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-rw-r--r--doc/EventAI.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/EventAI.txt b/doc/EventAI.txt
index c63fb9044cc..cf385643ba0 100644
--- a/doc/EventAI.txt
+++ b/doc/EventAI.txt
@@ -137,7 +137,7 @@ Each event type has its own specific interpretation of it's params, like every e
39 ACTION_T_CALL_FOR_HELP Radius Call any friendly out-of-combat creatures in a radius (Param1) to attack current creature's target.
40 ACTION_T_SET_SHEATH Sheath Sets sheath state for a creature (0 = no weapon, 1 = melee weapon, 2 = ranged weapon).
41 ACTION_T_FORCE_DESPAWN No Params Despawns the creature
-42 ACTION_T_SET_INVINCEABILITY_HP_LEVEL hp_level, is_percent Set min. health level for creature that can be set at damage as flat value or percent from max health
+42 ACTION_T_SET_INVINCIBILITY_HP_LEVEL hp_level, is_percent Set min. health level for creature that can be set at damage as flat value or percent from max health
* = Use -1 where the param is expected to do nothing. Random constant is generated for each event, so if you have a random yell and a random sound, they will be linked up with each other (ie. param2 with param2).
@@ -739,7 +739,7 @@ Despawns the creature (in or out of combat)
No parameters
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-42 ACTION_T_SET_INVINCEABILITY_HP_LEVEL
+42 ACTION_T_SET_INVINCIBILITY_HP_LEVEL
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Parameter 1: min. health level for creature that can be set at damage, 0 used as absent min. health value for apply damage.
Parameter 2: format of paramater 1 value