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Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r--src/game/AchievementMgr.cpp60
1 files changed, 28 insertions, 32 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index c9b98c3ddef..a2c76ffb4c6 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -39,7 +39,6 @@
#include "BattleGround.h"
#include "BattleGroundAB.h"
-
INSTANTIATE_SINGLETON_1(AchievementGlobalMgr);
namespace MaNGOS
@@ -72,7 +71,6 @@ namespace MaNGOS
};
} // namespace MaNGOS
-
bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
{
if(dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
@@ -320,7 +318,7 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
{
- for(Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
+ for (Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
if(!itr->Meets(source,target,miscvalue))
return false;
@@ -338,14 +336,14 @@ AchievementMgr::~AchievementMgr()
void AchievementMgr::Reset()
{
- for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
data << uint32(iter->first);
m_player->SendDirectMessage(&data);
}
- for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
WorldPacket data(SMSG_CRITERIA_DELETED,4);
data << uint32(iter->first);
@@ -369,7 +367,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
return;
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
- for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
+ for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
@@ -415,7 +413,7 @@ void AchievementMgr::SaveToDB()
bool need_execute = false;
std::ostringstream ssdel;
std::ostringstream ssins;
- for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
if(!iter->second.changed)
continue;
@@ -459,7 +457,7 @@ void AchievementMgr::SaveToDB()
bool need_execute_ins = false;
std::ostringstream ssdel;
std::ostringstream ssins;
- for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
if(!iter->second.changed)
continue;
@@ -640,7 +638,7 @@ void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progr
void AchievementMgr::CheckAllAchievementCriteria()
{
// suppress sending packets
- for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
+ for (uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
UpdateAchievementCriteria(AchievementCriteriaTypes(i));
}
@@ -668,7 +666,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
return;
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
- for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
+ for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
@@ -820,7 +818,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
{
uint32 counter =0;
- for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
if(itr->second.m_rewarded)
counter++;
SetCriteriaProgress(achievementCriteria, counter);
@@ -833,7 +831,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
uint32 counter =0;
- for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
{
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
@@ -865,7 +863,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
bool notfit = false;
- for(int j = 0; j < MAX_ARENA_SLOT; ++j)
+ for (int j = 0; j < MAX_ARENA_SLOT; ++j)
{
if(achievIdByArenaSlot[j] == achievement->ID)
{
@@ -894,7 +892,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// search case
bool found = false;
- for(int j = 0; achievIdForDangeon[j][0]; ++j)
+ for (int j = 0; achievIdForDangeon[j][0]; ++j)
{
if(achievIdForDangeon[j][0] == achievement->ID)
{
@@ -1008,7 +1006,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
}
-
SetCriteriaProgress(achievementCriteria, 1);
break;
}
@@ -1257,7 +1254,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
++spellIter)
{
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
- for(SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
+ for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
{
if(skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
spellCount++;
@@ -1304,7 +1301,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
++spellIter)
{
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
- for(SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
+ for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
spellCount++;
}
@@ -1375,7 +1372,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
{
- for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
+ for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
if(IsCompletedAchievement(*itr))
CompletedAchievement(*itr);
}
@@ -1413,12 +1410,12 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
{
// skip wrong class achievements
- for(int i = 1; i < MAX_CLASSES; ++i)
+ for (int i = 1; i < MAX_CLASSES; ++i)
if(achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
return false;
// skip wrong race achievements
- for(int i = 1; i < MAX_RACES; ++i)
+ for (int i = 1; i < MAX_RACES; ++i)
if(achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
return false;
@@ -1564,7 +1561,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
// Oddly, the target count is NOT countained in the achievement, but in each individual criteria
if (entry->flags & ACHIEVEMENT_FLAG_SUMM)
{
- for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
+ for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
{
AchievementCriteriaEntry const* criteria = *itr;
@@ -1584,7 +1581,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
// Default case - need complete all or
bool completed_all = true;
- for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
+ for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
{
AchievementCriteriaEntry const* criteria = *itr;
@@ -1676,7 +1673,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
if(!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
return;
-
+
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
return;
@@ -1755,7 +1752,7 @@ void AchievementMgr::SendAllAchievementData()
else
data.resize( 0x7fff );
// More than this causes client trouble
-
+
CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin();
CriteriaProgressMap::const_iterator iter2 = m_criteriaProgress.begin();
@@ -1765,10 +1762,10 @@ void AchievementMgr::SendAllAchievementData()
{
data.clear();
send = false;
-
+
if( !cAchievements )
{
- for(; iter != m_completedAchievements.end() && !send; ++iter)
+ for (; iter != m_completedAchievements.end() && !send; ++iter)
{
data << uint32(iter->first);
data << uint32(secsToTimeBitFields(iter->second.date));
@@ -1780,7 +1777,7 @@ void AchievementMgr::SendAllAchievementData()
}
data << int32(-1);
- for(; iter2 != m_criteriaProgress.end() && !send; ++iter2)
+ for (; iter2 != m_criteriaProgress.end() && !send; ++iter2)
{
data << uint32(iter2->first);
data.appendPackGUID(iter2->second.counter);
@@ -1791,7 +1788,7 @@ void AchievementMgr::SendAllAchievementData()
data << uint32(0);
send = data.size() > 0x7f00;
}
-
+
if( iter2 == m_criteriaProgress.end() )
cProgress = true;
@@ -1814,14 +1811,14 @@ void AchievementMgr::SendRespondInspectAchievements(Player* player)
*/
void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
{
- for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
*data << uint32(iter->first);
*data << uint32(secsToTimeBitFields(iter->second.date));
}
*data << int32(-1);
- for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
*data << uint32(iter->first);
data->appendPackGUID(iter->second.counter);
@@ -2209,7 +2206,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
AchievementRewardLocale& data = m_achievementRewardLocales[entry];
- for(int i = 1; i < MAX_LOCALE; ++i)
+ for (int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1+2*(i-1)].GetCppString();
if(!str.empty())
@@ -2240,7 +2237,6 @@ void AchievementGlobalMgr::LoadRewardLocales()
delete result;
-
sLog.outString();
sLog.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size() );
}