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-rw-r--r--externals/g3dlite/G3D/G3D.h162
1 files changed, 0 insertions, 162 deletions
diff --git a/externals/g3dlite/G3D/G3D.h b/externals/g3dlite/G3D/G3D.h
deleted file mode 100644
index 5b56b9c71dc..00000000000
--- a/externals/g3dlite/G3D/G3D.h
+++ /dev/null
@@ -1,162 +0,0 @@
-/**
- @file G3D.h
-
- This header includes all of the G3D libraries in
- appropriate namespaces.
-
- @maintainer Morgan McGuire, http://graphics.cs.williams.edu
-
- @created 2001-08-25
- @edited 2010-01-30
-
- Copyright 2000-2010, Morgan McGuire.
- All rights reserved.
-*/
-
-#ifndef G3D_G3D_h
-#define G3D_G3D_h
-
-#define NOMINMAX 1
-#ifdef min
- #undef min
-#endif
-#ifdef max
- #undef max
-#endif
-
-#include "G3D/platform.h"
-#include "G3D/units.h"
-#include "G3D/ParseError.h"
-#include "G3D/Random.h"
-#include "G3D/Array.h"
-#include "G3D/SmallArray.h"
-#include "G3D/Queue.h"
-#include "G3D/Crypto.h"
-#include "G3D/format.h"
-#include "G3D/Vector2.h"
-#include "G3D/Vector3.h"
-#include "G3D/Vector4.h"
-#include "G3D/Color1.h"
-#include "G3D/Color3.h"
-#include "G3D/Color4.h"
-#include "G3D/Matrix2.h"
-#include "G3D/Matrix3.h"
-#include "G3D/Matrix4.h"
-#include "G3D/CoordinateFrame.h"
-#include "G3D/PhysicsFrame.h"
-#include "G3D/Plane.h"
-#include "G3D/Line.h"
-#include "G3D/Ray.h"
-#include "G3D/Sphere.h"
-#include "G3D/Box.h"
-#include "G3D/Box2D.h"
-#include "G3D/AABox.h"
-#include "G3D/WrapMode.h"
-#include "G3D/Cone.h"
-#include "G3D/Quat.h"
-#include "G3D/stringutils.h"
-#include "G3D/prompt.h"
-#include "G3D/Table.h"
-#include "G3D/Set.h"
-#include "G3D/GUniqueID.h"
-#include "G3D/BinaryFormat.h"
-#include "G3D/BinaryInput.h"
-#include "G3D/BinaryOutput.h"
-#include "G3D/debug.h"
-#include "G3D/g3dfnmatch.h"
-#include "G3D/G3DGameUnits.h"
-#include "G3D/g3dmath.h"
-#include "G3D/uint128.h"
-#include "G3D/fileutils.h"
-#include "G3D/ReferenceCount.h"
-#include "G3D/Welder.h"
-#include "G3D/GMutex.h"
-#include "G3D/PrecomputedRandom.h"
-#include "G3D/MemoryManager.h"
-#include "G3D/AreaMemoryManager.h"
-#include "G3D/BumpMapPreprocess.h"
-
-template<class T> struct HashTrait< G3D::ReferenceCountedPointer<T> > {
- static size_t hashCode(G3D::ReferenceCountedPointer<T> key) { return reinterpret_cast<size_t>( key.pointer() ); }
-};
-
-#include "G3D/GImage.h"
-#include "G3D/CollisionDetection.h"
-#include "G3D/Intersect.h"
-#include "G3D/Log.h"
-#include "G3D/serialize.h"
-#include "G3D/TextInput.h"
-#include "G3D/NetAddress.h"
-#include "G3D/NetworkDevice.h"
-#include "G3D/System.h"
-#include "G3D/splinefunc.h"
-#include "G3D/Spline.h"
-#include "G3D/UprightFrame.h"
-#include "G3D/LineSegment.h"
-#include "G3D/Capsule.h"
-#include "G3D/Cylinder.h"
-#include "G3D/Triangle.h"
-#include "G3D/Color3uint8.h"
-#include "G3D/Color4uint8.h"
-#include "G3D/Vector2int16.h"
-#include "G3D/Vector3int16.h"
-#include "G3D/Vector3int32.h"
-#include "G3D/Vector4int8.h"
-#include "G3D/ConvexPolyhedron.h"
-#include "G3D/MeshAlg.h"
-#include "G3D/vectorMath.h"
-#include "G3D/Rect2D.h"
-#include "G3D/GCamera.h"
-#include "G3D/GLight.h"
-#include "G3D/KDTree.h"
-#include "G3D/PointKDTree.h"
-#include "G3D/TextOutput.h"
-#include "G3D/MeshBuilder.h"
-#include "G3D/Stopwatch.h"
-#include "G3D/AtomicInt32.h"
-#include "G3D/GThread.h"
-#include "G3D/ThreadSet.h"
-#include "G3D/RegistryUtil.h"
-#include "G3D/Any.h"
-#include "G3D/PointHashGrid.h"
-#include "G3D/Map2D.h"
-#include "G3D/Image1.h"
-#include "G3D/Image1uint8.h"
-#include "G3D/Image3.h"
-#include "G3D/Image3uint8.h"
-#include "G3D/Image4.h"
-#include "G3D/Image4uint8.h"
-#include "G3D/filter.h"
-#include "G3D/WeakCache.h"
-#include "G3D/Pointer.h"
-#include "G3D/Matrix.h"
-#include "G3D/ImageFormat.h"
-
-#ifdef _MSC_VER
-# pragma comment(lib, "zlib")
-# pragma comment(lib, "ws2_32")
-# pragma comment(lib, "winmm")
-# pragma comment(lib, "imagehlp")
-# pragma comment(lib, "gdi32")
-# pragma comment(lib, "user32")
-# pragma comment(lib, "kernel32")
-# pragma comment(lib, "version")
-# pragma comment(lib, "advapi32")
-# pragma comment(lib, "png")
-# pragma comment(lib, "jpeg")
-# pragma comment(lib, "zip")
-# ifdef _DEBUG
- // Don't link against G3D when building G3D itself.
-# ifndef G3D_BUILDING_LIBRARY_DLL
-# pragma comment(lib, "G3Dd.lib")
-# endif
-# else
- // Don't link against G3D when building G3D itself.
-# ifndef G3D_BUILDING_LIBRARY_DLL
-# pragma comment(lib, "G3D.lib")
-# endif
-# endif
-#endif
-
-#endif
-