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Diffstat (limited to 'externals/g3dlite/G3D/ImageFormat.h')
| -rw-r--r-- | externals/g3dlite/G3D/ImageFormat.h | 419 |
1 files changed, 0 insertions, 419 deletions
diff --git a/externals/g3dlite/G3D/ImageFormat.h b/externals/g3dlite/G3D/ImageFormat.h deleted file mode 100644 index 7f098322d26..00000000000 --- a/externals/g3dlite/G3D/ImageFormat.h +++ /dev/null @@ -1,419 +0,0 @@ -/** - @file ImageFormat.h - - @maintainer Morgan McGuire, http://graphics.cs.williams.edu - - @created 2003-05-23 - @edited 2010-01-01 -*/ - -#ifndef GLG3D_ImageFormat_H -#define GLG3D_ImageFormat_H - -#include "G3D/platform.h" -#include "G3D/Table.h" -#include "G3D/enumclass.h" - -namespace G3D { - -/** Information about common image formats. - Don't construct these; use the methods provided. - - For most formats, the number indicates the number of bits per channel and a suffix of "F" indicates - floating point. This does not hold for the YUV and DXT formats.*/ -class ImageFormat { -public: - - // Must update ImageFormat::name() when this enum changes. - enum Code { - CODE_NONE = -1, - CODE_L8, - CODE_L16, - CODE_L16F, - CODE_L32F, - - CODE_A8, - CODE_A16, - CODE_A16F, - CODE_A32F, - - CODE_LA4, - CODE_LA8, - CODE_LA16, - CODE_LA16F, - CODE_LA32F, - - CODE_RGB5, - CODE_RGB5A1, - CODE_RGB8, - CODE_RGB10, - CODE_RGB10A2, - CODE_RGB16, - CODE_RGB16F, - CODE_RGB32F, - CODE_R11G11B10F, - CODE_RGB9E5F, - - CODE_RGB8I, - CODE_RGB8UI, - - CODE_ARGB8, - CODE_BGR8, - - CODE_RG8, - CODE_RG8I, - CODE_RG8UI, - - CODE_RGBA8, - CODE_RGBA16, - CODE_RGBA16F, - CODE_RGBA32F, - - CODE_RGBA32UI, - - CODE_BAYER_RGGB8, - CODE_BAYER_GRBG8, - CODE_BAYER_GBRG8, - CODE_BAYER_BGGR8, - CODE_BAYER_RGGB32F, - CODE_BAYER_GRBG32F, - CODE_BAYER_GBRG32F, - CODE_BAYER_BGGR32F, - - CODE_HSV8, - CODE_HSV32F, - - CODE_YUV420_PLANAR, - CODE_YUV422, - CODE_YUV444, - - CODE_RGB_DXT1, - CODE_RGBA_DXT1, - CODE_RGBA_DXT3, - CODE_RGBA_DXT5, - - CODE_SRGB8, - CODE_SRGBA8, - - CODE_SL8, - CODE_SLA8, - - CODE_SRGB_DXT1, - CODE_SRGBA_DXT1, - CODE_SRGBA_DXT3, - CODE_SRGBA_DXT5, - - CODE_DEPTH16, - CODE_DEPTH24, - CODE_DEPTH32, - CODE_DEPTH32F, - - CODE_STENCIL1, - CODE_STENCIL4, - CODE_STENCIL8, - CODE_STENCIL16, - - CODE_DEPTH24_STENCIL8, - - CODE_NUM - }; - - enum ColorSpace { - COLOR_SPACE_NONE, - COLOR_SPACE_RGB, - COLOR_SPACE_HSV, - COLOR_SPACE_YUV, - COLOR_SPACE_SRGB - }; - - enum BayerPattern { - BAYER_PATTERN_NONE, - BAYER_PATTERN_RGGB, - BAYER_PATTERN_GRBG, - BAYER_PATTERN_GBRG, - BAYER_PATTERN_BGGR - }; - - /** Number of channels (1 for a depth texture). */ - int numComponents; - bool compressed; - - /** Useful for serializing. */ - Code code; - - ColorSpace colorSpace; - - /** If this is a Bayer format, what is the pattern. */ - BayerPattern bayerPattern; - - /** The OpenGL format equivalent to this one, e.g, GL_RGB8 Zero if there is no equivalent. This is actually a GLenum */ - int openGLFormat; - - /** The OpenGL base format equivalent to this one (e.g., GL_RGB, GL_ALPHA). Zero if there is no equivalent. */ - int openGLBaseFormat; - - int luminanceBits; - - /** Number of bits per pixel storage for alpha values; Zero for compressed textures and non-RGB. */ - int alphaBits; - - /** Number of bits per pixel storage for red values; Zero for compressed textures and non-RGB. */ - int redBits; - - /** Number of bits per pixel storage for green values; Zero for compressed textures and non-RGB. */ - int greenBits; - - /** Number of bits per pixel storage for blue values; Zero for compressed textures and non-RGB. */ - int blueBits; - - /** Number of bits per pixel */ - int stencilBits; - - /** Number of depth bits (for depth textures; e.g. shadow maps) */ - int depthBits; - - /** Amount of CPU memory per pixel when packed into an array, discounting any end-of-row padding. */ - int cpuBitsPerPixel; - - /** Amount of CPU memory per pixel when packed into an array, discounting any end-of-row padding. - @deprecated Use cpuBitsPerPixel*/ - int packedBitsPerTexel; - - /** - Amount of GPU memory per pixel on most graphics cards, for formats supported by OpenGL. This is - only an estimate--the actual amount of memory may be different on your actual card. - - This may be greater than the sum of the per-channel bits - because graphics cards need to pad to the nearest 1, 2, or - 4 bytes. - */ - int openGLBitsPerPixel; - - /** @deprecated Use openGLBitsPerPixel */ - int hardwareBitsPerTexel; - - /** The OpenGL bytes (type) format of the data buffer used with this texture format, e.g., GL_UNSIGNED_BYTE */ - int openGLDataFormat; - - /** True if there is no alpha channel for this texture. */ - bool opaque; - - /** True if the bit depths specified are for float formats. */ - bool floatingPoint; - - /** Human readable name of this format.*/ - const std::string& name() const; - - /** Takes the same values that name() returns */ - static const ImageFormat* fromString(const std::string& s); - -private: - - ImageFormat - (int numComponents, - bool compressed, - int glFormat, - int glBaseFormat, - int luminanceBits, - int alphaBits, - int redBits, - int greenBits, - int blueBits, - int depthBits, - int stencilBits, - int hardwareBitsPerTexel, - int packedBitsPerTexel, - int glDataFormat, - bool opaque, - bool floatingPoint, - Code code, - ColorSpace colorSpace, - BayerPattern bayerPattern = BAYER_PATTERN_NONE); - -public: - - static const ImageFormat* L8(); - - static const ImageFormat* L16(); - - static const ImageFormat* L16F(); - - static const ImageFormat* L32F(); - - static const ImageFormat* A8(); - - static const ImageFormat* A16(); - - static const ImageFormat* A16F(); - - static const ImageFormat* A32F(); - - static const ImageFormat* LA4(); - - static const ImageFormat* LA8(); - - static const ImageFormat* LA16(); - - static const ImageFormat* LA16F(); - - static const ImageFormat* LA32F(); - - static const ImageFormat* BGR8(); - - static const ImageFormat* RG8(); - static const ImageFormat* RG8I(); - static const ImageFormat* RG8UI(); - - static const ImageFormat* RGB5(); - - static const ImageFormat* RGB5A1(); - - static const ImageFormat* RGB8(); - - static const ImageFormat* RGB10(); - - static const ImageFormat* RGB10A2(); - - static const ImageFormat* RGB16(); - - static const ImageFormat* RGB16F(); - - static const ImageFormat* RGB32F(); - - static const ImageFormat* RGBA8(); - - static const ImageFormat* RGBA16(); - - static const ImageFormat* RGBA16F(); - - static const ImageFormat* RGBA32F(); - - static const ImageFormat* RGBA32UI(); - - static const ImageFormat* R11G11B10F(); - - static const ImageFormat* RGB9E5F(); - - static const ImageFormat* RGB8I(); - - static const ImageFormat* RGB8UI(); - - static const ImageFormat* RGB_DXT1(); - - static const ImageFormat* RGBA_DXT1(); - - static const ImageFormat* RGBA_DXT3(); - - static const ImageFormat* RGBA_DXT5(); - - static const ImageFormat* SRGB8(); - - static const ImageFormat* SRGBA8(); - - static const ImageFormat* SL8(); - - static const ImageFormat* SLA8(); - - static const ImageFormat* SRGB_DXT1(); - - static const ImageFormat* SRGBA_DXT1(); - - static const ImageFormat* SRGBA_DXT3(); - - static const ImageFormat* SRGBA_DXT5(); - - static const ImageFormat* DEPTH16(); - - static const ImageFormat* DEPTH24(); - - static const ImageFormat* DEPTH32(); - - static const ImageFormat* DEPTH32F(); - - static const ImageFormat* STENCIL1(); - - static const ImageFormat* STENCIL4(); - - static const ImageFormat* STENCIL8(); - - static const ImageFormat* STENCIL16(); - - static const ImageFormat* DEPTH24_STENCIL8(); - - static const ImageFormat* YUV420_PLANAR(); - - static const ImageFormat* YUV422(); - - static const ImageFormat* YUV444(); - - /** - NULL pointer; indicates that the G3D::Texture class should choose - either RGBA8 or RGB8 depending on the presence of an alpha channel - in the input. - */ - static const ImageFormat* AUTO() { return NULL; } - - /** Returns DEPTH16, DEPTH24, or DEPTH32 according to the bits - specified. You can use "glGetInteger(GL_DEPTH_BITS)" to match - the screen's format.*/ - static const ImageFormat* depth(int depthBits = 24); - - /** Returns STENCIL1, STENCIL4, STENCIL8 or STENCIL16 according to the bits - specified. You can use "glGetInteger(GL_STENCIL_BITS)" to match - the screen's format.*/ - static const ImageFormat* stencil(int bits = 8); - - /** Returns the matching ImageFormat* identified by the Code. May return NULL - if this format's code is reserved but not yet implemented by G3D. */ - static const ImageFormat* fromCode(ImageFormat::Code code); - - - - /** For use with ImageFormat::convert. */ - class BayerAlgorithm { - public: - enum Value { - NEAREST, - BILINEAR, - MHC, - HIGH_QUALITY = MHC - }; - private: - - Value value; - - public: - - G3D_DECLARE_ENUM_CLASS_METHODS(BayerAlgorithm); - }; - - /** Converts between arbitrary formats on the CPU. Not all format conversions are supported or directly supported. - Formats without direct conversions will attempt to convert through RGBA first. - - A conversion routine might only support source or destination padding or y inversion or none. - If support is needed and not available in any of the direct conversion routines, then no conversion is done. - - YUV422 expects data in YUY2 format (Y, U, Y2, v). Most YUV formats require width and heights that are multiples of 2. - - Returns true if a conversion was available, false if none occurred. - */ - static bool convert(const Array<const void*>& srcBytes, int srcWidth, int srcHeight, const ImageFormat* srcFormat, int srcRowPadBits, - const Array<void*>& dstBytes, const ImageFormat* dstFormat, int dstRowPadBits, - bool invertY = false, BayerAlgorithm bayerAlg = BayerAlgorithm::HIGH_QUALITY); - - /* Checks if a conversion between two formats is available. */ - static bool conversionAvailable(const ImageFormat* srcFormat, int srcRowPadBits, const ImageFormat* dstFormat, int dstRowPadBits, bool invertY = false); -}; - -typedef ImageFormat TextureFormat; - -} - -template <> -struct HashTrait<const G3D::ImageFormat*> { - static size_t hashCode(const G3D::ImageFormat* key) { return reinterpret_cast<size_t>(key); } -}; - - - -#endif |
