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Diffstat (limited to 'externals/g3dlite/UprightFrame.cpp')
-rw-r--r-- | externals/g3dlite/UprightFrame.cpp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/externals/g3dlite/UprightFrame.cpp b/externals/g3dlite/UprightFrame.cpp new file mode 100644 index 00000000000..c80264bf4e8 --- /dev/null +++ b/externals/g3dlite/UprightFrame.cpp @@ -0,0 +1,132 @@ +/** + @file UprightFrame.cpp + Box class + + @maintainer Morgan McGuire, http://graphics.cs.williams.edu + + @created 2007-05-02 + @edited 2007-05-05 +*/ + +#include "G3D/UprightFrame.h" +#include "G3D/BinaryInput.h" +#include "G3D/BinaryOutput.h" + +namespace G3D { + +UprightFrame::UprightFrame(const CoordinateFrame& cframe) { + Vector3 look = cframe.lookVector(); + + yaw = G3D::pi() + atan2(look.x, look.z); + pitch = asin(look.y); + + translation = cframe.translation; +} + + +CoordinateFrame UprightFrame::toCoordinateFrame() const { + CoordinateFrame cframe; + + Matrix3 P(Matrix3::fromAxisAngle(Vector3::unitX(), pitch)); + Matrix3 Y(Matrix3::fromAxisAngle(Vector3::unitY(), yaw)); + + cframe.rotation = Y * P; + cframe.translation = translation; + + return cframe; +} + + +UprightFrame UprightFrame::operator+(const UprightFrame& other) const { + return UprightFrame(translation + other.translation, pitch + other.pitch, yaw + other.yaw); +} + + +UprightFrame UprightFrame::operator*(const float k) const { + return UprightFrame(translation * k, pitch * k, yaw * k); +} + + +void UprightFrame::unwrapYaw(UprightFrame* a, int N) { + // Use the first point to establish the wrapping convention + for (int i = 1; i < N; ++i) { + const float prev = a[i - 1].yaw; + float& cur = a[i].yaw; + + // No two angles should be more than pi (i.e., 180-degrees) apart. + if (abs(cur - prev) > G3D::pi()) { + // These angles must have wrapped at zero, causing them + // to be interpolated the long way. + + // Find canonical [0, 2pi] versions of these numbers + float p = wrap(prev, twoPi()); + float c = wrap(cur, twoPi()); + + // Find the difference -pi < diff < pi between the current and previous values + float diff = c - p; + if (diff < -G3D::pi()) { + diff += twoPi(); + } else if (diff > G3D::pi()) { + diff -= twoPi(); + } + + // Offset the current from the previous by the difference + // between them. + cur = prev + diff; + } + } +} + + +void UprightFrame::serialize(class BinaryOutput& b) const { + translation.serialize(b); + b.writeFloat32(pitch); + b.writeFloat32(yaw); +} + + +void UprightFrame::deserialize(class BinaryInput& b) { + translation.deserialize(b); + pitch = b.readFloat32(); + yaw = b.readFloat32(); +} + + +void UprightSpline::serialize(class BinaryOutput& b) const { + b.writeBool8(cyclic); + + b.writeInt32(control.size()); + for (int i = 0; i < control.size(); ++i) { + control[i].serialize(b); + } + b.writeInt32(time.size()); + for (int i = 0; i < time.size(); ++i) { + b.writeFloat32(time[i]); + } +} + + +void UprightSpline::deserialize(class BinaryInput& b) { + cyclic = b.readBool8(); + + control.resize(b.readInt32()); + for (int i = 0; i < control.size(); ++i) { + control[i].deserialize(b); + } + + if (b.hasMore()) { + time.resize(b.readInt32()); + for (int i = 0; i < time.size(); ++i) { + time[i] = b.readFloat32(); + } + debugAssert(time.size() == control.size()); + } else { + // Import legacy path + time.resize(control.size()); + for (int i = 0; i < time.size(); ++i) { + time[i] = i; + } + } +} + +} |