diff options
Diffstat (limited to 'externals/g3dlite/G3D/G3D.h')
| -rw-r--r-- | externals/g3dlite/G3D/G3D.h | 162 |
1 files changed, 0 insertions, 162 deletions
diff --git a/externals/g3dlite/G3D/G3D.h b/externals/g3dlite/G3D/G3D.h deleted file mode 100644 index 5b56b9c71dc..00000000000 --- a/externals/g3dlite/G3D/G3D.h +++ /dev/null @@ -1,162 +0,0 @@ -/** - @file G3D.h - - This header includes all of the G3D libraries in - appropriate namespaces. - - @maintainer Morgan McGuire, http://graphics.cs.williams.edu - - @created 2001-08-25 - @edited 2010-01-30 - - Copyright 2000-2010, Morgan McGuire. - All rights reserved. -*/ - -#ifndef G3D_G3D_h -#define G3D_G3D_h - -#define NOMINMAX 1 -#ifdef min - #undef min -#endif -#ifdef max - #undef max -#endif - -#include "G3D/platform.h" -#include "G3D/units.h" -#include "G3D/ParseError.h" -#include "G3D/Random.h" -#include "G3D/Array.h" -#include "G3D/SmallArray.h" -#include "G3D/Queue.h" -#include "G3D/Crypto.h" -#include "G3D/format.h" -#include "G3D/Vector2.h" -#include "G3D/Vector3.h" -#include "G3D/Vector4.h" -#include "G3D/Color1.h" -#include "G3D/Color3.h" -#include "G3D/Color4.h" -#include "G3D/Matrix2.h" -#include "G3D/Matrix3.h" -#include "G3D/Matrix4.h" -#include "G3D/CoordinateFrame.h" -#include "G3D/PhysicsFrame.h" -#include "G3D/Plane.h" -#include "G3D/Line.h" -#include "G3D/Ray.h" -#include "G3D/Sphere.h" -#include "G3D/Box.h" -#include "G3D/Box2D.h" -#include "G3D/AABox.h" -#include "G3D/WrapMode.h" -#include "G3D/Cone.h" -#include "G3D/Quat.h" -#include "G3D/stringutils.h" -#include "G3D/prompt.h" -#include "G3D/Table.h" -#include "G3D/Set.h" -#include "G3D/GUniqueID.h" -#include "G3D/BinaryFormat.h" -#include "G3D/BinaryInput.h" -#include "G3D/BinaryOutput.h" -#include "G3D/debug.h" -#include "G3D/g3dfnmatch.h" -#include "G3D/G3DGameUnits.h" -#include "G3D/g3dmath.h" -#include "G3D/uint128.h" -#include "G3D/fileutils.h" -#include "G3D/ReferenceCount.h" -#include "G3D/Welder.h" -#include "G3D/GMutex.h" -#include "G3D/PrecomputedRandom.h" -#include "G3D/MemoryManager.h" -#include "G3D/AreaMemoryManager.h" -#include "G3D/BumpMapPreprocess.h" - -template<class T> struct HashTrait< G3D::ReferenceCountedPointer<T> > { - static size_t hashCode(G3D::ReferenceCountedPointer<T> key) { return reinterpret_cast<size_t>( key.pointer() ); } -}; - -#include "G3D/GImage.h" -#include "G3D/CollisionDetection.h" -#include "G3D/Intersect.h" -#include "G3D/Log.h" -#include "G3D/serialize.h" -#include "G3D/TextInput.h" -#include "G3D/NetAddress.h" -#include "G3D/NetworkDevice.h" -#include "G3D/System.h" -#include "G3D/splinefunc.h" -#include "G3D/Spline.h" -#include "G3D/UprightFrame.h" -#include "G3D/LineSegment.h" -#include "G3D/Capsule.h" -#include "G3D/Cylinder.h" -#include "G3D/Triangle.h" -#include "G3D/Color3uint8.h" -#include "G3D/Color4uint8.h" -#include "G3D/Vector2int16.h" -#include "G3D/Vector3int16.h" -#include "G3D/Vector3int32.h" -#include "G3D/Vector4int8.h" -#include "G3D/ConvexPolyhedron.h" -#include "G3D/MeshAlg.h" -#include "G3D/vectorMath.h" -#include "G3D/Rect2D.h" -#include "G3D/GCamera.h" -#include "G3D/GLight.h" -#include "G3D/KDTree.h" -#include "G3D/PointKDTree.h" -#include "G3D/TextOutput.h" -#include "G3D/MeshBuilder.h" -#include "G3D/Stopwatch.h" -#include "G3D/AtomicInt32.h" -#include "G3D/GThread.h" -#include "G3D/ThreadSet.h" -#include "G3D/RegistryUtil.h" -#include "G3D/Any.h" -#include "G3D/PointHashGrid.h" -#include "G3D/Map2D.h" -#include "G3D/Image1.h" -#include "G3D/Image1uint8.h" -#include "G3D/Image3.h" -#include "G3D/Image3uint8.h" -#include "G3D/Image4.h" -#include "G3D/Image4uint8.h" -#include "G3D/filter.h" -#include "G3D/WeakCache.h" -#include "G3D/Pointer.h" -#include "G3D/Matrix.h" -#include "G3D/ImageFormat.h" - -#ifdef _MSC_VER -# pragma comment(lib, "zlib") -# pragma comment(lib, "ws2_32") -# pragma comment(lib, "winmm") -# pragma comment(lib, "imagehlp") -# pragma comment(lib, "gdi32") -# pragma comment(lib, "user32") -# pragma comment(lib, "kernel32") -# pragma comment(lib, "version") -# pragma comment(lib, "advapi32") -# pragma comment(lib, "png") -# pragma comment(lib, "jpeg") -# pragma comment(lib, "zip") -# ifdef _DEBUG - // Don't link against G3D when building G3D itself. -# ifndef G3D_BUILDING_LIBRARY_DLL -# pragma comment(lib, "G3Dd.lib") -# endif -# else - // Don't link against G3D when building G3D itself. -# ifndef G3D_BUILDING_LIBRARY_DLL -# pragma comment(lib, "G3D.lib") -# endif -# endif -#endif - -#endif - |
