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-rw-r--r--dep/include/g3dlite/G3D/Vector3.inl6
-rw-r--r--dep/include/g3dlite/G3D/g3dmath.inl56
2 files changed, 31 insertions, 31 deletions
diff --git a/dep/include/g3dlite/G3D/Vector3.inl b/dep/include/g3dlite/G3D/Vector3.inl
index 99110ffc8eb..e2f328165bb 100644
--- a/dep/include/g3dlite/G3D/Vector3.inl
+++ b/dep/include/g3dlite/G3D/Vector3.inl
@@ -13,11 +13,11 @@
//----------------------------------------------------------------------------
#ifdef SSE
- // If you receive an error on this line, it is because you do not have the file
- // xmmintrin.h needed for MMX & SSE extensions. Download and install
+ // If you receive an error on this line, it is because you do not have the file
+ // xmmintrin.h needed for MMX & SSE extensions. Download and install
//
// http://download.microsoft.com/download/vstudio60ent/SP5/Wideband-Full/WIN98Me/EN-US/vs6sp5.exe
- // and
+ // and
// http://download.microsoft.com/download/vb60ent/Update/6/W9X2KXP/EN-US/vcpp5.exe
//
// to get this file.
diff --git a/dep/include/g3dlite/G3D/g3dmath.inl b/dep/include/g3dlite/G3D/g3dmath.inl
index 1068ed5bf81..ad685bc5ce4 100644
--- a/dep/include/g3dlite/G3D/g3dmath.inl
+++ b/dep/include/g3dlite/G3D/g3dmath.inl
@@ -42,46 +42,46 @@ inline int iCeil (double fValue) {
inline int iClamp(int val, int low, int hi) {
debugAssert(low <= hi);
- if (val <= low) {
- return low;
- } else if (val >= hi) {
- return hi;
- } else {
- return val;
- }
+ if (val <= low) {
+ return low;
+ } else if (val >= hi) {
+ return hi;
+ } else {
+ return val;
+ }
}
//----------------------------------------------------------------------------
inline double clamp(double val, double low, double hi) {
debugAssert(low <= hi);
- if (val <= low) {
- return low;
- } else if (val >= hi) {
- return hi;
- } else {
- return val;
- }
+ if (val <= low) {
+ return low;
+ } else if (val >= hi) {
+ return hi;
+ } else {
+ return val;
+ }
}
inline float clamp(float val, float low, float hi) {
debugAssert(low <= hi);
- if (val <= low) {
- return low;
- } else if (val >= hi) {
- return hi;
- } else {
- return val;
- }
+ if (val <= low) {
+ return low;
+ } else if (val >= hi) {
+ return hi;
+ } else {
+ return val;
+ }
}
//----------------------------------------------------------------------------
inline int iWrap(int val, int hi) {
- if (val < 0) {
- return ((val % hi) + hi) % hi;
- } else {
- return val % hi;
- }
+ if (val < 0) {
+ return ((val % hi) + hi) % hi;
+ } else {
+ return val % hi;
+ }
}
//----------------------------------------------------------------------------
@@ -142,11 +142,11 @@ inline double aTan2 (double fY, double fX) {
inline double sign (double fValue) {
if (fValue > 0.0) {
return 1.0;
- }
+ }
if (fValue < 0.0) {
return -1.0;
- }
+ }
return 0.0;
}