKETS_NAMESPACE {
#endif
-
/** Binds incoming port number to new Socket class X.
\ingroup basic */
template <class X>
@@ -410,8 +409,6 @@ private:
bool m_bHasCreate;
};
-
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/Lock.h b/dep/include/sockets/Lock.h
index e819537ef26..f3bb9273920 100644
--- a/dep/include/sockets/Lock.h
+++ b/dep/include/sockets/Lock.h
@@ -50,8 +50,6 @@ private:
};
-
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/Mutex.h b/dep/include/sockets/Mutex.h
index 8fce2ce08ba..e42a57c3262 100644
--- a/dep/include/sockets/Mutex.h
+++ b/dep/include/sockets/Mutex.h
@@ -60,7 +60,6 @@ private:
#endif
};
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/Parse.h b/dep/include/sockets/Parse.h
index 4b42ea768b2..52bd9327e28 100644
--- a/dep/include/sockets/Parse.h
+++ b/dep/include/sockets/Parse.h
@@ -43,7 +43,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
namespace SOCKETS_NAMESPACE {
#endif
-
/***************************************************/
/* interface of class Parse */
@@ -92,7 +91,6 @@ private:
bool pa_quote;
};
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/ResolvServer.h b/dep/include/sockets/ResolvServer.h
index b713a8ad382..409c9b7a619 100644
--- a/dep/include/sockets/ResolvServer.h
+++ b/dep/include/sockets/ResolvServer.h
@@ -62,8 +62,6 @@ private:
};
-
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/ResolvSocket.h b/dep/include/sockets/ResolvSocket.h
index 38ff3335c28..60743736e08 100644
--- a/dep/include/sockets/ResolvSocket.h
+++ b/dep/include/sockets/ResolvSocket.h
@@ -95,8 +95,6 @@ private:
};
-
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/SctpSocket.h b/dep/include/sockets/SctpSocket.h
index 50757fc4b13..ed507fb1880 100644
--- a/dep/include/sockets/SctpSocket.h
+++ b/dep/include/sockets/SctpSocket.h
@@ -36,7 +36,6 @@ namespace SOCKETS_NAMESPACE {
class SocketAddress;
-
class SctpSocket : public StreamSocket
{
public:
@@ -99,7 +98,6 @@ private:
char *m_buf; ///< Temporary receive buffer
};
-
#ifdef SOCKETS_NAMESPACE
} // namespace SOCKETS_NAMESPACE
#endif
diff --git a/dep/include/sockets/Socket.h b/dep/include/sockets/Socket.h
index 8a7fdc9d2fd..23a806b5ea1 100644
--- a/dep/include/sockets/Socket.h
+++ b/dep/include/sockets/Socket.h
@@ -43,17 +43,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "SocketAddress.h"
#include "Thread.h"
-
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
-
class ISocketHandler;
class SocketAddress;
class IFile;
-
/** \defgroup basic Basic sockets */
/** Socket base class.
\ingroup basic */
@@ -471,7 +468,6 @@ public:
// TCP options in TcpSocket.h/TcpSocket.cpp
-
#ifdef HAVE_OPENSSL
/** @name SSL Support */
//@{
@@ -734,7 +730,6 @@ static WSAInitializer m_winsock_init; ///< Winsock initialization singleton cla
}
#endif
-
#endif // _SOCKETS_Socket_H
diff --git a/dep/include/sockets/SocketAddress.h b/dep/include/sockets/SocketAddress.h
index 496600b112c..abdbbfd2cf6 100644
--- a/dep/include/sockets/SocketAddress.h
+++ b/dep/include/sockets/SocketAddress.h
@@ -32,7 +32,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
namespace SOCKETS_NAMESPACE {
#endif
-
/**
This class and its subclasses is intended to be used as replacement
for the internal data type 'ipaddr_t' and various implementations of
@@ -86,8 +85,6 @@ public:
};
-
-
#ifdef SOCKETS_NAMESPACE
} // namespace SOCKETS_NAMESPACE {
#endif
diff --git a/dep/include/sockets/SocketHandler.h b/dep/include/sockets/SocketHandler.h
index 1812c9c386f..5598ec4249b 100644
--- a/dep/include/sockets/SocketHandler.h
+++ b/dep/include/sockets/SocketHandler.h
@@ -41,7 +41,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
namespace SOCKETS_NAMESPACE {
#endif
-
class Socket;
#ifdef ENABLE_RESOLVER
class ResolvServer;
@@ -257,7 +256,6 @@ private:
#endif
};
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/StdLog.h b/dep/include/sockets/StdLog.h
index 8266479f21c..3ff68d6e9ea 100644
--- a/dep/include/sockets/StdLog.h
+++ b/dep/include/sockets/StdLog.h
@@ -46,7 +46,6 @@ typedef enum
LOG_LEVEL_INFO
} loglevel_t;
-
class ISocketHandler;
class Socket;
@@ -65,7 +64,6 @@ public:
loglevel_t = LOG_LEVEL_WARNING) = 0;
};
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/StdoutLog.h b/dep/include/sockets/StdoutLog.h
index aee865be6af..aeb25b3e6e6 100644
--- a/dep/include/sockets/StdoutLog.h
+++ b/dep/include/sockets/StdoutLog.h
@@ -37,7 +37,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
namespace SOCKETS_NAMESPACE {
#endif
-
/** StdLog implementation, logs to stdout.
\ingroup logging */
class StdoutLog : public StdLog
@@ -47,8 +46,6 @@ public:
};
-
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/StreamSocket.h b/dep/include/sockets/StreamSocket.h
index e839040e2b0..bcce10ffbc5 100644
--- a/dep/include/sockets/StreamSocket.h
+++ b/dep/include/sockets/StreamSocket.h
@@ -3,12 +3,10 @@
#include "Socket.h"
-
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
-
/** SOCK_STREAM Socket base class.
\ingroup basic */
class StreamSocket : public Socket
@@ -117,12 +115,10 @@ private:
int m_shutdown; ///< Shutdown status
};
-
#ifdef SOCKETS_NAMESPACE
} // namespace SOCKETS_NAMESPACE {
#endif
-
#endif // _StreamSocket_H
diff --git a/dep/include/sockets/TcpSocket.h b/dep/include/sockets/TcpSocket.h
index 4caeb548aaa..de1be8bd8b9 100644
--- a/dep/include/sockets/TcpSocket.h
+++ b/dep/include/sockets/TcpSocket.h
@@ -41,14 +41,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define TCP_BUFSIZE_READ 16400
#define TCP_OUTPUT_CAPACITY 1024000
-
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
class SocketAddress;
-
/** Socket implementation for TCP.
\ingroup basic */
class TcpSocket : public StreamSocket
@@ -349,7 +347,6 @@ static SSLInitializer m_ssl_init;
};
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/Thread.h b/dep/include/sockets/Thread.h
index e065a257a85..efb766e9ee6 100644
--- a/dep/include/sockets/Thread.h
+++ b/dep/include/sockets/Thread.h
@@ -91,7 +91,6 @@ private:
bool m_b_destructor;
};
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/UdpSocket.h b/dep/include/sockets/UdpSocket.h
index fd9965e96e8..3b06c6955bd 100644
--- a/dep/include/sockets/UdpSocket.h
+++ b/dep/include/sockets/UdpSocket.h
@@ -206,7 +206,6 @@ private:
bool m_b_read_ts;
};
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/Utility.h b/dep/include/sockets/Utility.h
index be0f6a05498..724a94e4b32 100644
--- a/dep/include/sockets/Utility.h
+++ b/dep/include/sockets/Utility.h
@@ -177,7 +177,6 @@ private:
static bool m_local_resolved; ///< ResolveLocal has been called if true
};
-
#ifdef SOCKETS_NAMESPACE
}
#endif
diff --git a/dep/include/sockets/socket_include.h b/dep/include/sockets/socket_include.h
index dcfd4acfbd6..89855a54108 100644
--- a/dep/include/sockets/socket_include.h
+++ b/dep/include/sockets/socket_include.h
@@ -41,7 +41,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
in read operations - helps on ECOS */
#define SOCKETS_DYNAMIC_TEMP
-
// platform specific stuff
#if (defined(__unix__) || defined(unix)) && !defined(USG)
#include <sys/param.h>
@@ -81,7 +80,6 @@ typedef int SOCKET;
namespace SOCKETS_NAMESPACE {
#endif
-
// WIN32 adapt
#define closesocket close
#define INVALID_SOCKET -1
@@ -97,14 +95,12 @@ namespace SOCKETS_NAMESPACE {
#endif // !_WIN32
-
// ----------------------------------------
// Generic
#ifndef SOL_IP
#define SOL_IP IPPROTO_IP
#endif
-
// ----------------------------------------
// OS specific adaptions
@@ -151,13 +147,13 @@ namespace SOCKETS_NAMESPACE {
# endif
#elif defined (__NetBSD__) || defined (__OpenBSD__)
-# if !defined(MSG_NOSIGNAL)
-# define MSG_NOSIGNAL 0
-# endif
-# include <netinet/in.h>
-typedef in_addr_t ipaddr_t;
-typedef in_port_t port_t;
-#elif defined MACOSX
+# if !defined(MSG_NOSIGNAL)
+# define MSG_NOSIGNAL 0
+# endif
+# include <netinet/in.h>
+typedef in_addr_t ipaddr_t;
+typedef in_port_t port_t;
+#elif defined MACOSX
// ----------------------------------------
// Mac OS X
#include <string.h>
@@ -219,7 +215,6 @@ namespace SOCKETS_NAMESPACE {
#endif
#endif // _MSC_VER < 1200
-
#define MSG_NOSIGNAL 0
//#define SHUT_RDWR 2
#define SHUT_WR 1
@@ -231,7 +226,6 @@ const char *StrError(int x);
namespace SOCKETS_NAMESPACE {
#endif
-
// class WSAInitializer is a part of the Socket class (on win32)
// as a static instance - so whenever an application uses a Socket,
// winsock is initialized
@@ -269,7 +263,6 @@ namespace SOCKETS_NAMESPACE {
}
#endif
-
#endif
#ifdef SOCKETS_NAMESPACE
@@ -278,12 +271,10 @@ namespace SOCKETS_NAMESPACE {
/** List type containing file descriptors. */
typedef std::list<SOCKET> socket_v;
-
#ifdef SOCKETS_NAMESPACE
}
#endif
-
// getaddrinfo / getnameinfo replacements
#ifdef NO_GETADDRINFO
#ifndef AI_NUMERICHOST
@@ -294,7 +285,6 @@ namespace SOCKETS_NAMESPACE {
#endif
#endif
-
#endif // _SOCKETS_socket_include_H
diff --git a/dep/include/sockets/sockets-config.h b/dep/include/sockets/sockets-config.h
index 464ed34cabb..1c8dc439092 100644
--- a/dep/include/sockets/sockets-config.h
+++ b/dep/include/sockets/sockets-config.h
@@ -46,57 +46,45 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
/* OpenSSL support. */
//#define HAVE_OPENSSL
-
/* Ipv6 support. */
//#define ENABLE_IPV6
-
/* SCTP support. */
//#define USE_SCTP
-
/* Define NO_GETADDRINFO if your operating system does not support
the "getaddrinfo" and "getnameinfo" function calls. */
#define NO_GETADDRINFO
-
/* Connection pool support. */
#define ENABLE_POOL
-
/* Socks4 client support. */
//#define ENABLE_SOCKS4
-
/* Asynchronous resolver. */
#define ENABLE_RESOLVER
-
/* Enable TCP reconnect on lost connection.
Socket::OnReconnect
Socket::OnDisconnect
*/
#define ENABLE_RECONNECT
-
/* Enable socket thread detach functionality. */
#define ENABLE_DETACH
-
/* Enable socket to socket triggers. Not yet in use. */
//#define ENABLE_TRIGGERS
-
/* Enabled exceptions. */
//#define ENABLE_EXCEPTIONS
-
/* Resolver uses the detach function so either enable both or disable both. */
#ifndef ENABLE_DETACH
#undef ENABLE_RESOLVER
#endif
-
#endif // _SOCKETS_CONFIG_H