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Diffstat (limited to 'externals/g3dlite/G3D/Vector2.h')
| -rw-r--r-- | externals/g3dlite/G3D/Vector2.h | 454 |
1 files changed, 0 insertions, 454 deletions
diff --git a/externals/g3dlite/G3D/Vector2.h b/externals/g3dlite/G3D/Vector2.h deleted file mode 100644 index dba7353785e..00000000000 --- a/externals/g3dlite/G3D/Vector2.h +++ /dev/null @@ -1,454 +0,0 @@ -/** - @file Vector2.h - - 2D vector class - - @maintainer Morgan McGuire, http://graphics.cs.williams.edu - - @created 2001-06-02 - @edited 2008-11-30 - - Copyright 2000-2009, Morgan McGuire. - All rights reserved. -*/ - -#ifndef G3D_VECTOR2_H -#define G3D_VECTOR2_H - -#include <string> - -#include "G3D/platform.h" -#include "G3D/g3dmath.h" -#include "G3D/Table.h" -#include "G3D/HashTrait.h" -#include "G3D/Vector2int16.h" -#include "G3D/Random.h" - -namespace G3D { - -class Vector2; -class Vector3; -class Vector4; -class Any; - -/** - Do not subclass-- this implementation makes assumptions about the - memory layout. - */ -class Vector2 { -private: - // Hidden operators - bool operator<(const Vector2&) const; - bool operator>(const Vector2&) const; - bool operator<=(const Vector2&) const; - bool operator>=(const Vector2&) const; - -public: - float x; - float y; - - /** \param any Must either Vector2(#, #) or Vector2 {x = #, y = #}*/ - Vector2(const Any& any); - - /** Converts the Vector2 to an Any. */ - operator Any() const; - - /** Creates the zero vector */ - Vector2(); - Vector2(class TextInput& t); - Vector2(class BinaryInput& b); - Vector2(float x, float y); - Vector2(float coordinate[2]); - Vector2(double coordinate[2]); - Vector2(const Vector2& other); - Vector2(const Vector2int16& other); - - void serialize(class BinaryOutput& b) const; - void deserialize(class BinaryInput& b); - - void serialize(class TextOutput& t) const; - void deserialize(class TextInput& t); - - float& operator[](int i); - const float& operator[](int i) const; - - // assignment and comparison - Vector2& operator=(const Vector2& other); - bool operator==(const Vector2& other) const; - bool operator!=(const Vector2& other) const; - size_t hashCode() const; - bool fuzzyEq(const Vector2& other) const; - bool fuzzyNe(const Vector2& other) const; - - /** Returns true if this vector has finite length */ - bool isFinite() const; - - /** Returns true if this vector has length == 0 */ - bool isZero() const; - - /** Returns true if this vector has length == 1 */ - bool isUnit() const; - - // arithmetic operations - Vector2 operator+(const Vector2& v) const; - Vector2 operator-(const Vector2& v) const; - Vector2 operator*(float s) const; - - /** Array (pointwise) multiplication */ - Vector2 operator*(const Vector2& v) const; - - /** Array division */ - Vector2 operator/(const Vector2& v) const; - Vector2 operator/(float s) const; - - /** Unary minus */ - Vector2 operator-() const; - - /** x + y */ - inline float sum() const { - return x + y; - } - - /** - Linear interpolation - */ - inline Vector2 lerp(const Vector2& v, float alpha) const { - return (*this) + (v - *this) * alpha; - } - - inline Vector2 clamp(const Vector2& low, const Vector2& high) const { - return Vector2( - G3D::clamp(x, low.x, high.x), - G3D::clamp(y, low.y, high.y)); - } - - inline Vector2 clamp(float low, float high) const { - return Vector2( - (float)G3D::clamp(x, low, high), - (float)G3D::clamp(y, low, high)); - } - - // arithmetic updates - Vector2& operator+=(const Vector2&); - Vector2& operator-=(const Vector2&); - Vector2& operator*=(float); - Vector2& operator/=(float); - Vector2& operator*=(const Vector2&); - Vector2& operator/=(const Vector2&); - - // vector operations - - /** */ - float length() const; - - /** Returns a unit-length vector */ - Vector2 direction() const; - - /** - Potentially less accurate but faster than direction(). - Only works if System::hasSSE is true. - */ - Vector2 fastDirection() const { - return direction(); - } - - float squaredLength() const; - float dot(const Vector2& s) const; - - /** - Make this vector have unit length and return the old length. - If the vector length was less than tolerance, do not normalize. - */ - float unitize(float fTolerance = 1e-06); - - Vector2 min(const Vector2& v) const; - Vector2 max(const Vector2& v) const; - - /** Uniformly distributed random vector on the unit sphere */ - static Vector2 random(Random& r = Random::common()); - - // Special values. - // Intentionally not inlined: see Matrix3::identity() for details. - static const Vector2& zero(); - static const Vector2& one(); - static const Vector2& unitX(); - static const Vector2& unitY(); - static const Vector2& inf(); - static const Vector2& nan(); - /** smallest (most negative) representable vector */ - static const Vector2& minFinite(); - /** Largest representable vector */ - static const Vector2& maxFinite(); - - std::string toString() const; - - // 2-char swizzles - - Vector2 xx() const; - Vector2 yx() const; - Vector2 xy() const; - Vector2 yy() const; - - // 3-char swizzles - - Vector3 xxx() const; - Vector3 yxx() const; - Vector3 xyx() const; - Vector3 yyx() const; - Vector3 xxy() const; - Vector3 yxy() const; - Vector3 xyy() const; - Vector3 yyy() const; - - // 4-char swizzles - - Vector4 xxxx() const; - Vector4 yxxx() const; - Vector4 xyxx() const; - Vector4 yyxx() const; - Vector4 xxyx() const; - Vector4 yxyx() const; - Vector4 xyyx() const; - Vector4 yyyx() const; - Vector4 xxxy() const; - Vector4 yxxy() const; - Vector4 xyxy() const; - Vector4 yyxy() const; - Vector4 xxyy() const; - Vector4 yxyy() const; - Vector4 xyyy() const; - Vector4 yyyy() const; - -}; - -inline Vector2 operator*(double s, const Vector2& v) { - return v * (float)s; -} - -inline Vector2 operator*(float s, const Vector2& v) { - return v * s; -} - -inline Vector2 operator*(int s, const Vector2& v) { - return v * (float)s; -} - - -inline Vector2::Vector2 () : x(0.0f), y(0.0f) { -} - - -inline Vector2::Vector2(float _x, float _y) : x(_x), y(_y) { -} - - -inline Vector2::Vector2 (float afCoordinate[2]) { - x = afCoordinate[0]; - y = afCoordinate[1]; -} - - - -inline Vector2::Vector2 (double afCoordinate[2]) { - x = (float)afCoordinate[0]; - y = (float)afCoordinate[1]; -} - - -inline Vector2::Vector2 (const Vector2& rkVector) { - x = rkVector.x; - y = rkVector.y; -} - - -inline Vector2::Vector2 (const Vector2int16& v) : x(v.x), y(v.y) { -} - - -inline float& Vector2::operator[] (int i) { - return ((float*)this)[i]; -} - - -inline const float& Vector2::operator[] (int i) const { - return ((float*)this)[i]; -} - - -inline Vector2& Vector2::operator= (const Vector2& rkVector) { - x = rkVector.x; - y = rkVector.y; - return *this; -} - - -inline bool Vector2::operator== (const Vector2& rkVector) const { - return ( x == rkVector.x && y == rkVector.y); -} - - -inline bool Vector2::operator!= (const Vector2& rkVector) const { - return ( x != rkVector.x || y != rkVector.y); -} - - -inline Vector2 Vector2::operator+ (const Vector2& rkVector) const { - return Vector2(x + rkVector.x, y + rkVector.y); -} - - -inline Vector2 Vector2::operator- (const Vector2& rkVector) const { - return Vector2(x - rkVector.x, y - rkVector.y); -} - - -inline Vector2 Vector2::operator* (float fScalar) const { - return Vector2(fScalar*x, fScalar*y); -} - - - -inline Vector2 Vector2::operator- () const { - return Vector2( -x, -y); -} - - - -inline Vector2& Vector2::operator+= (const Vector2& rkVector) { - x += rkVector.x; - y += rkVector.y; - return *this; -} - - - -inline Vector2& Vector2::operator-= (const Vector2& rkVector) { - x -= rkVector.x; - y -= rkVector.y; - return *this; -} - - - -inline Vector2& Vector2::operator*= (float fScalar) { - x *= fScalar; - y *= fScalar; - return *this; -} - - - - -inline Vector2& Vector2::operator*= (const Vector2& rkVector) { - x *= rkVector.x; - y *= rkVector.y; - return *this; -} - - - -inline Vector2& Vector2::operator/= (const Vector2& rkVector) { - x /= rkVector.x; - y /= rkVector.y; - return *this; -} - - -inline Vector2 Vector2::operator* (const Vector2& rkVector) const { - return Vector2(x * rkVector.x, y * rkVector.y); -} - - - -inline Vector2 Vector2::operator/ (const Vector2& rkVector) const { - return Vector2(x / rkVector.x, y / rkVector.y); -} - - -inline float Vector2::squaredLength () const { - return x*x + y*y; -} - - -inline float Vector2::length () const { - return sqrtf(x*x + y*y); -} - - -inline Vector2 Vector2::direction () const { - float lenSquared = x * x + y * y; - - if (lenSquared != 1.0f) { - return *this / sqrtf(lenSquared); - } else { - return *this; - } -} - - - -inline float Vector2::dot (const Vector2& rkVector) const { - return x*rkVector.x + y*rkVector.y; -} - - - -inline Vector2 Vector2::min(const Vector2 &v) const { - return Vector2(G3D::min(v.x, x), G3D::min(v.y, y)); -} - - - -inline Vector2 Vector2::max(const Vector2 &v) const { - return Vector2(G3D::max(v.x, x), G3D::max(v.y, y)); -} - - - -inline bool Vector2::fuzzyEq(const Vector2& other) const { - return G3D::fuzzyEq((*this - other).squaredLength(), 0); -} - - - -inline bool Vector2::fuzzyNe(const Vector2& other) const { - return G3D::fuzzyNe((*this - other).squaredLength(), 0); -} - - - -inline bool Vector2::isFinite() const { - return G3D::isFinite(x) && G3D::isFinite(y); -} - - - -inline bool Vector2::isZero() const { - return (x == 0.0f) && (y == 0.0f); -} - - - -inline bool Vector2::isUnit() const { - return squaredLength() == 1.0f; -} - -} // namespace G3D - -template <> -struct HashTrait<G3D::Vector2> { - static size_t hashCode(const G3D::Vector2& key) { - return key.hashCode(); - } -}; - - -// Intentionally outside namespace to avoid operator overloading confusion -inline G3D::Vector2 operator*(double s, const G3D::Vector2& v) { - return v * (float)s; -} -inline G3D::Vector2 operator*(int s, const G3D::Vector2& v) { - return v * (float)s; -} - -#endif |
