diff options
Diffstat (limited to 'src/game/AchievementMgr.cpp')
| -rw-r--r-- | src/game/AchievementMgr.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index dad2a5eb488..c2eb744d3f1 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -589,6 +589,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: @@ -1063,7 +1065,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if(miscvalue1 != achievementCriteria->equip_item.itemID) continue; - SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + SetCriteriaProgress(achievementCriteria, 1); break; case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: // miscvalue1 = go entry @@ -1202,8 +1204,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: - case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_TOTAL: break; // Not implemented yet :( } @@ -1360,6 +1360,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR: @@ -1536,7 +1538,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) return; // titles - if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1]) + if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE ? 0 : 1]) { if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) GetPlayer()->SetTitle(titleEntry); |
