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-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp2
-rw-r--r--src/common/Collision/Models/WorldModel.cpp2
-rw-r--r--src/common/Collision/Models/WorldModel.h8
3 files changed, 6 insertions, 6 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index d81ccee9c5a..148ecff9066 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -154,7 +154,7 @@ GameObjectModel* GameObjectModel::Create(std::unique_ptr<GameObjectModelOwnerBas
if (!mdl->initialize(std::move(modelOwner), dataPath))
{
delete mdl;
- return NULL;
+ return nullptr;
}
return mdl;
diff --git a/src/common/Collision/Models/WorldModel.cpp b/src/common/Collision/Models/WorldModel.cpp
index c725aea9d6c..a547a402b9d 100644
--- a/src/common/Collision/Models/WorldModel.cpp
+++ b/src/common/Collision/Models/WorldModel.cpp
@@ -358,7 +358,7 @@ namespace VMAP
triangles.clear();
vertices.clear();
delete iLiquid;
- iLiquid = NULL;
+ iLiquid = nullptr;
if (result && fread(&iBound, sizeof(G3D::AABox), 1, rf) != 1) result = false;
if (result && fread(&iMogpFlags, sizeof(uint32), 1, rf) != 1) result = false;
diff --git a/src/common/Collision/Models/WorldModel.h b/src/common/Collision/Models/WorldModel.h
index 9358d840d3a..4392f9b194f 100644
--- a/src/common/Collision/Models/WorldModel.h
+++ b/src/common/Collision/Models/WorldModel.h
@@ -60,7 +60,7 @@ namespace VMAP
static bool readFromFile(FILE* rf, WmoLiquid* &liquid);
void getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const;
private:
- WmoLiquid() : iTilesX(0), iTilesY(0), iCorner(), iType(0), iHeight(NULL), iFlags(NULL) { }
+ WmoLiquid() : iTilesX(0), iTilesY(0), iCorner(), iType(0), iHeight(nullptr), iFlags(nullptr) { }
uint32 iTilesX; //!< number of tiles in x direction, each
uint32 iTilesY;
G3D::Vector3 iCorner; //!< the lower corner
@@ -73,15 +73,15 @@ namespace VMAP
class TC_COMMON_API GroupModel
{
public:
- GroupModel() : iBound(), iMogpFlags(0), iGroupWMOID(0), iLiquid(NULL) { }
+ GroupModel() : iBound(), iMogpFlags(0), iGroupWMOID(0), iLiquid(nullptr) { }
GroupModel(const GroupModel &other);
GroupModel(uint32 mogpFlags, uint32 groupWMOID, const G3D::AABox &bound):
- iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(NULL) { }
+ iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(nullptr) { }
~GroupModel() { delete iLiquid; }
//! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry!
void setMeshData(std::vector<G3D::Vector3> &vert, std::vector<MeshTriangle> &tri);
- void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = NULL; }
+ void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = nullptr; }
bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
bool IsInsideObject(const G3D::Vector3 &pos, const G3D::Vector3 &down, float &z_dist) const;
bool GetLiquidLevel(const G3D::Vector3 &pos, float &liqHeight) const;