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diff --git a/externals/g3dlite/G3D/Cone.h b/externals/g3dlite/G3D/Cone.h
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-/**
- @file Cone.h
-
- Cone class
-
- @maintainer Morgan McGuire, http://graphics.cs.williams.edu
- @cite Portions based on Dave Eberly's Magic Software Library at <A HREF="http://www.magic-software.com">http://www.magic-software.com</A>
-
- @created 2001-06-02
- @edited 2006-02-23
-
- Copyright 2000-2006, Morgan McGuire.
- All rights reserved.
- */
-
-#ifndef G3D_CONE_H
-#define G3D_CONE_H
-
-#include "G3D/platform.h"
-#include "G3D/g3dmath.h"
-#include "G3D/Vector3.h"
-
-namespace G3D {
-
-/**
- An infinite cone.
- */
-class Cone {
-
-private:
- Vector3 tip;
- Vector3 direction;
-
- /** Angle from the center line to the edge. */
- float angle;
-
-public:
-
- /**
- @param angle Angle from the center line to the edge, in radians
- */
- Cone(const Vector3& tip, const Vector3& direction, float angle);
-
- /**
- Forms the smallest cone that contains the box. Undefined if
- the tip is inside or on the box.
- */
- Cone(const Vector3& tip, const class Box& box);
-
- virtual ~Cone() {}
-
- /**
- Returns true if the cone touches, intersects, or contains b.
-
- If c.intersects(s) and c.intersects(Sphere(s.center, s.radius * 2)
- then the sphere s is entirely within cone c.
- */
- bool intersects(const class Sphere& s) const;
-
- /**
- True if v is a point inside the cone.
- */
- bool contains(const class Vector3& v) const;
-};
-
-} // namespace
-
-#endif