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Diffstat (limited to 'externals/g3dlite/G3D/Cone.h')
| -rw-r--r-- | externals/g3dlite/G3D/Cone.h | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/externals/g3dlite/G3D/Cone.h b/externals/g3dlite/G3D/Cone.h deleted file mode 100644 index d801a9b348f..00000000000 --- a/externals/g3dlite/G3D/Cone.h +++ /dev/null @@ -1,68 +0,0 @@ -/** - @file Cone.h - - Cone class - - @maintainer Morgan McGuire, http://graphics.cs.williams.edu - @cite Portions based on Dave Eberly's Magic Software Library at <A HREF="http://www.magic-software.com">http://www.magic-software.com</A> - - @created 2001-06-02 - @edited 2006-02-23 - - Copyright 2000-2006, Morgan McGuire. - All rights reserved. - */ - -#ifndef G3D_CONE_H -#define G3D_CONE_H - -#include "G3D/platform.h" -#include "G3D/g3dmath.h" -#include "G3D/Vector3.h" - -namespace G3D { - -/** - An infinite cone. - */ -class Cone { - -private: - Vector3 tip; - Vector3 direction; - - /** Angle from the center line to the edge. */ - float angle; - -public: - - /** - @param angle Angle from the center line to the edge, in radians - */ - Cone(const Vector3& tip, const Vector3& direction, float angle); - - /** - Forms the smallest cone that contains the box. Undefined if - the tip is inside or on the box. - */ - Cone(const Vector3& tip, const class Box& box); - - virtual ~Cone() {} - - /** - Returns true if the cone touches, intersects, or contains b. - - If c.intersects(s) and c.intersects(Sphere(s.center, s.radius * 2) - then the sphere s is entirely within cone c. - */ - bool intersects(const class Sphere& s) const; - - /** - True if v is a point inside the cone. - */ - bool contains(const class Vector3& v) const; -}; - -} // namespace - -#endif |
