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Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r--src/game/AchievementMgr.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 3eb76d6f45f..35e834242af 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -720,12 +720,12 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
bool notfit = false;
- for(int i = 0; i < MAX_ARENA_SLOT; ++i)
+ for(int j = 0; j < MAX_ARENA_SLOT; ++j)
{
- if(achievIdByArenaSlot[i] == achievement->ID)
+ if(achievIdByArenaSlot[j] == achievement->ID)
{
BattleGround* bg = GetPlayer()->GetBattleGround();
- if(!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != i)
+ if(!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
notfit = true;
break;
@@ -749,26 +749,26 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// search case
bool found = false;
- for(int i = 0; achievIdForDangeon[i][0]; ++i)
+ for(int j = 0; achievIdForDangeon[j][0]; ++j)
{
- if(achievIdForDangeon[i][0] == achievement->ID)
+ if(achievIdForDangeon[j][0] == achievement->ID)
{
if(map->IsRaid())
{
// if raid accepted (ignore difficulty)
- if(!achievIdForDangeon[i][2])
+ if(!achievIdForDangeon[j][2])
break; // for
}
else if(GetPlayer()->GetDifficulty()==DIFFICULTY_NORMAL)
{
// dungeon in normal mode accepted
- if(!achievIdForDangeon[i][1])
+ if(!achievIdForDangeon[j][1])
break; // for
}
else
{
// dungeon in heroic mode accepted
- if(!achievIdForDangeon[i][3])
+ if(!achievIdForDangeon[j][3])
break; // for
}
@@ -890,9 +890,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
bool matchFound = false;
- for (int i = 0; i < 3; ++i)
+ for (int j = 0; j < 3; ++j)
{
- int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID[i]);
+ int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID[j]);
if(exploreFlag < 0)
break;
@@ -1392,7 +1392,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
{
progress = &iter->second;
- uint32 newValue;
+ uint32 newValue = 0;
switch(ptype)
{
case PROGRESS_SET: