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-rw-r--r--externals/g3dlite/G3D/Sphere.h148
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diff --git a/externals/g3dlite/G3D/Sphere.h b/externals/g3dlite/G3D/Sphere.h
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--- a/externals/g3dlite/G3D/Sphere.h
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-/**
- @file Sphere.h
-
- Sphere class
-
- @maintainer Morgan McGuire, http://graphics.cs.williams.edu
-
- @created 2001-06-02
- @edited 2008-10-07
- */
-
-#ifndef G3D_SPHERE_H
-#define G3D_SPHERE_H
-
-#include "G3D/platform.h"
-#include "G3D/Vector3.h"
-#include "G3D/Array.h"
-#include "G3D/Sphere.h"
-
-namespace G3D {
-
-/**
- Sphere.
- */
-class Sphere {
-private:
-
- static int32 dummy;
-
-public:
- Vector3 center;
- float radius;
-
- Sphere() {
- center = Vector3::zero();
- radius = 0;
- }
-
- Sphere(class BinaryInput& b);
- void serialize(class BinaryOutput& b) const;
- void deserialize(class BinaryInput& b);
-
- Sphere(
- const Vector3& center,
- float radius) {
-
- this->center = center;
- this->radius = radius;
- }
-
- virtual ~Sphere() {}
-
- bool operator==(const Sphere& other) const {
- return (center == other.center) && (radius == other.radius);
- }
-
- bool operator!=(const Sphere& other) const {
- return !((center == other.center) && (radius == other.radius));
- }
-
- /**
- Returns true if point is less than or equal to radius away from
- the center.
- */
- bool contains(const Vector3& point) const;
-
- bool contains(const Sphere& other) const;
-
- /**
- @deprecated Use culledBy(Array<Plane>&)
- */
- bool culledBy(
- const class Plane* plane,
- int numPlanes,
- int32& cullingPlaneIndex,
- const uint32 testMask,
- uint32& childMask) const;
-
- /**
- @deprecated Use culledBy(Array<Plane>&)
- */
- bool culledBy(
- const class Plane* plane,
- int numPlanes,
- int32& cullingPlaneIndex = dummy,
- const uint32 testMask = 0xFFFFFFFF) const;
-
- /**
- See AABox::culledBy
- */
- bool culledBy(
- const Array<Plane>& plane,
- int32& cullingPlaneIndex,
- const uint32 testMask,
- uint32& childMask) const;
-
- /**
- Conservative culling test that does not produce a mask for children.
- */
- bool culledBy(
- const Array<Plane>& plane,
- int32& cullingPlaneIndex = dummy,
- const uint32 testMask = 0xFFFFFFFF) const;
-
- virtual std::string toString() const;
-
- float volume() const;
-
- float area() const;
-
- /**
- Uniformly distributed on the surface.
- */
- Vector3 randomSurfacePoint() const;
-
- /**
- Uniformly distributed on the interior (includes surface)
- */
- Vector3 randomInteriorPoint() const;
-
- void getBounds(class AABox& out) const;
-
- bool intersects(const Sphere& other) const;
-
- /** Translates the sphere */
- Sphere operator+(const Vector3& v) const {
- return Sphere(center + v, radius);
- }
-
- /** Translates the sphere */
- Sphere operator-(const Vector3& v) const {
- return Sphere(center - v, radius);
- }
-
- /** Sets this to the smallest sphere that encapsulates both */
- void merge(const Sphere& s);
-};
-
-}
-
-template <> struct HashTrait<G3D::Sphere> {
- static size_t hashCode(const G3D::Sphere& key) {
- return static_cast<size_t>(key.center.hashCode() + (key.radius * 13));
- }
-};
-
-
-#endif