diff options
Diffstat (limited to 'src/framework')
31 files changed, 426 insertions, 7 deletions
diff --git a/src/framework/Dynamic/FactoryHolder.h b/src/framework/Dynamic/FactoryHolder.h index ab3671fc2c3..858b8c1e1d3 100644 --- a/src/framework/Dynamic/FactoryHolder.h +++ b/src/framework/Dynamic/FactoryHolder.h @@ -17,12 +17,15 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_FACTORY_HOLDER #define TRINITY_FACTORY_HOLDER + #include "Platform/Define.h" #include "Utilities/TypeList.h" #include "ObjectRegistry.h" #include "Policies/SingletonImp.h" + /** FactoryHolder holds a factory object of a specific type */ template<class T, class Key = std::string> @@ -31,16 +34,20 @@ class TRINITY_DLL_DECL FactoryHolder public: typedef ObjectRegistry<FactoryHolder<T, Key >, Key > FactoryHolderRegistry; typedef Trinity::Singleton<FactoryHolderRegistry > FactoryHolderRepository; + FactoryHolder(Key k) : i_key(k) {} virtual ~FactoryHolder() {} inline Key key() const { return i_key; } + void RegisterSelf(void) { FactoryHolderRepository::Instance().InsertItem(this, i_key); } void DeregisterSelf(void) { FactoryHolderRepository::Instance().RemoveItem(this, false); } + /// Abstract Factory create method virtual T* Create(void *data = NULL) const = 0; private: Key i_key; }; + /** Permissible is a classic way of letting the object decide * whether how good they handle things. This is not retricted * to factory selectors. diff --git a/src/framework/Dynamic/ObjectRegistry.h b/src/framework/Dynamic/ObjectRegistry.h index d266c280eb5..d2e0ffc35cc 100644 --- a/src/framework/Dynamic/ObjectRegistry.h +++ b/src/framework/Dynamic/ObjectRegistry.h @@ -17,14 +17,18 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_OBJECTREGISTRY_H #define TRINITY_OBJECTREGISTRY_H + #include "Platform/Define.h" #include "Utilities/UnorderedMap.h" #include "Policies/Singleton.h" + #include <string> #include <vector> #include <map> + /** ObjectRegistry holds all registry item of the same type */ template<class T, class Key = std::string> @@ -32,12 +36,14 @@ class TRINITY_DLL_DECL ObjectRegistry { public: typedef std::map<Key, T *> RegistryMapType; + /// Returns a registry item const T* GetRegistryItem(Key key) const { typename RegistryMapType::const_iterator iter = i_registeredObjects.find(key); return( iter == i_registeredObjects.end() ? NULL : iter->second ); } + /// Inserts a registry item bool InsertItem(T *obj, Key key, bool override = false) { @@ -49,9 +55,11 @@ class TRINITY_DLL_DECL ObjectRegistry delete iter->second; i_registeredObjects.erase(iter); } + i_registeredObjects[key] = obj; return true; } + /// Removes a registry item void RemoveItem(Key key, bool delete_object = true) { @@ -63,33 +71,38 @@ class TRINITY_DLL_DECL ObjectRegistry i_registeredObjects.erase(iter); } } + /// Returns true if registry contains an item bool HasItem(Key key) const { return (i_registeredObjects.find(key) != i_registeredObjects.end()); } + /// Inefficiently return a vector of registered items unsigned int GetRegisteredItems(std::vector<Key> &l) const { unsigned int sz = l.size(); l.resize(sz + i_registeredObjects.size()); - for(typename RegistryMapType::const_iterator iter = i_registeredObjects.begin(); iter != i_registeredObjects.end(); ++iter) + for (typename RegistryMapType::const_iterator iter = i_registeredObjects.begin(); iter != i_registeredObjects.end(); ++iter) l[sz++] = iter->first; return i_registeredObjects.size(); } + /// Return the map of registered items RegistryMapType const &GetRegisteredItems() const { return i_registeredObjects; } + private: RegistryMapType i_registeredObjects; friend class Trinity::OperatorNew<ObjectRegistry<T, Key> >; + // protected for friend use since it should be a singleton ObjectRegistry() {} ~ObjectRegistry() { - for(typename RegistryMapType::iterator iter=i_registeredObjects.begin(); iter != i_registeredObjects.end(); ++iter) + for (typename RegistryMapType::iterator iter=i_registeredObjects.begin(); iter != i_registeredObjects.end(); ++iter) delete iter->second; i_registeredObjects.clear(); } diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h index 04f0735ce87..cebaebc68c6 100644 --- a/src/framework/GameSystem/Grid.h +++ b/src/framework/GameSystem/Grid.h @@ -17,8 +17,10 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_GRID_H #define TRINITY_GRID_H + /* @class Grid Grid is a logical segment of the game world represented inside TrinIty. @@ -29,12 +31,15 @@ this is implementation specific to the loader class. From the Grid's perspective, the loader meets its API requirement is suffice. */ + #include "Platform/Define.h" #include "Policies/ThreadingModel.h" #include "TypeContainer.h" #include "TypeContainerVisitor.h" + // forward declaration template<class A, class T, class O> class GridLoader; + template < class ACTIVE_OBJECT, @@ -47,10 +52,12 @@ class TRINITY_DLL_DECL Grid // allows the GridLoader to access its internals template<class A, class T, class O> friend class GridLoader; public: + /** destructor to clean up its resources. This includes unloading the grid if it has not been unload. */ ~Grid() {} + /** an object of interested enters the grid */ template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) @@ -58,6 +65,7 @@ class TRINITY_DLL_DECL Grid if(!i_objects.template insert<SPECIFIC_OBJECT>(hdl, obj)) assert(false); } + /** an object of interested exits the grid */ template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) @@ -65,38 +73,47 @@ class TRINITY_DLL_DECL Grid if(!i_objects.template remove<SPECIFIC_OBJECT>(obj, hdl)) assert(false); } + /** Accessors: Returns a specific type of object in the WORDL_OBJECT_TYPES */ template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT* fake) const { return i_objects.template find<SPECIFIC_OBJECT>(hdl); } template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_objects.template find<SPECIFIC_OBJECT>(hdl, fake); } + /** Refreshes/update the grid. This required for remote grids. */ void RefreshGrid(void) { /* TBI */} + /** Locks a grid. Any object enters must wait until the grid is unlock. */ void LockGrid(void) { /* TBI */ } + /** Unlocks the grid. */ void UnlockGrid(void) { /* TBI */ } + /** Grid visitor for grid objects */ template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> > &visitor) { visitor.Visit(i_container); } + /** Grid visitor for world objects */ template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> > &visitor) { visitor.Visit(i_objects); } + /** Returns the number of object within the grid. */ unsigned int ActiveObjectsInGrid(void) const { return /*m_activeGridObjects.size()+*/i_objects.template Count<ACTIVE_OBJECT>(); } + /** Accessors: Returns a specific type of object in the GRID_OBJECT_TYPES */ template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) const { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); } template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); } + /** Inserts a container type object into the grid. */ template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) @@ -104,6 +121,7 @@ class TRINITY_DLL_DECL Grid if(!i_container.template insert<SPECIFIC_OBJECT>(hdl, obj)) assert(false); } + /** Removes a containter type object from the grid */ template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) @@ -111,17 +129,21 @@ class TRINITY_DLL_DECL Grid if(!i_container.template remove<SPECIFIC_OBJECT>(obj, hdl)) assert(false); } + /*bool NoWorldObjectInGrid() const { return i_objects.GetElements().isEmpty(); } + bool NoGridObjectInGrid() const { return i_container.GetElements().isEmpty(); }*/ private: + typedef typename ThreadModel::Lock Guard; typedef typename ThreadModel::VolatileType VolatileType; + TypeMapContainer<GRID_OBJECT_TYPES> i_container; TypeMapContainer<WORLD_OBJECT_TYPES> i_objects; //typedef std::set<void*> ActiveGridObjects; diff --git a/src/framework/GameSystem/GridLoader.h b/src/framework/GameSystem/GridLoader.h index c5eb1155e48..8a483044f8f 100644 --- a/src/framework/GameSystem/GridLoader.h +++ b/src/framework/GameSystem/GridLoader.h @@ -17,8 +17,10 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_GRIDLOADER_H #define TRINITY_GRIDLOADER_H + /** @class GridLoader The GridLoader is working in conjuction with the Grid and responsible @@ -29,9 +31,11 @@ delicate its loading and unloading for the actualy loader and unloader. GridLoader manages the grid (both local and remote). */ + #include "Platform/Define.h" #include "Grid.h" #include "TypeContainerVisitor.h" + template < class ACTIVE_OBJECT, @@ -41,6 +45,7 @@ class GRID_OBJECT_TYPES class TRINITY_DLL_DECL GridLoader { public: + /** Loads the grid */ template<class LOADER> @@ -50,6 +55,7 @@ class TRINITY_DLL_DECL GridLoader loader.Load(grid); grid.UnlockGrid(); } + /** Stop the grid */ template<class STOPER> diff --git a/src/framework/GameSystem/GridRefManager.h b/src/framework/GameSystem/GridRefManager.h index 3d97135f867..bd32f836e18 100644 --- a/src/framework/GameSystem/GridRefManager.h +++ b/src/framework/GameSystem/GridRefManager.h @@ -17,18 +17,24 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef _GRIDREFMANAGER #define _GRIDREFMANAGER + #include "Utilities/LinkedReference/RefManager.h" + template<class OBJECT> class GridReference; + template<class OBJECT> class GridRefManager : public RefManager<GridRefManager<OBJECT>, OBJECT> { public: typedef LinkedListHead::Iterator< GridReference<OBJECT> > iterator; + GridReference<OBJECT>* getFirst() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getFirst(); } GridReference<OBJECT>* getLast() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getLast(); } + iterator begin() { return iterator(getFirst()); } iterator end() { return iterator(NULL); } iterator rbegin() { return iterator(getLast()); } diff --git a/src/framework/GameSystem/GridReference.h b/src/framework/GameSystem/GridReference.h index e6bd5da1237..d4bd6752515 100644 --- a/src/framework/GameSystem/GridReference.h +++ b/src/framework/GameSystem/GridReference.h @@ -17,11 +17,15 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef _GRIDREFERENCE_H #define _GRIDREFERENCE_H + #include "Utilities/LinkedReference/Reference.h" + template<class OBJECT> class GridRefManager; + template<class OBJECT> class TRINITY_DLL_SPEC GridReference : public Reference<GridRefManager<OBJECT>, OBJECT> { diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h index f6dac7db955..ecb00e6d6f4 100644 --- a/src/framework/GameSystem/NGrid.h +++ b/src/framework/GameSystem/NGrid.h @@ -17,13 +17,17 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_NGRID_H #define TRINITY_NGRID_H + /** NGrid is nothing more than a wrapper of the Grid with an NxN cells */ + #include "GameSystem/Grid.h" #include "GameSystem/GridReference.h" #include "Timer.h" + class GridInfo { public: @@ -37,15 +41,18 @@ public: void setUnloadReferenceLock( bool on ) { i_unloadReferenceLock = on; } void incUnloadActiveLock() { ++i_unloadActiveLockCount; } void decUnloadActiveLock() { if(i_unloadActiveLockCount) --i_unloadActiveLockCount; } + void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; } void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); } void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); } + private: TimeTracker i_timer; uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading) bool i_unloadExplicitLock : 1; // explicit manual lock or config setting bool i_unloadReferenceLock : 1; // lock from instance map copy }; + typedef enum { GRID_STATE_INVALID = 0, @@ -54,6 +61,7 @@ typedef enum GRID_STATE_REMOVAL= 3, MAX_GRID_STATE = 4 } grid_state_t; + template < unsigned int N, @@ -65,36 +73,42 @@ class ThreadModel = Trinity::SingleThreaded<ACTIVE_OBJECT> class TRINITY_DLL_DECL NGrid { public: + typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> GridType; NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true) : i_gridId(id), i_x(x), i_y(y), i_cellstate(GRID_STATE_INVALID), i_GridObjectDataLoaded(false) { i_GridInfo = GridInfo(expiry, unload); } + const GridType& operator()(unsigned short x, unsigned short y) const { ASSERT(x < N); ASSERT(y < N); return i_cells[x][y]; } + GridType& operator()(unsigned short x, unsigned short y) { ASSERT(x < N); ASSERT(y < N); return i_cells[x][y]; } + const uint32& GetGridId(void) const { return i_gridId; } void SetGridId(const uint32 id) const { i_gridId = id; } grid_state_t GetGridState(void) const { return i_cellstate; } void SetGridState(grid_state_t s) { i_cellstate = s; } int32 getX() const { return i_x; } int32 getY() const { return i_y; } + void link(GridRefManager<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> >* pTo) { i_Reference.link(pTo, this); } bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; } void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; } + GridInfo* getGridInfoRef() { return &i_GridInfo; } const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); } bool getUnloadLock() const { return i_GridInfo.getUnloadLock(); } @@ -104,55 +118,67 @@ class TRINITY_DLL_DECL NGrid void decUnloadActiveLock() { i_GridInfo.decUnloadActiveLock(); } void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); } void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); } + template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { getGridType(x, y).AddWorldObject(obj, hdl); } + template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { getGridType(x, y).RemoveWorldObject(obj, hdl); } + template<class T, class TT> void Visit(TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor) { - for(unsigned int x=0; x < N; ++x) - for(unsigned int y=0; y < N; ++y) + for (unsigned int x=0; x < N; ++x) + for (unsigned int y=0; y < N; ++y) getGridType(x, y).Visit(visitor); } + template<class T, class TT> void Visit(const uint32 &x, const uint32 &y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor) { getGridType(x, y).Visit(visitor); } + unsigned int ActiveObjectsInGrid(void) const { unsigned int count=0; - for(unsigned int x=0; x < N; ++x) - for(unsigned int y=0; y < N; ++y) + for (unsigned int x=0; x < N; ++x) + for (unsigned int y=0; y < N; ++y) count += i_cells[x][y].ActiveObjectsInGrid(); return count; } + template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl) const { return getGridType(x, y).template GetGridObject<SPECIFIC_OBJECT>(hdl); } + template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl) { return getGridType(x, y).template GetGridObject<SPECIFIC_OBJECT>(hdl); } + template<class SPECIFIC_OBJECT> bool AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return getGridType(x, y).AddGridObject(hdl, obj); } + template<class SPECIFIC_OBJECT> bool RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return getGridType(x, y).RemoveGridObject(obj, hdl); } + private: + GridType& getGridType(const uint32& x, const uint32& y) { ASSERT(x < N); ASSERT(y < N); return i_cells[x][y]; } + uint32 i_gridId; GridInfo i_GridInfo; GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> > i_Reference; diff --git a/src/framework/GameSystem/TypeContainer.h b/src/framework/GameSystem/TypeContainer.h index 9d32d398527..9e4c6da65e2 100644 --- a/src/framework/GameSystem/TypeContainer.h +++ b/src/framework/GameSystem/TypeContainer.h @@ -17,17 +17,21 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_TYPECONTAINER_H #define TRINITY_TYPECONTAINER_H + /* * Here, you'll find a series of containers that allow you to hold multiple * types of object at the same time. */ + #include <map> #include <vector> #include "Platform/Define.h" #include "Utilities/TypeList.h" #include "GameSystem/GridRefManager.h" + /* * @class ContainerMapList is a mulit-type container for map elements * By itself its meaningless but collaborate along with TypeContainers, @@ -38,6 +42,7 @@ template<class OBJECT> struct ContainerMapList //std::map<OBJECT_HANDLE, OBJECT *> _element; GridRefManager<OBJECT> _element; }; + template<> struct ContainerMapList<TypeNull> /* nothing is in type null */ { }; @@ -46,6 +51,7 @@ template<class H, class T> struct ContainerMapList<TypeList<H, T> > ContainerMapList<H> _elements; ContainerMapList<T> _TailElements; }; + /* * @class ContaierArrayList is a multi-type container for * array of elements. @@ -54,6 +60,7 @@ template<class OBJECT> struct ContainerArrayList { std::vector<OBJECT> _element; }; + // termination condition template<> struct ContainerArrayList<TypeNull> {}; // recursion @@ -62,6 +69,7 @@ template<class H, class T> struct ContainerArrayList<TypeList<H, T> > ContainerArrayList<H> _elements; ContainerArrayList<T> _TailElements; }; + /* * @class ContainerList is a simple list of different types of elements * @@ -70,6 +78,7 @@ template<class OBJECT> struct ContainerList { OBJECT _element; }; + /* TypeNull is underfined */ template<> struct ContainerList<TypeNull> {}; template<class H, class T> struct ContainerList<TypeList<H, T> > @@ -77,35 +86,44 @@ template<class H, class T> struct ContainerList<TypeList<H, T> > ContainerList<H> _elements; ContainerMapList<T> _TailElements; }; + #include "TypeContainerFunctions.h" + /* * @class TypeMapContainer contains a fixed number of types and is * determined at compile time. This is probably the most complicated * class and do its simplest thing, that is, holds objects * of different types. */ + template<class OBJECT_TYPES> class TRINITY_DLL_DECL TypeMapContainer { public: template<class SPECIFIC_TYPE> size_t Count() const { return Trinity::Count(i_elements, (SPECIFIC_TYPE*)NULL); } + template<class SPECIFIC_TYPE> SPECIFIC_TYPE* find(OBJECT_HANDLE hdl, SPECIFIC_TYPE *fake) { return Trinity::Find(i_elements, hdl,fake); } + /// find a specific type of object in the container template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* find(OBJECT_HANDLE hdl, SPECIFIC_TYPE *fake) const { return Trinity::Find(i_elements, hdl,fake); } + /// inserts a specific object into the container template<class SPECIFIC_TYPE> bool insert(OBJECT_HANDLE hdl, SPECIFIC_TYPE *obj) { SPECIFIC_TYPE* t = Trinity::Insert(i_elements, obj, hdl); return (t != NULL); } + /// Removes the object from the container, and returns the removed object template<class SPECIFIC_TYPE> bool remove(SPECIFIC_TYPE* obj, OBJECT_HANDLE hdl) { SPECIFIC_TYPE* t = Trinity::Remove(i_elements, obj, hdl); return (t != NULL); } + ContainerMapList<OBJECT_TYPES> & GetElements(void) { return i_elements; } const ContainerMapList<OBJECT_TYPES> & GetElements(void) const { return i_elements;} + private: ContainerMapList<OBJECT_TYPES> i_elements; }; diff --git a/src/framework/GameSystem/TypeContainerFunctions.h b/src/framework/GameSystem/TypeContainerFunctions.h index 618c2584961..f9945f84ac7 100644 --- a/src/framework/GameSystem/TypeContainerFunctions.h +++ b/src/framework/GameSystem/TypeContainerFunctions.h @@ -17,16 +17,20 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TYPECONTAINER_FUNCTIONS_H #define TYPECONTAINER_FUNCTIONS_H + /* * Here you'll find a list of helper functions to make * the TypeContainer usefull. Without it, its hard * to access or mutate the container. */ + #include "Platform/Define.h" #include "Utilities/TypeList.h" #include <map> + namespace Trinity { /* ContainerMapList Helpers */ @@ -35,22 +39,27 @@ namespace Trinity { return elements._element.getSize(); }; + template<class SPECIFIC_TYPE> size_t Count(const ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE* /*fake*/) { return 0; } + template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE* /*fake*/) { return 0; } + template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<TypeList<SPECIFIC_TYPE, T> >&elements, SPECIFIC_TYPE* fake) { return Count(elements._elements,fake); } + template<class SPECIFIC_TYPE, class H, class T> size_t Count(const ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE* fake) { return Count(elements._TailElements, fake); } + // non-const find functions template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Find(ContainerMapList<SPECIFIC_TYPE> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/) { @@ -58,20 +67,24 @@ namespace Trinity //return (iter == elements._element.end() ? NULL : iter->second); return NULL; }; + template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Find(ContainerMapList<TypeNull> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/) { return NULL; // terminate recursion } + template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Find(ContainerMapList<T> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/) { return NULL; // this is a missed } + template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Find(ContainerMapList<TypeList<H, T> >&/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/) { //SPECIFIC_TYPE* t = Find(elements._elements, hdl,fake); //return (t != NULL ? t :Find(elements._TailElements, hdl,fake)); return NULL; } + // const find functions template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* Find(const ContainerMapList<SPECIFIC_TYPE> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/) { @@ -79,21 +92,26 @@ namespace Trinity //return (iter == elements._element.end() ? NULL : iter->second); return NULL; }; + template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* Find(const ContainerMapList<TypeNull> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/) { return NULL; } + template<class SPECIFIC_TYPE, class T> const SPECIFIC_TYPE* Find(const ContainerMapList<T> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/) { return NULL; } + template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Find(const ContainerMapList<TypeList<H, T> >&elements, OBJECT_HANDLE hdl, SPECIFIC_TYPE* fake) { SPECIFIC_TYPE* t = Find(elements._elements, hdl,fake); if( t) return t; + return Find(elements._TailElement, hdl,fake); } + // non-const insert functions template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<SPECIFIC_TYPE> &elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE /*hdl*/) { @@ -101,21 +119,25 @@ namespace Trinity obj->GetGridRef().link(&elements._element, obj); return obj; }; + template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/) { return NULL; } + // this is a missed template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Insert(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/) { return NULL; // a missed } + // Recursion template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Insert(ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE hdl) { SPECIFIC_TYPE* t= Insert(elements._elements, obj, hdl); return (t != NULL ? t : Insert(elements._TailElements, obj, hdl)); } + // non-const remove method template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<SPECIFIC_TYPE> & /*elements*/, SPECIFIC_TYPE *obj, OBJECT_HANDLE /*hdl*/) { @@ -129,21 +151,25 @@ namespace Trinity obj->GetGridRef().unlink(); return obj; } + template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/) { return NULL; } + // this is a missed template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Remove(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/) { return NULL; // a missed } + template<class SPECIFIC_TYPE, class T, class H> SPECIFIC_TYPE* Remove(ContainerMapList<TypeList<H, T> > &elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE hdl) { // The head element is bad SPECIFIC_TYPE* t = Remove(elements._elements, obj, hdl); return ( t != NULL ? t : Remove(elements._TailElements, obj, hdl) ); } + } #endif diff --git a/src/framework/GameSystem/TypeContainerVisitor.h b/src/framework/GameSystem/TypeContainerVisitor.h index fc861cfe3da..97570b370c2 100644 --- a/src/framework/GameSystem/TypeContainerVisitor.h +++ b/src/framework/GameSystem/TypeContainerVisitor.h @@ -17,82 +17,101 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_TYPECONTAINERVISITOR_H #define TRINITY_TYPECONTAINERVISITOR_H + /* * @class TypeContainerVisitor is implemented as a visitor pattern. It is * a visitor to the TypeContainerList or TypeContainerMapList. The visitor has * to overload its types as a visit method is called. */ + #include "Platform/Define.h" #include "TypeContainer.h" + // forward declaration template<class T, class Y> class TypeContainerVisitor; + // visitor helper template<class VISITOR, class TYPE_CONTAINER> void VisitorHelper(VISITOR &v, TYPE_CONTAINER &c) { v.Visit(c); }; + // terminate condition for container list template<class VISITOR> void VisitorHelper(VISITOR &v, ContainerList<TypeNull> &c) { } + template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerList<T> &c) { v.Visit(c._element); } + // recursion for container list template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerList<TypeList<H, T> > &c) { VisitorHelper(v, c._elements); VisitorHelper(v, c._TailElements); } + // terminate condition container map list template<class VISITOR> void VisitorHelper(VISITOR &/*v*/, ContainerMapList<TypeNull> &/*c*/) { } + template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerMapList<T> &c) { v.Visit(c._element); } + // recursion container map list template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerMapList<TypeList<H, T> > &c) { VisitorHelper(v, c._elements); VisitorHelper(v, c._TailElements); } + // array list template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerArrayList<T> &c) { v.Visit(c._element); } + template<class VISITOR> void VisitorHelper(VISITOR &/*v*/, ContainerArrayList<TypeNull> &/*c*/) { } + // recursion template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerArrayList<TypeList<H, T> > &c) { VisitorHelper(v, c._elements); VisitorHelper(v, c._TailElements); } + // for TypeMapContainer template<class VISITOR, class OBJECT_TYPES> void VisitorHelper(VISITOR &v, TypeMapContainer<OBJECT_TYPES> &c) { VisitorHelper(v, c.GetElements()); } + template<class VISITOR, class TYPE_CONTAINER> class TRINITY_DLL_DECL TypeContainerVisitor { public: TypeContainerVisitor(VISITOR &v) : i_visitor(v) {} + void Visit(TYPE_CONTAINER &c) { VisitorHelper(i_visitor, c); } + void Visit(const TYPE_CONTAINER &c) const { VisitorHelper(i_visitor, c); } + private: VISITOR &i_visitor; }; diff --git a/src/framework/Network/SocketDefines.h b/src/framework/Network/SocketDefines.h index 713562f0376..e69f2fb41e0 100644 --- a/src/framework/Network/SocketDefines.h +++ b/src/framework/Network/SocketDefines.h @@ -17,17 +17,23 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_SOCKETDEFINES_H #define TRINITY_SOCKETDEFINES_H + #ifdef WIN32 + /* Windows socket definitions */ #define FD_SETSIZE 1024 #include <winsock2.h> #include <Ws2tcpip.h> + typedef SOCKET SocketHandle; typedef fd_set SelectSet; + #else + /* The unix socket definitions */ #include <sys/socket.h> @@ -35,6 +41,7 @@ typedef fd_set SelectSet; #ifdef __APPLE_CC__ #include <sys/select.h> #endif + typedef int SocketHandle; typedef fd_set SelectSet; #endif diff --git a/src/framework/Platform/CompilerDefs.h b/src/framework/Platform/CompilerDefs.h index 863d8bdc2ce..691acb2e6d7 100644 --- a/src/framework/Platform/CompilerDefs.h +++ b/src/framework/Platform/CompilerDefs.h @@ -17,12 +17,15 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_COMPILERDEFS_H #define TRINITY_COMPILERDEFS_H + #define PLATFORM_WINDOWS 0 #define PLATFORM_UNIX 1 #define PLATFORM_APPLE 2 #define PLATFORM_INTEL 3 + // must be first (win 64 also define WIN32) #if defined( _WIN64 ) # define PLATFORM PLATFORM_WINDOWS @@ -35,10 +38,12 @@ #else # define PLATFORM PLATFORM_UNIX #endif + #define COMPILER_MICROSOFT 0 #define COMPILER_GNU 1 #define COMPILER_BORLAND 2 #define COMPILER_INTEL 3 + #ifdef _MSC_VER # define COMPILER COMPILER_MICROSOFT #elif defined( __BORLANDC__ ) @@ -50,6 +55,7 @@ #else # pragma error "FATAL ERROR: Unknown compiler." #endif + #if COMPILER == COMPILER_MICROSOFT # pragma warning( disable : 4267 ) // conversion from 'size_t' to 'int', possible loss of data # pragma warning( disable : 4786 ) // identifier was truncated to '255' characters in the debug information diff --git a/src/framework/Platform/Define.h b/src/framework/Platform/Define.h index df4d7deaf7d..9e6a34e3869 100644 --- a/src/framework/Platform/Define.h +++ b/src/framework/Platform/Define.h @@ -17,14 +17,20 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_DEFINE_H #define TRINITY_DEFINE_H + #include <sys/types.h> + #include <ace/Basic_Types.h> #include <ace/ACE_export.h> + #include "Platform/CompilerDefs.h" + #define TRINITY_LITTLEENDIAN 0 #define TRINITY_BIGENDIAN 1 + #if !defined(TRINITY_ENDIAN) # if defined (ACE_BIG_ENDIAN) # define TRINITY_ENDIAN TRINITY_BIGENDIAN @@ -32,6 +38,7 @@ # define TRINITY_ENDIAN TRINITY_LITTLEENDIAN # endif //ACE_BYTE_ORDER #endif //TRINITY_ENDIAN + #if PLATFORM == PLATFORM_WINDOWS # define TRINITY_EXPORT __declspec(dllexport) # define TRINITY_LIBRARY_HANDLE HMODULE @@ -72,6 +79,7 @@ # endif //__APPLE_CC__ # define TRINITY_PATH_MAX PATH_MAX #endif //PLATFORM + #if PLATFORM == PLATFORM_WINDOWS # ifdef TRINITY_WIN32_DLL_IMPORT # define TRINITY_DLL_DECL __declspec(dllimport) @@ -85,6 +93,7 @@ #else //PLATFORM != PLATFORM_WINDOWS # define TRINITY_DLL_DECL #endif //PLATFORM + #if PLATFORM == PLATFORM_WINDOWS # define TRINITY_DLL_SPEC __declspec(dllexport) # ifndef DECLSPEC_NORETURN @@ -94,6 +103,7 @@ # define TRINITY_DLL_SPEC # define DECLSPEC_NORETURN #endif //PLATFORM + #if !defined(DEBUG) # define TRINITY_INLINE inline #else //DEBUG @@ -102,6 +112,7 @@ # endif //TRINITY_DEBUG # define TRINITY_INLINE #endif //!DEBUG + #if COMPILER == COMPILER_GNU # define ATTR_NORETURN __attribute__((noreturn)) # define ATTR_PRINTF(F,V) __attribute__ ((format (printf, F, V))) @@ -109,6 +120,7 @@ # define ATTR_NORETURN # define ATTR_PRINTF(F,V) #endif //COMPILER == COMPILER_GNU + typedef ACE_INT64 int64; typedef ACE_INT32 int32; typedef ACE_INT16 int16; @@ -117,15 +129,19 @@ typedef ACE_UINT64 uint64; typedef ACE_UINT32 uint32; typedef ACE_UINT16 uint16; typedef ACE_UINT8 uint8; + #if COMPILER != COMPILER_MICROSOFT typedef uint16 WORD; typedef uint32 DWORD; #endif //COMPILER + typedef uint64 OBJECT_HANDLE; + #define MaNGOS Trinity #define MANGOS_DLL_DECL TRINITY_DLL_DECL #define MANGOS_DLL_SPEC TRINITY_DLL_SPEC #define GetMangosString GetTrinityString + #if defined(MANGOS_DEBUG) || defined(TRINITY_DEBUG) # ifndef TRINITY_DEBUG # define TRINITY_DEBUG @@ -134,12 +150,15 @@ typedef uint64 OBJECT_HANDLE; # define MANGOS_DEBUG # endif #endif + #if !defined(DEBUG) && !defined(MANGOS_DEBUG) && !defined(TRINITY_DEBUG) #define MULTI_THREAD_MAP #endif + #ifdef MULTI_THREAD_MAP #define MAP_BASED_RAND_GEN #endif + #ifndef CLIENT_VER #define CLIENT_VER 313 #endif diff --git a/src/framework/Policies/CreationPolicy.h b/src/framework/Policies/CreationPolicy.h index 9bca121b632..91bec9eab37 100644 --- a/src/framework/Policies/CreationPolicy.h +++ b/src/framework/Policies/CreationPolicy.h @@ -17,10 +17,13 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_CREATIONPOLICY_H #define TRINITY_CREATIONPOLICY_H + #include <stdlib.h> #include "Platform/Define.h" + namespace Trinity { /** @@ -33,6 +36,7 @@ namespace Trinity static T* Create(void) { return (new T); } static void Destroy(T *obj) { delete obj; } }; + /** * LocalStaticCreation policy creates an object on the stack * the first time call Create. @@ -59,8 +63,10 @@ namespace Trinity static MaxAlign si_localStatic; return new(&si_localStatic) T; } + static void Destroy(T *obj) { obj->~T(); } }; + /** * CreateUsingMalloc by pass the memory manger. */ @@ -74,12 +80,14 @@ namespace Trinity if (!p) return 0; return new(p) T; } + static void Destroy(T* p) { p->~T(); ::free(p); } }; + /** * CreateOnCallBack creates the object base on the call back. */ @@ -91,6 +99,7 @@ namespace Trinity { return CALL_BACK::createCallBack(); } + static void Destroy(T *p) { CALL_BACK::destroyCallBack(p); diff --git a/src/framework/Policies/ObjectLifeTime.cpp b/src/framework/Policies/ObjectLifeTime.cpp index d86e96a8e87..852e382a0e9 100644 --- a/src/framework/Policies/ObjectLifeTime.cpp +++ b/src/framework/Policies/ObjectLifeTime.cpp @@ -17,14 +17,17 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include <cstdlib> #include "ObjectLifeTime.h" + namespace Trinity { extern "C" void external_wrapper(void *p) { std::atexit( (void (*)())p ); } + void TRINITY_DLL_SPEC at_exit( void (*func)() ) { external_wrapper((void*)func); diff --git a/src/framework/Policies/ObjectLifeTime.h b/src/framework/Policies/ObjectLifeTime.h index 51765d4d4b4..86303f889fb 100644 --- a/src/framework/Policies/ObjectLifeTime.h +++ b/src/framework/Policies/ObjectLifeTime.h @@ -17,14 +17,19 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_OBJECTLIFETIME_H #define TRINITY_OBJECTLIFETIME_H + #include <stdexcept> #include "Platform/Define.h" + typedef void (* Destroyer)(void); + namespace Trinity { void TRINITY_DLL_SPEC at_exit( void (*func)() ); + template <class T> class TRINITY_DLL_DECL ObjectLifeTime { @@ -33,8 +38,11 @@ namespace Trinity { at_exit( destroyer ); } + DECLSPEC_NORETURN static void OnDeadReference(void) ATTR_NORETURN; + }; + template <class T> void ObjectLifeTime<T>::OnDeadReference(void) // We don't handle Dead Reference for now { diff --git a/src/framework/Policies/Singleton.h b/src/framework/Policies/Singleton.h index d8d4fd4df20..66daaba5a9a 100644 --- a/src/framework/Policies/Singleton.h +++ b/src/framework/Policies/Singleton.h @@ -17,14 +17,18 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_SINGLETON_H #define TRINITY_SINGLETON_H + /** * @brief class Singleton */ + #include "CreationPolicy.h" #include "ThreadingModel.h" #include "ObjectLifeTime.h" + namespace Trinity { template @@ -38,14 +42,19 @@ namespace Trinity { public: static T& Instance(); + protected: Singleton() {}; + private: + // Prohibited actions...this does not prevent hijacking. Singleton(const Singleton &); Singleton& operator=(const Singleton &); + // Singleton Helpers static void DestroySingleton(); + // data structure typedef typename ThreadingModel::Lock Guard; static T *si_instance; diff --git a/src/framework/Policies/SingletonImp.h b/src/framework/Policies/SingletonImp.h index 44f2d184410..89a4738ae22 100644 --- a/src/framework/Policies/SingletonImp.h +++ b/src/framework/Policies/SingletonImp.h @@ -17,11 +17,15 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_SINGLETONIMPL_H #define TRINITY_SINGLETONIMPL_H + #include "Singleton.h" + // avoid the using namespace here cuz // its a .h file afterall + template < typename T, @@ -47,8 +51,10 @@ Trinity::Singleton<T, ThreadingModel, CreatePolicy, LifeTimePolicy >::Instance() LifeTimePolicy::ScheduleCall(&DestroySingleton); } } + return *si_instance; } + template < typename T, @@ -63,18 +69,22 @@ Trinity::Singleton<T, ThreadingModel, CreatePolicy, LifeTimePolicy>::DestroySing si_instance = NULL; si_destroyed = true; } + #define INSTANTIATE_SINGLETON_1(TYPE) \ template class TRINITY_DLL_DECL Trinity::Singleton<TYPE, Trinity::SingleThreaded<TYPE>, Trinity::OperatorNew<TYPE>, Trinity::ObjectLifeTime<TYPE> >; \ template<> TYPE* Trinity::Singleton<TYPE, Trinity::SingleThreaded<TYPE>, Trinity::OperatorNew<TYPE>, Trinity::ObjectLifeTime<TYPE> >::si_instance = 0; \ template<> bool Trinity::Singleton<TYPE, Trinity::SingleThreaded<TYPE>, Trinity::OperatorNew<TYPE>, Trinity::ObjectLifeTime<TYPE> >::si_destroyed = false + #define INSTANTIATE_SINGLETON_2(TYPE, THREADINGMODEL) \ template class TRINITY_DLL_DECL Trinity::Singleton<TYPE, THREADINGMODEL, Trinity::OperatorNew<TYPE>, Trinity::ObjectLifeTime<TYPE> >; \ template<> TYPE* Trinity::Singleton<TYPE, THREADINGMODEL, Trinity::OperatorNew<TYPE>, Trinity::ObjectLifeTime<TYPE> >::si_instance = 0; \ template<> bool Trinity::Singleton<TYPE, THREADINGMODEL, Trinity::OperatorNew<TYPE>, Trinity::ObjectLifeTime<TYPE> >::si_destroyed = false + #define INSTANTIATE_SINGLETON_3(TYPE, THREADINGMODEL, CREATIONPOLICY ) \ template class TRINITY_DLL_DECL Trinity::Singleton<TYPE, THREADINGMODEL, CREATIONPOLICY, Trinity::ObjectLifeTime<TYPE> >; \ template<> TYPE* Trinity::Singleton<TYPE, THREADINGMODEL, CREATIONPOLICY, Trinity::ObjectLifeTime<TYPE> >::si_instance = 0; \ template<> bool Trinity::Singleton<TYPE, THREADINGMODEL, CREATIONPOLICY, Trinity::ObjectLifeType<TYPE> >::si_destroyed = false + #define INSTANTIATE_SINGLETON_4(TYPE, THREADINGMODEL, CREATIONPOLICY, OBJECTLIFETIME) \ template class TRINITY_DLL_DECL Trinity::Singleton<TYPE, THREADINGMODEL, CREATIONPOLICY, OBJECTLIFETIME >; \ template<> TYPE* Trinity::Singleton<TYPE, THREADINGMODEL, CREATIONPOLICY, OBJECTLIFETIME >::si_instance = 0; \ diff --git a/src/framework/Policies/ThreadingModel.h b/src/framework/Policies/ThreadingModel.h index 3e0593789b5..a380fe78323 100644 --- a/src/framework/Policies/ThreadingModel.h +++ b/src/framework/Policies/ThreadingModel.h @@ -17,16 +17,21 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_THREADINGMODEL_H #define TRINITY_THREADINGMODEL_H + /** * @class ThreadingModel<T> * */ + #include "Platform/Define.h" + namespace Trinity { inline void Guard(void *) {} + template<typename MUTEX> class TRINITY_DLL_DECL GeneralLock { public: @@ -34,6 +39,7 @@ namespace Trinity { i_mutex.acquire(); } + ~GeneralLock() { i_mutex.release(); @@ -43,10 +49,12 @@ namespace Trinity GeneralLock& operator=(const GeneralLock &); MUTEX &i_mutex; }; + template <class T> class TRINITY_DLL_DECL SingleThreaded { public: + struct Lock // empty object { Lock() {} @@ -55,31 +63,40 @@ namespace Trinity { } }; + typedef T VolatileType; }; + // object level lockable template<class T, class MUTEX> class TRINITY_DLL_DECL ObjectLevelLockable { public: ObjectLevelLockable() : i_mtx() {} + friend class Lock; + class Lock { public: Lock(ObjectLevelLockable<T, MUTEX> &host) : i_lock(host.i_mtx) { } + private: GeneralLock<MUTEX> i_lock; }; + typedef volatile T VolatileType; + private: // prevent the compiler creating a copy construct ObjectLevelLockable(const ObjectLevelLockable<T, MUTEX> &); ObjectLevelLockable<T, MUTEX>& operator=(const ObjectLevelLockable<T, MUTEX> &); + MUTEX i_mtx; }; + template<class T, class MUTEX> class TRINITY_DLL_DECL ClassLevelLockable { @@ -87,7 +104,9 @@ namespace Trinity class Lock; friend class Lock; typedef volatile T VolatileType; + ClassLevelLockable() {} + class Lock { public: @@ -96,11 +115,15 @@ namespace Trinity Lock() { ClassLevelLockable<T, MUTEX>::si_mtx.acquire(); } ~Lock() { ClassLevelLockable<T, MUTEX>::si_mtx.release(); } }; + private: static MUTEX si_mtx; }; + } + template<class T, class MUTEX> MUTEX Trinity::ClassLevelLockable<T, MUTEX>::si_mtx; + #define INSTANTIATE_CLASS_MUTEX(CTYPE,MUTEX) \ template class TRINITY_DLL_DECL Trinity::ClassLevelLockable<CTYPE, MUTEX > #endif diff --git a/src/framework/Utilities/ByteConverter.h b/src/framework/Utilities/ByteConverter.h index 38910abfe4d..d9282c1787d 100644 --- a/src/framework/Utilities/ByteConverter.h +++ b/src/framework/Utilities/ByteConverter.h @@ -17,13 +17,17 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_BYTECONVERTER_H #define TRINITY_BYTECONVERTER_H + /** ByteConverter reverse your byte order. This is use for cross platform where they have different endians. */ + #include<Platform/Define.h> #include<algorithm> + namespace ByteConverter { template<size_t T> @@ -32,13 +36,16 @@ namespace ByteConverter std::swap(*val, *(val + T - 1)); convert<T - 2>(val + 1); } + template<> inline void convert<0>(char *) {} template<> inline void convert<1>(char *) {} // ignore central byte + template<typename T> inline void apply(T *val) { convert<sizeof(T)>((char *)(val)); } } + #if TRINITY_ENDIAN == TRINITY_BIGENDIAN template<typename T> inline void EndianConvert(T& val) { ByteConverter::apply<T>(&val); } template<typename T> inline void EndianConvertReverse(T&) { } @@ -46,11 +53,14 @@ template<typename T> inline void EndianConvertReverse(T&) { } template<typename T> inline void EndianConvert(T&) { } template<typename T> inline void EndianConvertReverse(T& val) { ByteConverter::apply<T>(&val); } #endif + template<typename T> void EndianConvert(T*); // will generate link error template<typename T> void EndianConvertReverse(T*); // will generate link error + inline void EndianConvert(uint8&) { } inline void EndianConvert( int8&) { } inline void EndianConvertReverse(uint8&) { } inline void EndianConvertReverse( int8&) { } + #endif diff --git a/src/framework/Utilities/Callback.h b/src/framework/Utilities/Callback.h index 959a493944f..28c0931e6e7 100644 --- a/src/framework/Utilities/Callback.h +++ b/src/framework/Utilities/Callback.h @@ -17,9 +17,12 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_CALLBACK_H #define TRINITY_CALLBACK_H + /// ------------ BASE CLASSES ------------ + namespace Trinity { template < class Class, typename ParamType1 = void, typename ParamType2 = void, typename ParamType3 = void, typename ParamType4 = void > @@ -40,6 +43,7 @@ namespace Trinity _Callback(_Callback < Class, ParamType1, ParamType2, ParamType3, ParamType4> const& cb) : m_object(cb.object), m_method(cb.m_method), m_param1(cb.m_param1), m_param2(cb.m_param2), m_param3(cb.m_param3), m_param4(cb.m_param4) {} }; + template < class Class, typename ParamType1, typename ParamType2, typename ParamType3 > class _Callback < Class, ParamType1, ParamType2, ParamType3 > { @@ -57,6 +61,7 @@ namespace Trinity _Callback(_Callback < Class, ParamType1, ParamType2, ParamType3 > const& cb) : m_object(cb.object), m_method(cb.m_method), m_param1(cb.m_param1), m_param2(cb.m_param2), m_param3(cb.m_param3) {} }; + template < class Class, typename ParamType1, typename ParamType2 > class _Callback < Class, ParamType1, ParamType2 > { @@ -73,6 +78,7 @@ namespace Trinity _Callback(_Callback < Class, ParamType1, ParamType2 > const& cb) : m_object(cb.m_object), m_method(cb.m_method), m_param1(cb.m_param1), m_param2(cb.m_param2) {} }; + template < class Class, typename ParamType1 > class _Callback < Class, ParamType1 > { @@ -88,6 +94,7 @@ namespace Trinity _Callback(_Callback < Class, ParamType1 > const& cb) : m_object(cb.m_object), m_method(cb.m_method), m_param1(cb.m_param1) {} }; + template < class Class > class _Callback < Class > { @@ -102,7 +109,9 @@ namespace Trinity _Callback(_Callback < Class > const& cb) : m_object(cb.m_object), m_method(cb.m_method) {} }; + /// ---- Statics ---- + template < typename ParamType1 = void, typename ParamType2 = void, typename ParamType3 = void, typename ParamType4 = void > class _SCallback { @@ -120,6 +129,7 @@ namespace Trinity _SCallback(_SCallback < ParamType1, ParamType2, ParamType3, ParamType4> const& cb) : m_method(cb.m_method), m_param1(cb.m_param1), m_param2(cb.m_param2), m_param3(cb.m_param3), m_param4(cb.m_param4) {} }; + template < typename ParamType1, typename ParamType2, typename ParamType3 > class _SCallback < ParamType1, ParamType2, ParamType3 > { @@ -136,6 +146,7 @@ namespace Trinity _SCallback(_SCallback < ParamType1, ParamType2, ParamType3 > const& cb) : m_method(cb.m_method), m_param1(cb.m_param1), m_param2(cb.m_param2), m_param3(cb.m_param3) {} }; + template < typename ParamType1, typename ParamType2 > class _SCallback < ParamType1, ParamType2 > { @@ -151,6 +162,7 @@ namespace Trinity _SCallback(_SCallback < ParamType1, ParamType2 > const& cb) : m_method(cb.m_method), m_param1(cb.m_param1), m_param2(cb.m_param2) {} }; + template < typename ParamType1 > class _SCallback < ParamType1 > { @@ -165,6 +177,7 @@ namespace Trinity _SCallback(_SCallback < ParamType1 > const& cb) : m_method(cb.m_method), m_param1(cb.m_param1) {} }; + template < > class _SCallback < > { @@ -179,7 +192,9 @@ namespace Trinity : m_method(cb.m_method) {} }; } + /// --------- GENERIC CALLBACKS ---------- + namespace Trinity { class ICallback @@ -188,6 +203,7 @@ namespace Trinity virtual void Execute() = 0; virtual ~ICallback() {} }; + template < class CB > class _ICallback : public CB, public ICallback { @@ -195,6 +211,7 @@ namespace Trinity _ICallback(CB const& cb) : CB(cb) {} void Execute() { CB::_Execute(); } }; + template < class Class, typename ParamType1 = void, typename ParamType2 = void, typename ParamType3 = void, typename ParamType4 = void > class Callback : public _ICallback< _Callback < Class, ParamType1, ParamType2, ParamType3, ParamType4 > > @@ -205,6 +222,7 @@ namespace Trinity Callback(Class *object, typename C4::Method method, ParamType1 param1, ParamType2 param2, ParamType3 param3, ParamType4 param4) : _ICallback< C4 >(C4(object, method, param1, param2, param3, param4)) {} }; + template < class Class, typename ParamType1, typename ParamType2, typename ParamType3 > class Callback < Class, ParamType1, ParamType2, ParamType3 > : public _ICallback< _Callback < Class, ParamType1, ParamType2, ParamType3 > > @@ -215,6 +233,7 @@ namespace Trinity Callback(Class *object, typename C3::Method method, ParamType1 param1, ParamType2 param2, ParamType3 param3) : _ICallback< C3 >(C3(object, method, param1, param2, param3)) {} }; + template < class Class, typename ParamType1, typename ParamType2 > class Callback < Class, ParamType1, ParamType2 > : public _ICallback< _Callback < Class, ParamType1, ParamType2 > > @@ -225,6 +244,7 @@ namespace Trinity Callback(Class *object, typename C2::Method method, ParamType1 param1, ParamType2 param2) : _ICallback< C2 >(C2(object, method, param1, param2)) {} }; + template < class Class, typename ParamType1 > class Callback < Class, ParamType1 > : public _ICallback< _Callback < Class, ParamType1 > > @@ -235,6 +255,7 @@ namespace Trinity Callback(Class *object, typename C1::Method method, ParamType1 param1) : _ICallback< C1 >(C1(object, method, param1)) {} }; + template < class Class > class Callback < Class > : public _ICallback< _Callback < Class > > { @@ -245,8 +266,11 @@ namespace Trinity : _ICallback< C0 >(C0(object, method)) {} }; } + /// ---------- QUERY CALLBACKS ----------- + class QueryResult; + namespace Trinity { class IQueryCallback @@ -257,6 +281,7 @@ namespace Trinity virtual void SetResult(QueryResult* result) = 0; virtual QueryResult* GetResult() = 0; }; + template < class CB > class _IQueryCallback : public CB, public IQueryCallback { @@ -266,6 +291,7 @@ namespace Trinity void SetResult(QueryResult* result) { CB::m_param1 = result; } QueryResult* GetResult() { return CB::m_param1; } }; + template < class Class, typename ParamType1 = void, typename ParamType2 = void, typename ParamType3 = void > class QueryCallback : public _IQueryCallback< _Callback < Class, QueryResult*, ParamType1, ParamType2, ParamType3 > > @@ -276,6 +302,7 @@ namespace Trinity QueryCallback(Class *object, typename QC3::Method method, QueryResult* result, ParamType1 param1, ParamType2 param2, ParamType3 param3) : _IQueryCallback< QC3 >(QC3(object, method, result, param1, param2, param3)) {} }; + template < class Class, typename ParamType1, typename ParamType2 > class QueryCallback < Class, ParamType1, ParamType2 > : public _IQueryCallback< _Callback < Class, QueryResult*, ParamType1, ParamType2 > > @@ -286,6 +313,7 @@ namespace Trinity QueryCallback(Class *object, typename QC2::Method method, QueryResult* result, ParamType1 param1, ParamType2 param2) : _IQueryCallback< QC2 >(QC2(object, method, result, param1, param2)) {} }; + template < class Class, typename ParamType1 > class QueryCallback < Class, ParamType1 > : public _IQueryCallback< _Callback < Class, QueryResult*, ParamType1 > > @@ -296,6 +324,7 @@ namespace Trinity QueryCallback(Class *object, typename QC1::Method method, QueryResult* result, ParamType1 param1) : _IQueryCallback< QC1 >(QC1(object, method, result, param1)) {} }; + template < class Class > class QueryCallback < Class > : public _IQueryCallback< _Callback < Class, QueryResult* > > { @@ -305,7 +334,9 @@ namespace Trinity QueryCallback(Class *object, typename QC0::Method method, QueryResult* result) : _IQueryCallback< QC0 >(QC0(object, method, result)) {} }; + /// ---- Statics ---- + template < typename ParamType1 = void, typename ParamType2 = void, typename ParamType3 = void > class SQueryCallback : public _IQueryCallback< _SCallback < QueryResult*, ParamType1, ParamType2, ParamType3 > > @@ -316,6 +347,7 @@ namespace Trinity SQueryCallback(typename QC3::Method method, QueryResult* result, ParamType1 param1, ParamType2 param2, ParamType3 param3) : _IQueryCallback< QC3 >(QC3(method, result, param1, param2, param3)) {} }; + template < typename ParamType1, typename ParamType2 > class SQueryCallback < ParamType1, ParamType2 > : public _IQueryCallback< _SCallback < QueryResult*, ParamType1, ParamType2 > > @@ -326,6 +358,7 @@ namespace Trinity SQueryCallback(typename QC2::Method method, QueryResult* result, ParamType1 param1, ParamType2 param2) : _IQueryCallback< QC2 >(QC2(method, result, param1, param2)) {} }; + template < typename ParamType1 > class SQueryCallback < ParamType1 > : public _IQueryCallback< _SCallback < QueryResult*, ParamType1 > > @@ -336,6 +369,7 @@ namespace Trinity SQueryCallback(typename QC1::Method method, QueryResult* result, ParamType1 param1) : _IQueryCallback< QC1 >(QC1(method, result, param1)) {} }; + template < > class SQueryCallback < > : public _IQueryCallback< _SCallback < QueryResult* > > { @@ -346,5 +380,6 @@ namespace Trinity : _IQueryCallback< QC0 >(QC0(method, result)) {} }; } + #endif diff --git a/src/framework/Utilities/CountedReference/Reference.h b/src/framework/Utilities/CountedReference/Reference.h index 49156178258..1e1083e1a66 100644 --- a/src/framework/Utilities/CountedReference/Reference.h +++ b/src/framework/Utilities/CountedReference/Reference.h @@ -17,8 +17,10 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_REFERENCE_H #define TRINITY_REFERENCE_H + /** * Referencer<T> * Referencer is an object that holds a reference holder that hold a reference @@ -29,10 +31,12 @@ * reference around. Objects can be reference counted in both single threaded * model and multi-threaded model */ + #include <stdexcept> #include "Platform/Define.h" #include "Policies/ThreadingModel.h" #include "ReferenceHolder.h" + template < typename T, @@ -43,39 +47,52 @@ class TRINITY_DLL_DECL Referencer typedef typename THREADING_MODEL::Lock Lock; typedef ReferenceHolder<T, THREADING_MODEL> ReferenceeHolder; public: + /// Constructs a referencer. Referencer(T *ref = NULL); + /// Copy constructor Referencer(const Referencer &obj) : i_holder(NULL) { *this = obj; } + /// Destructor ~Referencer(); + /// Referencee accessor T* referencee(void) { return (i_holder == NULL ? NULL : i_holder->i_referencee); } const T* referencee(void) const { return (i_holder == NULL ? NULL : i_holder->i_referencee); } + //T& referencee(void){ return _referencee(); } //const T& referencee(void) const { return const_cast<Referencer *>(this)->_referencee(); } operator T&(void) { return _referencee(); } operator const T&(void) const { return *const_cast<Referencer *>(this)->_referencee(); } + /// cast operators T* operator*() { return (i_holder == NULL ? NULL : i_holder->i_referencee); } T const * operator*() const { return (i_holder == NULL ? NULL : i_holder->i_referencee); } + /// overload operators T* operator->() { return (i_holder == NULL ? NULL : i_holder->i_referencee); } const T * operator->() const { return (i_holder == NULL ? NULL : i_holder->i_referencee); } + /// operator = Referencer& operator=(const Referencer &obj); Referencer& operator=(T *); + /// returns true if i_referencee is null bool isNull(void) const { return i_holder == NULL; } + private: + T& _referencee(void) { if( i_holder == NULL ) throw std::runtime_error("Invalid access to null pointer"); return *i_holder->i_referencee; } + void deReference(ReferenceeHolder *); void addReference(ReferenceeHolder *); + // private data ReferenceeHolder *i_holder; }; diff --git a/src/framework/Utilities/CountedReference/ReferenceHolder.h b/src/framework/Utilities/CountedReference/ReferenceHolder.h index 80576a8700d..4cfb7d16ded 100644 --- a/src/framework/Utilities/CountedReference/ReferenceHolder.h +++ b/src/framework/Utilities/CountedReference/ReferenceHolder.h @@ -17,12 +17,15 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_REFERENCEHOLDER_H #define TRINITY_REFERENCEHOLDER_H + /** ReferenceHolder holds the actualy referenced obejct as well the refence count. The ReferenecHolder implements as a policy base object and will decided by the Reference class to be consnsitent. */ + template < typename T, diff --git a/src/framework/Utilities/CountedReference/ReferenceImpl.h b/src/framework/Utilities/CountedReference/ReferenceImpl.h index 22c31021bd8..c3116a21cf4 100644 --- a/src/framework/Utilities/CountedReference/ReferenceImpl.h +++ b/src/framework/Utilities/CountedReference/ReferenceImpl.h @@ -17,9 +17,12 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_REFERENCEIMPL_H #define TRINITY_REFERENCEIMPL_H + #include "Reference.h" + template < typename T, @@ -34,6 +37,7 @@ Referencer<T, THREADING_MODEL>::Referencer(T *ref) ++i_holder->i_referenceCount; } } + template < typename T, @@ -45,6 +49,7 @@ Referencer<T, THREADING_MODEL>::~Referencer() deReference(i_holder); i_holder = NULL; } + template < typename T, @@ -60,6 +65,7 @@ Referencer<T, THREADING_MODEL>::operator=(const Referencer<T, THREADING_MODEL> & i_holder = obj.i_holder; return *this; } + template < typename T, @@ -76,8 +82,10 @@ Referencer<T, THREADING_MODEL>::operator=(T *ref) i_holder = new ReferenceeHolder(ref); ++i_holder->i_referenceCount; } + return *this; } + template < typename T, @@ -88,21 +96,25 @@ Referencer<T, THREADING_MODEL>::deReference(ReferenceHolder<T, THREADING_MODEL> { assert( holder != NULL && holder->i_referenceCount > 0); bool delete_object = false; + { // The guard is within the scope due to the guard // must release earlier than expected. Lock guard(*holder); Guard(&guard); + --holder->i_referenceCount; if( holder->i_referenceCount == 0 ) delete_object = true; } + if( delete_object ) { delete holder->i_referencee; delete holder; } } + template < typename T, @@ -114,6 +126,7 @@ Referencer<T, THREADING_MODEL>::addReference(ReferenceHolder<T, THREADING_MODEL> assert( i_holder != NULL ); Lock guard(*holder); Guard(&guard); + ++holder->i_referenceCount; } #endif diff --git a/src/framework/Utilities/EventProcessor.cpp b/src/framework/Utilities/EventProcessor.cpp index 75cc5776602..d3b8bd20d67 100644 --- a/src/framework/Utilities/EventProcessor.cpp +++ b/src/framework/Utilities/EventProcessor.cpp @@ -17,20 +17,25 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "EventProcessor.h" + EventProcessor::EventProcessor() { m_time = 0; m_aborting = false; } + EventProcessor::~EventProcessor() { KillAllEvents(true); } + void EventProcessor::Update(uint32 p_time) { // update time m_time += p_time; + // main event loop EventList::iterator i; while (((i = m_events.begin()) != m_events.end()) && i->first <= m_time) @@ -38,6 +43,7 @@ void EventProcessor::Update(uint32 p_time) // get and remove event from queue BasicEvent* Event = i->second; m_events.erase(i); + if (!Event->to_Abort) { if (Event->Execute(m_time, p_time)) @@ -53,34 +59,41 @@ void EventProcessor::Update(uint32 p_time) } } } + void EventProcessor::KillAllEvents(bool force) { // prevent event insertions m_aborting = true; + // first, abort all existing events - for (EventList::iterator i = m_events.begin(); i != m_events.end();) + for (EventList::iterator i = m_events.begin(); i != m_events.end(); ) { EventList::iterator i_old = i; ++i; + i_old->second->to_Abort = true; i_old->second->Abort(m_time); if(force || i_old->second->IsDeletable()) { delete i_old->second; + if(!force) // need per-element cleanup m_events.erase (i_old); } } + // fast clear event list (in force case) if(force) m_events.clear(); } + void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime) { if (set_addtime) Event->m_addTime = m_time; Event->m_execTime = e_time; m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event)); } + uint64 EventProcessor::CalculateTime(uint64 t_offset) { return(m_time + t_offset); diff --git a/src/framework/Utilities/EventProcessor.h b/src/framework/Utilities/EventProcessor.h index ef33fb1ce9a..d0a98c80e30 100644 --- a/src/framework/Utilities/EventProcessor.h +++ b/src/framework/Utilities/EventProcessor.h @@ -17,11 +17,16 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef __EVENTPROCESSOR_H #define __EVENTPROCESSOR_H + #include "Platform/Define.h" + #include<map> + // Note. All times are in milliseconds here. + class BasicEvent { public: @@ -29,24 +34,32 @@ class BasicEvent virtual ~BasicEvent() // override destructor to perform some actions on event removal { }; + // this method executes when the event is triggered // return false if event does not want to be deleted // e_time is execution time, p_time is update interval virtual bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) { return true; } + virtual bool IsDeletable() const { return true; } // this event can be safely deleted + virtual void Abort(uint64 /*e_time*/) {} // this method executes when the event is aborted + bool to_Abort; // set by externals when the event is aborted, aborted events don't execute // and get Abort call when deleted + // these can be used for time offset control uint64 m_addTime; // time when the event was added to queue, filled by event handler uint64 m_execTime; // planned time of next execution, filled by event handler }; + typedef std::multimap<uint64, BasicEvent*> EventList; + class EventProcessor { public: EventProcessor(); ~EventProcessor(); + void Update(uint32 p_time); void KillAllEvents(bool force); void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true); diff --git a/src/framework/Utilities/LinkedList.h b/src/framework/Utilities/LinkedList.h index 0d10d6a0121..12fa878d07f 100644 --- a/src/framework/Utilities/LinkedList.h +++ b/src/framework/Utilities/LinkedList.h @@ -17,31 +17,40 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef _LINKEDLIST #define _LINKEDLIST + #include "Common.h" + //============================================ class LinkedListHead; + class LinkedListElement { private: friend class LinkedListHead; + LinkedListElement* iNext; LinkedListElement* iPrev; public: LinkedListElement() { iNext = NULL; iPrev = NULL; } ~LinkedListElement() { delink(); } + bool hasNext() const { return(iNext->iNext != NULL); } bool hasPrev() const { return(iPrev->iPrev != NULL); } bool isInList() const { return(iNext != NULL && iPrev != NULL); } + LinkedListElement * next() { return hasNext() ? iNext : NULL; } LinkedListElement const* next() const { return hasNext() ? iNext : NULL; } LinkedListElement * prev() { return hasPrev() ? iPrev : NULL; } LinkedListElement const* prev() const { return hasPrev() ? iPrev : NULL; } + LinkedListElement * nocheck_next() { return iNext; } LinkedListElement const* nocheck_next() const { return iNext; } LinkedListElement * nocheck_prev() { return iPrev; } LinkedListElement const* nocheck_prev() const { return iPrev; } + void delink() { if(isInList()) @@ -49,6 +58,7 @@ class LinkedListElement iNext->iPrev = iPrev; iPrev->iNext = iNext; iNext = NULL; iPrev = NULL; } } + void insertBefore(LinkedListElement* pElem) { pElem->iNext = this; @@ -56,6 +66,7 @@ class LinkedListElement iPrev->iNext = pElem; iPrev = pElem; } + void insertAfter(LinkedListElement* pElem) { pElem->iPrev = this; @@ -64,7 +75,9 @@ class LinkedListElement iNext = pElem; } }; + //============================================ + class LinkedListHead { private: @@ -75,23 +88,30 @@ class LinkedListHead LinkedListHead() { // create empty list + iFirst.iNext = &iLast; iLast.iPrev = &iFirst; iSize = 0; } + bool isEmpty() const { return(!iFirst.iNext->isInList()); } + LinkedListElement * getFirst() { return(isEmpty() ? NULL : iFirst.iNext); } LinkedListElement const* getFirst() const { return(isEmpty() ? NULL : iFirst.iNext); } + LinkedListElement * getLast() { return(isEmpty() ? NULL : iLast.iPrev); } LinkedListElement const* getLast() const { return(isEmpty() ? NULL : iLast.iPrev); } + void insertFirst(LinkedListElement* pElem) { iFirst.insertAfter(pElem); } + void insertLast(LinkedListElement* pElem) { iLast.insertBefore(pElem); } + uint32 getSize() const { if(!iSize) @@ -108,8 +128,10 @@ class LinkedListHead else return iSize; } + void incSize() { ++iSize; } void decSize() { --iSize; } + template<class _Ty> class Iterator { @@ -126,68 +148,83 @@ class LinkedListHead Iterator() : _Ptr(0) { // construct with null node pointer } + Iterator(pointer _Pnode) : _Ptr(_Pnode) { // construct with node pointer _Pnode } + Iterator& operator=(Iterator const &_Right) { return (*this) = _Right._Ptr; } + Iterator& operator=(const_pointer const &_Right) { _Ptr = (pointer)_Right; return (*this); } + reference operator*() { // return designated value return *_Ptr; } + pointer operator->() { // return pointer to class object return _Ptr; } + Iterator& operator++() { // preincrement _Ptr = _Ptr->next(); return (*this); } + Iterator operator++(int) { // postincrement iterator _Tmp = *this; ++*this; return (_Tmp); } + Iterator& operator--() { // predecrement _Ptr = _Ptr->prev(); return (*this); } + Iterator operator--(int) { // postdecrement iterator _Tmp = *this; --*this; return (_Tmp); } + bool operator==(Iterator const &_Right) const { // test for iterator equality return (_Ptr == _Right._Ptr); } + bool operator!=(Iterator const &_Right) const { // test for iterator inequality return (!(*this == _Right)); } + bool operator==(pointer const &_Right) const { // test for pointer equality return (_Ptr != _Right); } + bool operator!=(pointer const &_Right) const { // test for pointer equality return (!(*this == _Right)); } + bool operator==(const_reference _Right) const { // test for reference equality return (_Ptr == &_Right); } + bool operator!=(const_reference _Right) const { // test for reference equality return (_Ptr != &_Right); @@ -197,11 +234,14 @@ class LinkedListHead { // return node pointer return (_Ptr); } + protected: pointer _Ptr; // pointer to node }; + typedef Iterator<LinkedListElement> iterator; }; + //============================================ #endif diff --git a/src/framework/Utilities/LinkedReference/RefManager.h b/src/framework/Utilities/LinkedReference/RefManager.h index 819e7775bf6..ed580f49ec2 100644 --- a/src/framework/Utilities/LinkedReference/RefManager.h +++ b/src/framework/Utilities/LinkedReference/RefManager.h @@ -17,25 +17,31 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef _REFMANAGER_H #define _REFMANAGER_H //===================================================== + #include "Utilities/LinkedList.h" #include "Utilities/LinkedReference/Reference.h" + template <class TO, class FROM> class RefManager : public LinkedListHead { public: typedef LinkedListHead::Iterator< Reference<TO, FROM> > iterator; RefManager() { } virtual ~RefManager() { clearReferences(); } + Reference<TO, FROM>* getFirst() { return ((Reference<TO, FROM>*) LinkedListHead::getFirst()); } Reference<TO, FROM> const* getFirst() const { return ((Reference<TO, FROM> const*) LinkedListHead::getFirst()); } Reference<TO, FROM>* getLast() { return ((Reference<TO, FROM>*) LinkedListHead::getLast()); } Reference<TO, FROM> const* getLast() const { return ((Reference<TO, FROM> const*) LinkedListHead::getLast()); } + iterator begin() { return iterator(getFirst()); } iterator end() { return iterator(NULL); } iterator rbegin() { return iterator(getLast()); } iterator rend() { return iterator(NULL); } + void clearReferences() { LinkedListElement* ref; @@ -46,6 +52,7 @@ template <class TO, class FROM> class RefManager : public LinkedListHead } } }; + //===================================================== #endif diff --git a/src/framework/Utilities/LinkedReference/Reference.h b/src/framework/Utilities/LinkedReference/Reference.h index 7ac5bd4ef3d..c77d3a2cbdb 100644 --- a/src/framework/Utilities/LinkedReference/Reference.h +++ b/src/framework/Utilities/LinkedReference/Reference.h @@ -17,10 +17,14 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef _REFERENCE_H #define _REFERENCE_H + #include "Utilities/LinkedList.h" + //===================================================== + template <class TO, class FROM> class Reference : public LinkedListElement { private: @@ -29,13 +33,16 @@ template <class TO, class FROM> class Reference : public LinkedListElement protected: // Tell our refTo (target) object that we have a link virtual void targetObjectBuildLink() = 0; + // Tell our refTo (taget) object, that the link is cut virtual void targetObjectDestroyLink() = 0; + // Tell our refFrom (source) object, that the link is cut (Target destroyed) virtual void sourceObjectDestroyLink() = 0; public: Reference() { iRefTo = NULL; iRefFrom = NULL; } virtual ~Reference() {} + // Create new link void link(TO* toObj, FROM* fromObj) { @@ -49,31 +56,39 @@ template <class TO, class FROM> class Reference : public LinkedListElement targetObjectBuildLink(); } } + // We don't need the reference anymore. Call comes from the refFrom object // Tell our refTo object, that the link is cut void unlink() { targetObjectDestroyLink(); delink(); iRefTo = NULL; iRefFrom = NULL; } + // Link is invalid due to destruction of referenced target object. Call comes from the refTo object // Tell our refFrom object, that the link is cut void invalidate() // the iRefFrom MUST remain!! { sourceObjectDestroyLink(); delink(); iRefTo = NULL; } + bool isValid() const // Only check the iRefTo { return iRefTo != NULL; } + Reference<TO,FROM> * next() { return((Reference<TO,FROM> *) LinkedListElement::next()); } Reference<TO,FROM> const * next() const { return((Reference<TO,FROM> const *) LinkedListElement::next()); } Reference<TO,FROM> * prev() { return((Reference<TO,FROM> *) LinkedListElement::prev()); } Reference<TO,FROM> const * prev() const { return((Reference<TO,FROM> const *) LinkedListElement::prev()); } + Reference<TO,FROM> * nocheck_next() { return((Reference<TO,FROM> *) LinkedListElement::nocheck_next()); } Reference<TO,FROM> const * nocheck_next() const { return((Reference<TO,FROM> const *) LinkedListElement::nocheck_next()); } Reference<TO,FROM> * nocheck_prev() { return((Reference<TO,FROM> *) LinkedListElement::nocheck_prev()); } Reference<TO,FROM> const * nocheck_prev() const { return((Reference<TO,FROM> const *) LinkedListElement::nocheck_prev()); } + TO* operator ->() const { return iRefTo; } TO* getTarget() const { return iRefTo; } + FROM* getSource() const { return iRefFrom; } }; + //===================================================== #endif diff --git a/src/framework/Utilities/TypeList.h b/src/framework/Utilities/TypeList.h index e1f888e1afe..07b1ebad3e6 100644 --- a/src/framework/Utilities/TypeList.h +++ b/src/framework/Utilities/TypeList.h @@ -17,20 +17,25 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_TYPELIST_H #define TRINITY_TYPELIST_H + /* @struct TypeList TypeList is the most simple but yet the most powerfull class of all. It holds at compile time the different type of objects in a linked list. */ + class TypeNull; + template<typename HEAD, typename TAIL> struct TypeList { typedef HEAD Head; typedef TAIL Tail; }; + // enough for now.. can be expand at any point in time as needed #define TYPELIST_1(T1) TypeList<T1,TypeNull> #define TYPELIST_2(T1, T2) TypeList<T1, TYPELIST_1(T2) > diff --git a/src/framework/Utilities/UnorderedMap.h b/src/framework/Utilities/UnorderedMap.h index a93300b197e..dd539cc0bda 100644 --- a/src/framework/Utilities/UnorderedMap.h +++ b/src/framework/Utilities/UnorderedMap.h @@ -17,10 +17,13 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef TRINITY_UNORDERED_MAP_H #define TRINITY_UNORDERED_MAP_H + #include "Platform/CompilerDefs.h" #include "Platform/Define.h" + #if COMPILER == COMPILER_INTEL #include <ext/hash_map> #elif COMPILER == COMPILER_GNU && (__GNUC__ > 4 || __GNUC__ == 4 && __GNUC_MINOR__ >= 3) @@ -32,6 +35,7 @@ #else #include <hash_map> #endif + #ifdef _STLPORT_VERSION #define UNORDERED_MAP std::hash_map using std::hash_map; @@ -47,6 +51,7 @@ using std::hash_map; #define UNORDERED_MAP std::tr1::unordered_map #elif COMPILER == COMPILER_GNU && __GNUC__ >= 3 #define UNORDERED_MAP __gnu_cxx::hash_map + namespace __gnu_cxx { template<> struct hash<unsigned long long> @@ -57,7 +62,9 @@ namespace __gnu_cxx { size_t operator()(T * const &__x) const { return (size_t)__x; } }; + }; + #else #define UNORDERED_MAP std::hash_map using std::hash_map; |
