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-rw-r--r--externals/g3dlite/G3D/BinaryFormat.h140
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diff --git a/externals/g3dlite/G3D/BinaryFormat.h b/externals/g3dlite/G3D/BinaryFormat.h
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--- a/externals/g3dlite/G3D/BinaryFormat.h
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-/**
- @file BinaryFormat.h
- @maintainer Morgan McGuire, http://graphics.cs.williams.edu
-
- @author 2005-06-03
- @edited 2005-06-03
-
- Copyright 2000-2005, Morgan McGuire.
- All rights reserved.
- */
-
-#ifndef G3D_BINARYFORMAT_H
-#define G3D_BINARYFORMAT_H
-
-#include "G3D/platform.h"
-#include "G3D/g3dmath.h"
-
-namespace G3D {
-
-class Vector2;
-class Vector2int16;
-class Vector3;
-class Vector3int16;
-class Vector4;
-class Vector4int16;
-class Color3;
-class Color3uint8;
-class Color4;
-class Color4uint8;
-
-/**
- Some values like float16 and int128 have no current CPU data structure that implements them but are useful
- for file formats and for GPUs.
-
- CHUNK_BINFMT data follows the protocol.
- */
-// Must be packed int 16 bits for the chunk reader
-// We can't name these just "INT8" etc. because some libraries #define names like that
-enum BinaryFormat {
- FIRST_BINFMT = 1000,
-
- BOOL8_BINFMT,
- UINT8_BINFMT, INT8_BINFMT, UINT16_BINFMT, INT16_BINFMT, UINT32_BINFMT, INT32_BINFMT, UINT64_BINFMT, INT64_BINFMT, UINT128_BINFMT, INT128_BINFMT,
- FLOAT16_BINFMT, FLOAT32_BINFMT, FLOAT64_BINFMT,
- VECTOR2_BINFMT, VECTOR2INT16_BINFMT,
- VECTOR3_BINFMT, VECTOR3INT16_BINFMT,
- VECTOR4_BINFMT, VECTOR4INT16_BINFMT,
- COLOR3_BINFMT, COLOR3UINT8_BINFMT, COLOR3INT16_BINFMT,
- COLOR4_BINFMT, COLOR4UINT8_BINFMT, COLOR4INT16_BINFMT,
- STRING_BINFMT, STRINGEVEN_BINFMT, STRING8_BINFMT, STRING16_BINFMT, STRING32_BINFMT,
-
- CHUNK_BINFMT,
-
- CUSTOM_BINFMT,
-
- LAST_BINFMT
-};
-
-}
-
-/** A macro that maps G3D types to format constants.
- (e.g. binaryFormatOf(Vector3) == VECTOR3_BINFMT).
-*/
-// This implementation is designed to meet the following constraints:
-// 1. Work around the many MSVC++ partial template bugs
-// 2. Work for primitive types (e.g. int)
-#define binaryFormatOf(T) (G3D::_internal::_BinaryFormat<T>::x())
-
-namespace G3D {
-namespace _internal {
-
-
-template<class T> class _BinaryFormat {
-public:
- static BinaryFormat x() {
- return CUSTOM_BINFMT;
- }
-};
-}}
-
-
-/**
- Macro to declare the underlying format (as will be returned by glFormatOf)
- of a type. For example,
-
- <PRE>
- DECLARE_BINARYFORMATOF(Vector4, VECTOR4_BINFMT)
- </PRE>
-
- Use this so you can make vertex arrays of your own classes and not just
- the standard ones.
- */
-#define DECLARE_BINARYFORMATOF(CType, EnumType) \
-namespace G3D { \
- namespace _internal { \
- template<> class _BinaryFormat<CType> { \
- public: \
- static BinaryFormat x() { \
- return EnumType; \
- } \
- }; \
- } \
-}
-
-DECLARE_BINARYFORMATOF( bool, BOOL8_BINFMT )
-
-DECLARE_BINARYFORMATOF( uint8, UINT8_BINFMT )
-DECLARE_BINARYFORMATOF( int8, INT8_BINFMT )
-DECLARE_BINARYFORMATOF( uint16, UINT16_BINFMT )
-DECLARE_BINARYFORMATOF( int16, INT16_BINFMT )
-DECLARE_BINARYFORMATOF( uint32, UINT32_BINFMT )
-DECLARE_BINARYFORMATOF( int32, INT32_BINFMT )
-DECLARE_BINARYFORMATOF( uint64, UINT64_BINFMT )
-DECLARE_BINARYFORMATOF( int64, INT64_BINFMT )
-
-DECLARE_BINARYFORMATOF( float32, FLOAT32_BINFMT )
-DECLARE_BINARYFORMATOF( float64, FLOAT64_BINFMT )
-
-DECLARE_BINARYFORMATOF( Vector2, VECTOR2_BINFMT )
-DECLARE_BINARYFORMATOF( Vector2int16, VECTOR2INT16_BINFMT )
-DECLARE_BINARYFORMATOF( Vector3, VECTOR3_BINFMT )
-DECLARE_BINARYFORMATOF( Vector3int16, VECTOR3INT16_BINFMT )
-DECLARE_BINARYFORMATOF( Vector4, VECTOR4_BINFMT )
-DECLARE_BINARYFORMATOF( Vector4int16, VECTOR4INT16_BINFMT )
-
-DECLARE_BINARYFORMATOF( Color3, COLOR3_BINFMT )
-DECLARE_BINARYFORMATOF( Color3uint8, COLOR3UINT8_BINFMT )
-DECLARE_BINARYFORMATOF( Color4, COLOR4_BINFMT )
-DECLARE_BINARYFORMATOF( Color4uint8, COLOR4UINT8_BINFMT )
-
-namespace G3D {
-
-/** Returns -1 if the format is custom, otherwise the byte size
- of a single element in this format.*/
-int32 byteSize(BinaryFormat f);
-
-
-} //G3D
-
-#endif