diff options
Diffstat (limited to 'sql')
-rw-r--r-- | sql/mangos.sql | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/sql/mangos.sql b/sql/mangos.sql index 6cd60c935d8..0b07d89ff77 100644 --- a/sql/mangos.sql +++ b/sql/mangos.sql @@ -22,7 +22,7 @@ DROP TABLE IF EXISTS `db_version`; CREATE TABLE `db_version` ( `version` varchar(120) default NULL, - `required_7209_01_mangos_spell_bonus_data` bit(1) default NULL + `required_7214_02_mangos_mangos_string` bit(1) default NULL ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes'; -- @@ -299,9 +299,11 @@ INSERT INTO `command` VALUES ('gobject delete',2,'Syntax: .gobject delete #go_guid\r\nDelete gameobject with guid #go_guid.'), ('gobject move',2,'Syntax: .gobject move #goguid [#x #y #z]\r\n\r\nMove gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).'), ('gobject near ',3,'Syntax: .gobject near [#distance]\r\n\r\nOutput gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.'), +('gobject phase',3,'Syntax: .gobject phase #guid #phasemask\r\n\r\nGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.'), ('gobject turn',2,'Syntax: .gobject turn #goguid \r\n\r\nSet for gameobject #goguid orientation same as current character orientation.'), ('gobject target',2,'Syntax: .gobject target [#go_id|#go_name_part]\r\n\r\nLocate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.'), ('goname',1,'Syntax: .goname $charactername\r\n\r\nTeleport to the given character. Either specify the character name or click on the character\'s portrait, e.g. when you are in a group.'), +('gps',1,'Syntax: .gps [$name|$shift-link]\r\n\r\nDisplay the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id'), ('gps',1,'Syntax: .gps\r\n\r\nDisplay the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id'), ('groupgo',1,'Syntax: .groupgo $charactername\r\n\r\nTeleport the given character and his group to you.'), ('guid',2,'Syntax: .guid\r\n\r\nDisplay the GUID for the selected character.'), @@ -369,6 +371,7 @@ INSERT INTO `command` VALUES ('modify money',1,'Syntax:\r\n.modify money #money\r\n.money #money\r\n\r\nAdd or remove money to the selected player. If no player is selected, modify your money.\r\n\r\n #gold can be negative to remove money.'), ('modify morph',2,'Syntax: .modify morph #displayid\r\n\r\nChange your current model id to #displayid.'), ('modify mount',1,'Syntax:\r\n.modify mount #id #speed\r\nDisplay selected player as mounted at #id creature and set speed to #speed value.'), +('modify phase',3,'Syntax: .modify phase #phasemask\r\n\r\nSelected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.'), ('modify rage',1,'Syntax: .modify rage #newrage\r\n\r\nModify the rage of the selected player. If no player is selected, modify your rage.'), ('modify rep',2,'Syntax: .modify rep #repId (#repvalue | $rankname [#delta])\r\nSets the selected players reputation with faction #repId to #repvalue or to $reprank.\r\nIf the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.\r\nYou can use \'.pinfo rep\' to list all known reputation ids, or use \'.lookup faction $name\' to locate a specific faction id.'), ('modify runicpower',1,'Syntax: .modify runicpower #newrunicpower\r\n\r\nModify the runic power of the selected player. If no player is selected, modify your runic power.'), @@ -395,6 +398,7 @@ INSERT INTO `command` VALUES ('npc info',3,'Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.'), ('npc move',2,'Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.'), ('npc name',2,'Syntax: .npc name $name\r\n\r\nChange the name of the selected creature or character to $name.\r\n\r\nCommand disabled.'), +('npc phase',3,'Syntax: .npc phase #phasemask\r\n\r\nSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..'), ('npc playemote',3,'Syntax: .npc playemote #emoteid\r\n\r\nMake the selected creature emote with an emote of id #emoteid.'), ('npc setmodel',2,'Syntax: .npc setmodel #displayid\r\n\r\nChange the model id of the selected creature to #displayid.'), ('npc setmovetype',2,'Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]\r\n\r\nSet for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.\r\nMake sure you use NODEL, if you want to keep the waypoints.'), @@ -2329,7 +2333,7 @@ INSERT INTO `mangos_string` VALUES (57,'Using World DB: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (58,'Using script library: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (100,'Global notify: ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), -(101,'Map: %u (%s) Zone: %u (%s) Area: %u (%s)\nX: %f Y: %f Z: %f Orientation: %f\ngrid[%u,%u]cell[%u,%u] InstanceID: %u\n ZoneX: %f ZoneY: %f\nGroundZ: %f FloorZ: %f Have height data (Map: %u VMap: %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), +(101,'Map: %u (%s) Zone: %u (%s) Area: %u (%s) Phase: %u\nX: %f Y: %f Z: %f Orientation: %f\ngrid[%u,%u]cell[%u,%u] InstanceID: %u\n ZoneX: %f ZoneY: %f\nGroundZ: %f FloorZ: %f Have height data (Map: %u VMap: %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (102,'%s is already being teleported.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (103,'You can summon a player to your instance only if he is in your party with you as leader.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (104,'You cannot go to the player\'s instance because you are in a party now.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), |