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-rw-r--r--dep/g3dlite/G3D-v8.0_hotfix7.diff13
-rw-r--r--dep/g3dlite/G3D-v8.0_hotfix8.diff13
-rw-r--r--dep/g3dlite/Readme.txt3
-rw-r--r--dep/g3dlite/include/G3D/Vector3int32.h2
-rw-r--r--dep/g3dlite/source/Matrix4.cpp2
5 files changed, 31 insertions, 2 deletions
diff --git a/dep/g3dlite/G3D-v8.0_hotfix7.diff b/dep/g3dlite/G3D-v8.0_hotfix7.diff
new file mode 100644
index 00000000000..00ab78f5c7c
--- /dev/null
+++ b/dep/g3dlite/G3D-v8.0_hotfix7.diff
@@ -0,0 +1,13 @@
+diff --git a/dep/g3dlite/source/Matrix4.cpp b/dep/g3dlite/source/Matrix4.cpp
+index 2ce14f6..fbc918f 100644
+--- a/dep/g3dlite/source/Matrix4.cpp
++++ b/dep/g3dlite/source/Matrix4.cpp
+@@ -382,7 +382,7 @@ bool Matrix4::operator==(const Matrix4& other) const {
+ // If the bit patterns are identical, they must be
+ // the same matrix. If not, they *might* still have
+ // equal elements due to floating point weirdness.
+- if (memcmp(this, &other, sizeof(Matrix4) == 0)) {
++ if (memcmp(this, &other, sizeof(Matrix4)) == 0) {
+ return true;
+ }
+
diff --git a/dep/g3dlite/G3D-v8.0_hotfix8.diff b/dep/g3dlite/G3D-v8.0_hotfix8.diff
new file mode 100644
index 00000000000..438fd95f77c
--- /dev/null
+++ b/dep/g3dlite/G3D-v8.0_hotfix8.diff
@@ -0,0 +1,13 @@
+diff --git a/dep/g3dlite/include/G3D/Vector3int32.h b/dep/g3dlite/include/G3D/Vector3int32.h
+index 2f256ea..c1a6b21 100644
+--- a/dep/g3dlite/include/G3D/Vector3int32.h
++++ b/dep/g3dlite/include/G3D/Vector3int32.h
+@@ -74,7 +74,7 @@ public:
+ inline Vector3int32& operator+=(const Vector3int32& other) {
+ x += other.x;
+ y += other.y;
+- z += other.y;
++ z += other.z;
+ return *this;
+ }
+
diff --git a/dep/g3dlite/Readme.txt b/dep/g3dlite/Readme.txt
index 055574ee654..7988d1f314e 100644
--- a/dep/g3dlite/Readme.txt
+++ b/dep/g3dlite/Readme.txt
@@ -6,3 +6,6 @@ G3D-v8.0_hotfix2.diff - 2012-01-14 - fix typo in isNaN(float x)
G3D-v8.0_hotfix3.diff - 2012-08-26 - fix compilation on Fedora Linux
G3D-v8.0_hotfix4.diff - 2012-11-09 - fix compilation on OSX
G3D-v8.0_hotfix5.diff - 2013-02-27 - fix compilation in cygwin environments
+G3D-v8.0_hotfix6.diff - 2013-03-08 - fix compilation in mingw
+G3D-v8.0_hotfix7.diff - 2013-08-31 - fix typo in Matrix4 == operator
+G3D-v8.0_hotfix8.diff - 2013-09-01 - fix typo in Vector3int32 += operator
diff --git a/dep/g3dlite/include/G3D/Vector3int32.h b/dep/g3dlite/include/G3D/Vector3int32.h
index 2f256ea0300..c1a6b21e100 100644
--- a/dep/g3dlite/include/G3D/Vector3int32.h
+++ b/dep/g3dlite/include/G3D/Vector3int32.h
@@ -74,7 +74,7 @@ public:
inline Vector3int32& operator+=(const Vector3int32& other) {
x += other.x;
y += other.y;
- z += other.y;
+ z += other.z;
return *this;
}
diff --git a/dep/g3dlite/source/Matrix4.cpp b/dep/g3dlite/source/Matrix4.cpp
index 2ce14f6c5d4..fbc918f8f3e 100644
--- a/dep/g3dlite/source/Matrix4.cpp
+++ b/dep/g3dlite/source/Matrix4.cpp
@@ -382,7 +382,7 @@ bool Matrix4::operator==(const Matrix4& other) const {
// If the bit patterns are identical, they must be
// the same matrix. If not, they *might* still have
// equal elements due to floating point weirdness.
- if (memcmp(this, &other, sizeof(Matrix4) == 0)) {
+ if (memcmp(this, &other, sizeof(Matrix4)) == 0) {
return true;
}