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Diffstat (limited to 'externals/g3dlite/G3D/Vector3int32.h')
| -rw-r--r-- | externals/g3dlite/G3D/Vector3int32.h | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/externals/g3dlite/G3D/Vector3int32.h b/externals/g3dlite/G3D/Vector3int32.h deleted file mode 100644 index 2f256ea0300..00000000000 --- a/externals/g3dlite/G3D/Vector3int32.h +++ /dev/null @@ -1,128 +0,0 @@ -/** - @file Vector3int32.h - - @maintainer Morgan McGuire, matrix@brown.edu - - @created 2008-07-01 - @edited 2008-07-01 - Copyright 2000-2009, Morgan McGuire. - All rights reserved. - */ - -#ifndef VECTOR3INT32_H -#define VECTOR3INT32_H - -#include "G3D/platform.h" -#include "G3D/g3dmath.h" -#include "G3D/HashTrait.h" - -namespace G3D { - -/** - \ Vector3int32 - A Vector3 that packs its fields into uint32s. - */ -G3D_BEGIN_PACKED_CLASS(4) -class Vector3int32 { -private: - // Hidden operators - bool operator<(const Vector3int32&) const; - bool operator>(const Vector3int32&) const; - bool operator<=(const Vector3int32&) const; - bool operator>=(const Vector3int32&) const; - -public: - G3D::int32 x; - G3D::int32 y; - G3D::int32 z; - - Vector3int32() : x(0), y(0), z(0) {} - Vector3int32(int _x, int _y, int _z) : x(_x), y(_y), z(_z) {} - Vector3int32(const class Vector3int16& v); - Vector3int32(const class Vector3& v); - Vector3int32(class BinaryInput& bi); - - void serialize(class BinaryOutput& bo) const; - void deserialize(class BinaryInput& bi); - - inline G3D::int32& operator[] (int i) { - debugAssert(i <= 2); - return ((G3D::int32*)this)[i]; - } - - inline const G3D::int32& operator[] (int i) const { - debugAssert(i <= 2); - return ((G3D::int32*)this)[i]; - } - - inline Vector3int32 operator+(const Vector3int32& other) const { - return Vector3int32(x + other.x, y + other.y, z + other.z); - } - - inline Vector3int32 operator-(const Vector3int32& other) const { - return Vector3int32(x - other.x, y - other.y, z - other.z); - } - - inline Vector3int32 operator*(const Vector3int32& other) const { - return Vector3int32(x * other.x, y * other.y, z * other.z); - } - - inline Vector3int32 operator*(const int s) const { - return Vector3int32(x * s, y * s, z * s); - } - - inline Vector3int32& operator+=(const Vector3int32& other) { - x += other.x; - y += other.y; - z += other.y; - return *this; - } - - inline Vector3int32& operator-=(const Vector3int32& other) { - x -= other.x; - y -= other.y; - z -= other.z; - return *this; - } - - inline Vector3int32& operator*=(const Vector3int32& other) { - x *= other.x; - y *= other.y; - z *= other.z; - return *this; - } - - inline bool operator== (const Vector3int32& rkVector) const { - return ( x == rkVector.x && y == rkVector.y && z == rkVector.z ); - } - - inline bool operator!= (const Vector3int32& rkVector) const { - return ( x != rkVector.x || y != rkVector.y || z != rkVector.z ); - } - - Vector3int32 max(const Vector3int32& v) const { - return Vector3int32(iMax(x, v.x), iMax(y, v.y), iMax(z, v.z)); - } - - Vector3int32 min(const Vector3int32& v) const { - return Vector3int32(iMin(x, v.x), iMin(y, v.y), iMin(z, v.z)); - } - - std::string toString() const; -} -G3D_END_PACKED_CLASS(4) - -} - -template <> struct HashTrait<G3D::Vector3int32> { - static size_t hashCode(const G3D::Vector3int32& key) { - // Mask for the top bit of a uint32 - const G3D::uint32 top = (1UL << 31); - // Mask for the bottom 10 bits of a uint32 - const G3D::uint32 bot = 0x000003FF; - return static_cast<size_t>(((key.x & top) | ((key.y & top) >> 1) | ((key.z & top) >> 2)) | - (((key.x & bot) << 19) ^ ((key.y & bot) << 10) ^ (key.z & bot))); - } -}; - -#endif |
