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Diffstat (limited to 'externals/g3dlite/G3D/BinaryFormat.h')
| -rw-r--r-- | externals/g3dlite/G3D/BinaryFormat.h | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/externals/g3dlite/G3D/BinaryFormat.h b/externals/g3dlite/G3D/BinaryFormat.h deleted file mode 100644 index f6719a1c540..00000000000 --- a/externals/g3dlite/G3D/BinaryFormat.h +++ /dev/null @@ -1,140 +0,0 @@ -/** - @file BinaryFormat.h - @maintainer Morgan McGuire, http://graphics.cs.williams.edu - - @author 2005-06-03 - @edited 2005-06-03 - - Copyright 2000-2005, Morgan McGuire. - All rights reserved. - */ - -#ifndef G3D_BINARYFORMAT_H -#define G3D_BINARYFORMAT_H - -#include "G3D/platform.h" -#include "G3D/g3dmath.h" - -namespace G3D { - -class Vector2; -class Vector2int16; -class Vector3; -class Vector3int16; -class Vector4; -class Vector4int16; -class Color3; -class Color3uint8; -class Color4; -class Color4uint8; - -/** - Some values like float16 and int128 have no current CPU data structure that implements them but are useful - for file formats and for GPUs. - - CHUNK_BINFMT data follows the protocol. - */ -// Must be packed int 16 bits for the chunk reader -// We can't name these just "INT8" etc. because some libraries #define names like that -enum BinaryFormat { - FIRST_BINFMT = 1000, - - BOOL8_BINFMT, - UINT8_BINFMT, INT8_BINFMT, UINT16_BINFMT, INT16_BINFMT, UINT32_BINFMT, INT32_BINFMT, UINT64_BINFMT, INT64_BINFMT, UINT128_BINFMT, INT128_BINFMT, - FLOAT16_BINFMT, FLOAT32_BINFMT, FLOAT64_BINFMT, - VECTOR2_BINFMT, VECTOR2INT16_BINFMT, - VECTOR3_BINFMT, VECTOR3INT16_BINFMT, - VECTOR4_BINFMT, VECTOR4INT16_BINFMT, - COLOR3_BINFMT, COLOR3UINT8_BINFMT, COLOR3INT16_BINFMT, - COLOR4_BINFMT, COLOR4UINT8_BINFMT, COLOR4INT16_BINFMT, - STRING_BINFMT, STRINGEVEN_BINFMT, STRING8_BINFMT, STRING16_BINFMT, STRING32_BINFMT, - - CHUNK_BINFMT, - - CUSTOM_BINFMT, - - LAST_BINFMT -}; - -} - -/** A macro that maps G3D types to format constants. - (e.g. binaryFormatOf(Vector3) == VECTOR3_BINFMT). -*/ -// This implementation is designed to meet the following constraints: -// 1. Work around the many MSVC++ partial template bugs -// 2. Work for primitive types (e.g. int) -#define binaryFormatOf(T) (G3D::_internal::_BinaryFormat<T>::x()) - -namespace G3D { -namespace _internal { - - -template<class T> class _BinaryFormat { -public: - static BinaryFormat x() { - return CUSTOM_BINFMT; - } -}; -}} - - -/** - Macro to declare the underlying format (as will be returned by glFormatOf) - of a type. For example, - - <PRE> - DECLARE_BINARYFORMATOF(Vector4, VECTOR4_BINFMT) - </PRE> - - Use this so you can make vertex arrays of your own classes and not just - the standard ones. - */ -#define DECLARE_BINARYFORMATOF(CType, EnumType) \ -namespace G3D { \ - namespace _internal { \ - template<> class _BinaryFormat<CType> { \ - public: \ - static BinaryFormat x() { \ - return EnumType; \ - } \ - }; \ - } \ -} - -DECLARE_BINARYFORMATOF( bool, BOOL8_BINFMT ) - -DECLARE_BINARYFORMATOF( uint8, UINT8_BINFMT ) -DECLARE_BINARYFORMATOF( int8, INT8_BINFMT ) -DECLARE_BINARYFORMATOF( uint16, UINT16_BINFMT ) -DECLARE_BINARYFORMATOF( int16, INT16_BINFMT ) -DECLARE_BINARYFORMATOF( uint32, UINT32_BINFMT ) -DECLARE_BINARYFORMATOF( int32, INT32_BINFMT ) -DECLARE_BINARYFORMATOF( uint64, UINT64_BINFMT ) -DECLARE_BINARYFORMATOF( int64, INT64_BINFMT ) - -DECLARE_BINARYFORMATOF( float32, FLOAT32_BINFMT ) -DECLARE_BINARYFORMATOF( float64, FLOAT64_BINFMT ) - -DECLARE_BINARYFORMATOF( Vector2, VECTOR2_BINFMT ) -DECLARE_BINARYFORMATOF( Vector2int16, VECTOR2INT16_BINFMT ) -DECLARE_BINARYFORMATOF( Vector3, VECTOR3_BINFMT ) -DECLARE_BINARYFORMATOF( Vector3int16, VECTOR3INT16_BINFMT ) -DECLARE_BINARYFORMATOF( Vector4, VECTOR4_BINFMT ) -DECLARE_BINARYFORMATOF( Vector4int16, VECTOR4INT16_BINFMT ) - -DECLARE_BINARYFORMATOF( Color3, COLOR3_BINFMT ) -DECLARE_BINARYFORMATOF( Color3uint8, COLOR3UINT8_BINFMT ) -DECLARE_BINARYFORMATOF( Color4, COLOR4_BINFMT ) -DECLARE_BINARYFORMATOF( Color4uint8, COLOR4UINT8_BINFMT ) - -namespace G3D { - -/** Returns -1 if the format is custom, otherwise the byte size - of a single element in this format.*/ -int32 byteSize(BinaryFormat f); - - -} //G3D - -#endif |
