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Diffstat (limited to 'doc')
-rw-r--r-- | doc/EventAI.txt | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/EventAI.txt b/doc/EventAI.txt index 2390bb02c5f..5137c26dd18 100644 --- a/doc/EventAI.txt +++ b/doc/EventAI.txt @@ -129,6 +129,7 @@ Params are always read from Param1, then Param2, then Param3. 37 ACTION_T_DIE No Params Kills the creature 38 ACTION_T_ZONE_COMBAT_PULSE No Params Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances. 39 ACTION_T_CALL_FOR_HELP Radius Call any friendly creatures (if its not in combat/etc) in radius attack creature target. +40 ACTION_T_SET_SHEATH Sheath Let set sheath state for creature (0-no weapon show (not used mostly by creatures), 1-melee weapon show, 2-ranged weapon show) * = Use -1 to specify that if this param is picked to do nothing. Random is constant between actions within an event. So if you have a random Yell and a random Sound they will match up (ex: param2 with param2) @@ -684,6 +685,25 @@ This is commonly used if you need to Instakill the creature for one reason or an -------------------------------- Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances. +---------------------------- +39 = ACTION_T_CALL_FOR_HELP: +---------------------------- +Parameter 1: Radius - All friendly (not only same faction) creatures will go to help + +Call any friendly creatures (if its not in combat/etc) in radius attack creature target. +Mostly used when call to help more wide that normal aggro radius or auto-used call for assistance, and need apply at some event. + +------------------------- +40 ACTION_T_SET_SHEATH: +------------------------- +Parameter 1: Sheath state +0 SHEATH_STATE_UNARMED not prepared weapon show (not used mostly by creatures) +1 SHEATH_STATE_MELEE melee weapon prepared show +2 SHEATH_STATE_RANGED ranged weapon prepared show + +Let set sheath state for creature. +Note: SHEATH_STATE_RANGED case work in combat state only if combat not start as melee commands. +This possible setup by set ar event AI start (single used EVENT_T_TIMER_OOC set ACTION_T_COMBAT_MOVEMENT 0 for creature that prefered ranged attack) ========================================= Target Types |