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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "AchievementMgr.h"
+#include "Common.h"
+#include "Player.h"
+#include "WorldPacket.h"
+#include "DBCEnums.h"
+#include "GameEventMgr.h"
+#include "ObjectMgr.h"
+#include "Guild.h"
+#include "Database/DatabaseEnv.h"
+#include "World.h"
+#include "SpellMgr.h"
+#include "ArenaTeam.h"
+#include "ProgressBar.h"
+#include "GridNotifiersImpl.h"
+#include "CellImpl.h"
+#include "Language.h"
+
+#include "Policies/SingletonImp.h"
+
+INSTANTIATE_SINGLETON_1(AchievementGlobalMgr);
+
+const CriteriaCastSpellRequirement AchievementGlobalMgr::m_criteriaCastSpellRequirements[CRITERIA_CAST_SPELL_REQ_COUNT] =
+ {
+ {5272, 3057, 0, 0},
+ {5273, 2784, 0, 0},
+ {5752, 9099, 0, 0},
+ {5753, 8403, 0, 0},
+ {5772, 0, 0, RACE_GNOME},
+ {5774, 0, 0, RACE_BLOODELF},
+ {5775, 0, 0, RACE_DRAENEI},
+ {5776, 0, 0, RACE_DWARF},
+ {5777, 0, 0, RACE_HUMAN},
+ {5778, 0, 0, RACE_NIGHTELF},
+ {5779, 0, 0, RACE_ORC},
+ {5780, 0, 0, RACE_TAUREN},
+ {5781, 0, 0, RACE_TROLL},
+ {5782, 0, 0, RACE_UNDEAD_PLAYER},
+ {6225, 5661, 0, 0},
+ {6226, 26044, 0, 0},
+ {6228, 739, 0, 0},
+ {6229, 927, 0, 0},
+ {6230, 1444, 0, 0},
+ {6231, 8140, 0, 0},
+ {6232, 5489, 0, 0},
+ {6233,12336, 0, 0},
+ {6234, 1351, 0, 0},
+ {6235, 5484, 0, 0},
+ {6236, 1182, 0, 0},
+ {6237, 0, CLASS_DEATH_KNIGHT, RACE_ORC},
+ {6238, 0, CLASS_WARRIOR, RACE_HUMAN},
+ {6239, 0, CLASS_SHAMAN, RACE_TAUREN},
+ {6240, 0, CLASS_DRUID, RACE_NIGHTELF},
+ {6241, 0, CLASS_ROGUE, RACE_UNDEAD_PLAYER},
+ {6242, 0, CLASS_HUNTER, RACE_TROLL},
+ {6243, 0, CLASS_MAGE, RACE_GNOME},
+ {6244, 0, CLASS_PALADIN, RACE_DWARF},
+ {6245, 0, CLASS_WARLOCK, RACE_BLOODELF},
+ {6246, 0, CLASS_PRIEST, RACE_DRAENEI},
+ {6312, 0, CLASS_WARLOCK, RACE_GNOME},
+ {6313, 0, CLASS_DEATH_KNIGHT, RACE_HUMAN},
+ {6314, 0, CLASS_PRIEST, RACE_NIGHTELF},
+ {6315, 0, CLASS_SHAMAN, RACE_ORC},
+ {6316, 0, CLASS_DRUID, RACE_TAUREN},
+ {6317, 0, CLASS_ROGUE, RACE_TROLL},
+ {6318, 0, CLASS_WARRIOR, RACE_UNDEAD_PLAYER},
+ {6319, 0, CLASS_MAGE, RACE_BLOODELF},
+ {6320, 0, CLASS_PALADIN, RACE_DRAENEI},
+ {6321, 0, CLASS_HUNTER, RACE_DWARF},
+ {6662, 31261, 0, 0}
+ };
+
+namespace MaNGOS
+{
+ class AchievementChatBuilder
+ {
+ public:
+ AchievementChatBuilder(Player const& pl, ChatMsg msgtype, int32 textId, uint32 ach_id)
+ : i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
+ void operator()(WorldPacket& data, int32 loc_idx)
+ {
+ char const* text = objmgr.GetMangosString(i_textId,loc_idx);
+
+ data << uint8(i_msgtype);
+ data << uint32(LANG_UNIVERSAL);
+ data << uint64(i_player.GetGUID());
+ data << uint32(5);
+ data << uint64(i_player.GetGUID());
+ data << uint32(strlen(text)+1);
+ data << text;
+ data << uint8(0);
+ data << uint32(i_achievementId);
+ }
+
+ private:
+ Player const& i_player;
+ ChatMsg i_msgtype;
+ int32 i_textId;
+ uint32 i_achievementId;
+ };
+} // namespace MaNGOS
+
+AchievementMgr::AchievementMgr(Player *player)
+{
+ m_player = player;
+}
+
+AchievementMgr::~AchievementMgr()
+{
+}
+
+void AchievementMgr::Reset()
+{
+ for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ {
+ WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
+ data << uint32(iter->first);
+ m_player->SendDirectMessage(&data);
+ }
+
+ for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ {
+ WorldPacket data(SMSG_CRITERIA_DELETED,4);
+ data << uint32(iter->first);
+ m_player->SendDirectMessage(&data);
+ }
+
+ m_completedAchievements.clear();
+ m_criteriaProgress.clear();
+ DeleteFromDB(m_player->GetGUIDLow());
+
+ // re-fill data
+ CheckAllAchievementCriteria();
+}
+
+void AchievementMgr::DeleteFromDB(uint32 lowguid)
+{
+ CharacterDatabase.BeginTransaction ();
+ CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid);
+ CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid);
+ CharacterDatabase.CommitTransaction ();
+}
+
+void AchievementMgr::SaveToDB()
+{
+ if(!m_completedAchievements.empty())
+ {
+ bool need_execute = false;
+ std::ostringstream ssdel;
+ std::ostringstream ssins;
+ for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ {
+ if(!iter->second.changed)
+ continue;
+
+ /// first new/changed record prefix
+ if(!need_execute)
+ {
+ ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
+ ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
+ need_execute = true;
+ }
+ /// next new/changed record prefix
+ else
+ {
+ ssdel << ", ";
+ ssins << ", ";
+ }
+
+ // new/changed record data
+ ssdel << iter->first;
+ ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")";
+
+ /// mark as saved in db
+ iter->second.changed = false;
+ }
+
+ if(need_execute)
+ ssdel << ")";
+
+ if(need_execute)
+ {
+ CharacterDatabase.Execute( ssdel.str().c_str() );
+ CharacterDatabase.Execute( ssins.str().c_str() );
+ }
+ }
+
+ if(!m_criteriaProgress.empty())
+ {
+ /// prepare deleting and insert
+ bool need_execute_del = false;
+ bool need_execute_ins = false;
+ std::ostringstream ssdel;
+ std::ostringstream ssins;
+ for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ {
+ if(!iter->second.changed)
+ continue;
+
+ // deleted data (including 0 progress state)
+ {
+ /// first new/changed record prefix (for any counter value)
+ if(!need_execute_del)
+ {
+ ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
+ need_execute_del = true;
+ }
+ /// next new/changed record prefix
+ else
+ ssdel << ", ";
+
+ // new/changed record data
+ ssdel << iter->first;
+ }
+
+ // store data only for real progress
+ if(iter->second.counter != 0)
+ {
+ /// first new/changed record prefix
+ if(!need_execute_ins)
+ {
+ ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
+ need_execute_ins = true;
+ }
+ /// next new/changed record prefix
+ else
+ ssins << ", ";
+
+ // new/changed record data
+ ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")";
+ }
+
+ /// mark as updated in db
+ iter->second.changed = false;
+ }
+
+ if(need_execute_del) // DELETE ... IN (.... _)_
+ ssdel << ")";
+
+ if(need_execute_del || need_execute_ins)
+ {
+ if(need_execute_del)
+ CharacterDatabase.Execute( ssdel.str().c_str() );
+ if(need_execute_ins)
+ CharacterDatabase.Execute( ssins.str().c_str() );
+ }
+ }
+}
+
+void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult)
+{
+ if(achievementResult)
+ {
+ do
+ {
+ Field *fields = achievementResult->Fetch();
+ CompletedAchievementData& ca = m_completedAchievements[fields[0].GetUInt32()];
+ ca.date = time_t(fields[1].GetUInt64());
+ ca.changed = false;
+ } while(achievementResult->NextRow());
+ delete achievementResult;
+ }
+
+ if(criteriaResult)
+ {
+ do
+ {
+ Field *fields = criteriaResult->Fetch();
+
+ uint32 id = fields[0].GetUInt32();
+ uint32 counter = fields[1].GetUInt32();
+ time_t date = time_t(fields[2].GetUInt64());
+
+ AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
+ if (!criteria || (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL)))
+ continue;
+
+ CriteriaProgress& progress = m_criteriaProgress[id];
+ progress.counter = counter;
+ progress.date = date;
+ progress.changed = false;
+ } while(criteriaResult->NextRow());
+ delete criteriaResult;
+ }
+
+}
+
+void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
+{
+ if(GetPlayer()->GetSession()->PlayerLoading())
+ return;
+
+ #ifdef MANGOS_DEBUG
+ if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
+ sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
+ #endif
+
+ if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
+ {
+ MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
+ MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
+ guild->BroadcastWorker(say_do,GetPlayer());
+ }
+
+ if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
+ {
+ // broadcast realm first reached
+ WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
+ data << GetPlayer()->GetName();
+ data << uint64(GetPlayer()->GetGUID());
+ data << uint32(achievement->ID);
+ data << uint32(0); // 1=link supplied string as player name, 0=display plain string
+ sWorld.SendGlobalMessage(&data);
+ }
+ else
+ {
+ CellPair p = MaNGOS::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
+
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
+ MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
+ MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
+ TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap());
+ }
+
+ WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
+ data.append(GetPlayer()->GetPackGUID());
+ data << uint32(achievement->ID);
+ data << uint32(secsToTimeBitFields(time(NULL)));
+ data << uint32(0);
+ GetPlayer()->SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY), true);
+}
+
+void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress)
+{
+ WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
+ data << uint32(id);
+
+ // the counter is packed like a packed Guid
+ data.appendPackGUID(progress->counter);
+
+ data.append(GetPlayer()->GetPackGUID());
+ data << uint32(0);
+ data << uint32(secsToTimeBitFields(progress->date));
+ data << uint32(0); // timer 1
+ data << uint32(0); // timer 2
+ GetPlayer()->SendDirectMessage(&data);
+}
+
+/**
+ * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
+ */
+void AchievementMgr::CheckAllAchievementCriteria()
+{
+ // suppress sending packets
+ for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
+ UpdateAchievementCriteria(AchievementCriteriaTypes(i));
+}
+
+static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
+static const uint32 achievIdForDangeon[][4] =
+{
+ // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
+ { 321, true, true, true },
+ { 916, false, true, false },
+ { 917, false, true, false },
+ { 918, true, false, false },
+ { 2219, false, false, true },
+ { 0, false, false, false }
+};
+
+/**
+ * this function will be called whenever the user might have done a criteria relevant action
+ */
+void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
+{
+ if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
+ sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
+
+ if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
+ return;
+
+ AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
+ for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
+ {
+ AchievementCriteriaEntry const *achievementCriteria = (*i);
+
+ if (achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup())
+ continue;
+
+ AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
+ if (!achievement)
+ continue;
+
+ if ((achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE) ||
+ (achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
+ continue;
+
+ // don't update already completed criteria
+ if (IsCompletedCriteria(achievementCriteria,achievement))
+ continue;
+
+ switch (type)
+ {
+ // std. case: increment at 1
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ // std case: increment at miscvalue1
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
+ case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
+ break;
+ // std case: high value at miscvalue1
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_HIGHEST);
+ break;
+
+ // specialized cases
+
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(achievementCriteria->kill_creature.creatureID != miscvalue1)
+ continue;
+
+ // LOT achievement->ID required special custom checks
+ switch(achievement->ID)
+ {
+ // Just heroic
+ case 489: case 490: case 491: case 492: case 493: case 494: case 495:
+ case 496: case 497: case 498: case 499: case 500: case 563: case 565:
+ case 567: case 569: case 573: case 575: case 577: case 623: case 625:
+ case 667: case 668: case 669: case 670: case 671: case 672: case 673:
+ case 674: case 675: case 676: case 677: case 678: case 679: case 680:
+ case 681: case 682: case 1367: case 1368: case 1378: case 1379:
+ case 1380: case 1381: case 1382: case 1383: case 1384: case 1385:
+ case 1386: case 1387: case 1388: case 1389: case 1390: case 1393:
+ case 1394: case 1400: case 1402: case 1504: case 1505: case 1506:
+ case 1507: case 1508: case 1509: case 1510: case 1511: case 1512:
+ case 1513: case 1514: case 1515: case 1721: case 1754: case 1756:
+ case 1768: case 1817: case 1865:
+ if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC)
+ continue;
+ break;
+ // Heroic + other
+ case 579: case 1296: case 1297: case 1816: case 1834: case 1857: case 1859:
+ case 1860: case 1861: case 1862: case 1864: case 1866: case 1867: case 1868:
+ case 1870: case 1871: case 1872: case 1873: case 1875: case 1877: case 1919:
+ case 2036: case 2037: case 2038: case 2039: case 2040: case 2041: case 2042:
+ case 2043: case 2044: case 2045: case 2046: case 2048: case 2052: case 2053:
+ case 2054: case 2056: case 2057: case 2058: case 2139: case 2140: case 2147:
+ case 2149: case 2150: case 2151: case 2152: case 2154: case 2155: case 2156:
+ case 2157: case 2179: case 2181: case 2183: case 2185: case 2186:
+ if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC)
+ continue;
+ // FIX ME: mark as fail always until implement
+ continue;
+ // Normal + other
+ case 578: case 624: case 1790: case 1856: case 1858: case 1869: case 1874:
+ case 1996: case 1997: case 2047: case 2049: case 2050: case 2051: case 2146:
+ case 2148: case 2153: case 2178: case 2180: case 2182: case 2184: case 2187:
+ if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL)
+ continue;
+ // FIX ME: mark as fail always until implement
+ continue;
+ // Just Normal
+ default:
+ if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL)
+ continue;
+ break;
+ };
+
+ SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
+ // update at loading or specific skill update
+ if(miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID)
+ continue;
+ if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
+ SetCriteriaProgress(achievementCriteria, skillvalue);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
+ // update at loading or specific skill update
+ if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID)
+ continue;
+ if(uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
+ SetCriteriaProgress(achievementCriteria, maxSkillvalue);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
+ if(m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end())
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
+ {
+ uint32 counter =0;
+ for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ if(itr->second.m_rewarded)
+ counter++;
+ SetCriteriaProgress(achievementCriteria, counter);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
+ {
+ uint32 counter =0;
+ for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ {
+ Quest const* quest = objmgr.GetQuestTemplate(itr->first);
+ if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
+ counter++;
+ }
+ SetCriteriaProgress(achievementCriteria, counter);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
+ continue;
+ SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ // skip wrong arena achievements, if not achievIdByArenaSlot then normal totla death counter
+ bool notfit = false;
+ for(int i = 0; i < MAX_ARENA_SLOT; ++i)
+ {
+ if(achievIdByArenaSlot[i] == achievement->ID)
+ {
+ BattleGround* bg = GetPlayer()->GetBattleGround();
+ if(!bg || ArenaTeam::GetSlotByType(bg->GetArenaType())!=i)
+ notfit = true;
+
+ break;
+ }
+ }
+ if(notfit)
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+
+ Map const* map = GetPlayer()->GetMap();
+ if(!map->IsDungeon())
+ continue;
+
+ // search case
+ bool found = false;
+ for(int i = 0; achievIdForDangeon[i][0]; ++i)
+ {
+ if(achievIdForDangeon[i][0] == achievement->ID)
+ {
+ if(map->IsRaid())
+ {
+ // if raid accepted (ignore difficulty)
+ if(!achievIdForDangeon[i][2])
+ break; // for
+ }
+ else if(GetPlayer()->GetDifficulty()==DIFFICULTY_NORMAL)
+ {
+ // dungeon in normal mode accepted
+ if(!achievIdForDangeon[i][1])
+ break; // for
+ }
+ else
+ {
+ // dungeon in heroic mode accepted
+ if(!achievIdForDangeon[i][3])
+ break; // for
+ }
+
+ found = true;
+ break; // for
+ }
+ }
+ if(!found)
+ continue;
+
+ //FIXME: work only for instances where max==min for players
+ if(((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+
+ // if team check required: must kill by opposition faction
+ if(achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam())
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(achievement->ID == 1260)
+ {
+ if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED)
+ continue;
+ if(!IsHolidayActive(HOLIDAY_BREWFEST))
+ continue;
+ }
+ // miscvalue1 is the ingame fallheight*100 as stored in dbc
+ SetCriteriaProgress(achievementCriteria, miscvalue1);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(miscvalue2 != achievementCriteria->death_from.type)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
+ if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
+ if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
+ if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
+ // spell always provide and at login spell learning.
+ if(miscvalue1 && miscvalue1!=achievementCriteria->learn_spell.spellID)
+ continue;
+ if(GetPlayer()->HasSpell(miscvalue1))
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
+ // speedup for non-login case
+ if(miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(achievementCriteria->use_item.itemID != miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
+ // You _have_ to loot that item, just owning it when logging in does _not_ count!
+ if(!miscvalue1)
+ continue;
+ if(miscvalue1 != achievementCriteria->own_item.itemID)
+ continue;
+ SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
+ {
+ WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
+ if(!worldOverlayEntry)
+ break;
+
+ bool matchFound = false;
+ for (int i = 0; i < 3; ++i)
+ {
+ int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID[i]);
+ if(exploreFlag < 0)
+ break;
+
+ uint32 playerIndexOffset = uint32(exploreFlag) / 32;
+ uint32 mask = 1<< (uint32(exploreFlag) % 32);
+
+ if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
+ {
+ matchFound = true;
+ break;
+ }
+ }
+
+ if(matchFound)
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetByteValue(PLAYER_BYTES_2, 2)+1);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
+ {
+ // skip faction check only at loading
+ if (miscvalue1 && miscvalue1 != achievementCriteria->gain_reputation.factionID)
+ continue;
+
+ int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
+ if (reputation > 0)
+ SetCriteriaProgress(achievementCriteria, reputation);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
+ {
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
+ {
+ // skip for login case
+ if(!miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
+ {
+ // miscvalue1 = itemid
+ // miscvalue2 = diced value
+ if(!miscvalue1)
+ continue;
+ if(miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
+ continue;
+ ItemPrototype const *pProto = objmgr.GetItemPrototype( miscvalue1 );
+
+ uint32 requiredItemLevel = 0;
+ if (achievementCriteria->ID == 2412 || achievementCriteria->ID == 2358)
+ requiredItemLevel = 185;
+
+ if(!pProto || pProto->ItemLevel <requiredItemLevel)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
+ {
+ // miscvalue1 = emote
+ // miscvalue2 = achievement->ID for special requirement
+ if(!miscvalue1)
+ continue;
+ if(miscvalue1 != achievementCriteria->do_emote.emoteID)
+ continue;
+ if(achievementCriteria->do_emote.count)
+ {
+ // harcoded case
+ if(achievement->ID==247)
+ {
+ if (!unit || unit->GetTypeId() != TYPEID_PLAYER ||
+ unit->isAlive() || ((Player*)unit)->GetDeathTimer() == 0)
+ continue;
+ }
+ // expected as scripted case
+ else if(!miscvalue2 || !achievement->ID != miscvalue2)
+ continue;
+ }
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
+ // miscvalue1 = item_id
+ if(!miscvalue1)
+ continue;
+ if(miscvalue1 != achievementCriteria->equip_item.itemID)
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
+ // miscvalue1 = go entry
+ if(!miscvalue1)
+ continue;
+ if(miscvalue1 != achievementCriteria->use_gameobject.goEntry)
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
+ {
+ // spell always provide and at login spell learning.
+ if(!miscvalue1)
+ continue;
+ // rescan only when change possible
+ SkillLineAbilityMap::const_iterator skillIter0 = spellmgr.GetBeginSkillLineAbilityMap(miscvalue1);
+ if(skillIter0 == spellmgr.GetEndSkillLineAbilityMap(miscvalue1))
+ continue;
+ if(skillIter0->second->skillId != achievementCriteria->learn_skilline_spell.skillLine)
+ continue;
+
+ uint32 spellCount = 0;
+ for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
+ spellIter != GetPlayer()->GetSpellMap().end();
+ ++spellIter)
+ {
+ for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
+ skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
+ ++skillIter)
+ {
+ if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine)
+ spellCount++;
+ }
+ }
+ SetCriteriaProgress(achievementCriteria, spellCount);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
+ {
+ if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
+ continue;
+
+ // those requirements couldn't be found in the dbc
+ if (CriteriaCastSpellRequirement const* requirement = AchievementGlobalMgr::GetCriteriaCastSpellRequirement(achievementCriteria))
+ {
+ if (!unit)
+ continue;
+
+ if (requirement->creatureEntry && unit->GetEntry() != requirement->creatureEntry)
+ continue;
+
+ if (requirement->playerRace && (unit->GetTypeId() != TYPEID_PLAYER || unit->getRace()!=requirement->playerRace))
+ continue;
+
+ if (requirement->playerClass && (unit->GetTypeId() != TYPEID_PLAYER || unit->getClass()!=requirement->playerClass))
+ continue;
+ }
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ }
+ // std case: not exist in DBC, not triggered in code as result
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
+ break;
+ // FIXME: not triggered in code as result, need to implement
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
+ case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
+ case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
+ case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
+ case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
+ case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
+ case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
+ case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
+ case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
+ case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
+ case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
+ case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
+ case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
+ case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
+ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
+ case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
+ case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
+ case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
+ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
+ break; // Not implemented yet :(
+ }
+ if(IsCompletedCriteria(achievementCriteria,achievement))
+ CompletedCriteria(achievementCriteria,achievement);
+
+
+ if(AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
+ {
+ for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
+ if(IsCompletedAchievement(*itr))
+ CompletedAchievement(*itr);
+ }
+ }
+}
+
+static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
+static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
+
+bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
+{
+ // counter can never complete
+ if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
+ return false;
+
+ if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
+ {
+ // someone on this realm has already completed that achievement
+ if(achievementmgr.IsRealmCompleted(achievement))
+ return false;
+ }
+
+ CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
+ if(itr == m_criteriaProgress.end())
+ return false;
+
+ CriteriaProgress const* progress = &itr->second;
+
+ switch(achievementCriteria->requiredType)
+ {
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ return progress->counter >= achievementCriteria->kill_creature.creatureCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
+ {
+ // skip wrong class achievements
+ for(int i = 1; i < MAX_CLASSES; ++i)
+ if(achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
+ return false;
+
+ // skip wrong race achievements
+ for(int i = 1; i < MAX_RACES; ++i)
+ if(achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
+ return false;
+
+ // appropriate class/race or not class/race specific
+ return progress->counter >= achievementCriteria->reach_level.level;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
+ return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
+ return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
+ return progress->counter >= 1;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
+ return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
+ return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
+ return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
+ return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
+ return progress->counter >= 1;
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
+ return progress->counter >= achievementCriteria->be_spell_target.spellCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
+ return progress->counter >= achievementCriteria->cast_spell.castCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
+ return progress->counter >= 1;
+ case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
+ return progress->counter >= achievementCriteria->own_item.itemCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
+ return progress->counter >= achievementCriteria->use_item.itemCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
+ return progress->counter >= achievementCriteria->loot_item.itemCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
+ return progress->counter >= 1;
+ case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
+ return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
+ return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
+ return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
+ case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
+ return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
+ return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
+ case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
+ return progress->counter >= achievementCriteria->do_emote.count;
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
+ return progress->counter >= achievementCriteria->equip_item.count;
+ case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
+ return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
+ return progress->counter >= achievementCriteria->loot_money.goldInCopper;
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
+ return progress->counter >= achievementCriteria->use_gameobject.useCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
+ return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
+
+ // handle all statistic-only criteria here
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
+ case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
+ return false;
+ }
+ return false;
+}
+
+void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement)
+{
+ // counter can never complete
+ if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
+ return;
+
+ // already completed and stored
+ if (m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
+ return;
+
+ if (IsCompletedAchievement(achievement))
+ CompletedAchievement(achievement);
+}
+
+// TODO: achievement 705 requires 4 criteria to be fulfilled
+bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
+{
+ // for achievement with referenced achievement criterias get from referenced and counter from self
+ uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
+ uint32 achievmentForTestCount = entry->count;
+
+ AchievementCriteriaEntryList const* cList = achievementmgr.GetAchievementCriteriaByAchievement(achievmentForTestId);
+ if(!cList)
+ return false;
+
+ uint32 count = 0;
+ bool completed_all = true;
+
+ for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
+ {
+ AchievementCriteriaEntry const* criteria = *itr;
+
+ bool completed = IsCompletedCriteria(criteria,entry);
+
+ // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
+ if(completed)
+ ++count;
+ else
+ completed_all = false;
+
+ // completed as have req. count of completed criterias
+ if(achievmentForTestCount > 0 && achievmentForTestCount <= count)
+ return true;
+ }
+
+ // all criterias completed requirement
+ if(completed_all && achievmentForTestCount==0)
+ return true;
+
+ return false;
+}
+
+void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
+{
+ if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
+ sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
+
+ CriteriaProgress *progress = NULL;
+
+ CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
+
+ if(iter == m_criteriaProgress.end())
+ {
+ // not create record for 0 counter
+ if(changeValue == 0)
+ return;
+
+ progress = &m_criteriaProgress[entry->ID];
+ progress->counter = changeValue;
+ progress->date = time(NULL);
+ }
+ else
+ {
+ progress = &iter->second;
+
+ uint32 newValue;
+ switch(ptype)
+ {
+ case PROGRESS_SET:
+ newValue = changeValue;
+ break;
+ case PROGRESS_ACCUMULATE:
+ {
+ // avoid overflow
+ uint32 max_value = std::numeric_limits<uint32>::max();
+ newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
+ break;
+ }
+ case PROGRESS_HIGHEST:
+ newValue = progress->counter < changeValue ? changeValue : progress->counter;
+ break;
+ }
+
+ // not update (not mark as changed) if counter will have same value
+ if(progress->counter == newValue)
+ return;
+
+ progress->counter = newValue;
+ }
+
+ progress->changed = true;
+
+ if(entry->timeLimit)
+ {
+ time_t now = time(NULL);
+ if(time_t(progress->date + entry->timeLimit) < now)
+ progress->counter = 1;
+
+ // also it seems illogical, the timeframe will be extended at every criteria update
+ progress->date = now;
+ }
+ SendCriteriaUpdate(entry->ID,progress);
+}
+
+void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
+{
+ sLog.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
+ if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
+ return;
+
+ SendAchievementEarned(achievement);
+ CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
+ ca.date = time(NULL);
+ ca.changed = true;
+
+ // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
+ // TODO: where do set this instead?
+ if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
+ achievementmgr.SetRealmCompleted(achievement);
+
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
+
+ // reward items and titles if any
+ AchievementReward const* reward = achievementmgr.GetAchievementReward(achievement);
+
+ // no rewards
+ if(!reward)
+ return;
+
+ // titles
+ if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1])
+ {
+ if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
+ GetPlayer()->SetTitle(titleEntry);
+ }
+
+ // mail
+ if(reward->sender)
+ {
+ Item* item = reward->itemId ? Item::CreateItem(reward->itemId,1,GetPlayer ()) : NULL;
+
+ MailItemsInfo mi;
+ if(item)
+ {
+ // save new item before send
+ item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
+
+ // item
+ mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
+ }
+
+ int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
+
+ // subject and text
+ std::string subject = reward->subject;
+ std::string text = reward->text;
+ if ( loc_idx >= 0 )
+ {
+ if(AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement))
+ {
+ if (loc->subject.size() > size_t(loc_idx) && !loc->subject[loc_idx].empty())
+ subject = loc->subject[loc_idx];
+ if (loc->text.size() > size_t(loc_idx) && !loc->text[loc_idx].empty())
+ text = loc->text[loc_idx];
+ }
+ }
+
+ uint32 itemTextId = objmgr.CreateItemText( text );
+
+ WorldSession::SendMailTo(GetPlayer(), MAIL_CREATURE, MAIL_STATIONERY_NORMAL, reward->sender, GetPlayer()->GetGUIDLow(), subject, itemTextId , &mi, 0, 0, MAIL_CHECK_MASK_NONE);
+ }
+}
+
+void AchievementMgr::SendAllAchievementData()
+{
+ // since we don't know the exact size of the packed GUIDs this is just an approximation
+ WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
+ BuildAllDataPacket(&data);
+ GetPlayer()->GetSession()->SendPacket(&data);
+}
+
+void AchievementMgr::SendRespondInspectAchievements(Player* player)
+{
+ // since we don't know the exact size of the packed GUIDs this is just an approximation
+ WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 4+4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
+ data.append(GetPlayer()->GetPackGUID());
+ BuildAllDataPacket(&data);
+ player->GetSession()->SendPacket(&data);
+}
+
+/**
+ * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
+ */
+void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
+{
+ for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ {
+ *data << uint32(iter->first);
+ *data << uint32(secsToTimeBitFields(iter->second.date));
+ }
+ *data << int32(-1);
+
+ for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ {
+ *data << uint32(iter->first);
+ data->appendPackGUID(iter->second.counter);
+ data->append(GetPlayer()->GetPackGUID());
+ *data << uint32(0);
+ *data << uint32(secsToTimeBitFields(iter->second.date));
+ *data << uint32(0);
+ *data << uint32(0);
+ }
+
+ *data << int32(-1);
+}
+
+//==========================================================
+AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type)
+{
+ return m_AchievementCriteriasByType[type];
+}
+
+void AchievementGlobalMgr::LoadAchievementCriteriaList()
+{
+ if(sAchievementCriteriaStore.GetNumRows()==0)
+ {
+ barGoLink bar(1);
+ bar.step();
+
+ sLog.outString();
+ sLog.outErrorDb(">> Loaded 0 achievement criteria.");
+ return;
+ }
+
+ barGoLink bar( sAchievementCriteriaStore.GetNumRows() );
+ for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
+ {
+ bar.step();
+
+ AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
+ if(!criteria)
+ continue;
+
+ m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria);
+ m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
+ }
+
+ sLog.outString();
+ sLog.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType->size());
+}
+
+void AchievementGlobalMgr::LoadAchievementReferenceList()
+{
+ if(sAchievementStore.GetNumRows()==0)
+ {
+ barGoLink bar(1);
+ bar.step();
+
+ sLog.outString();
+ sLog.outErrorDb(">> Loaded 0 achievement references.");
+ return;
+ }
+
+ uint32 count = 0;
+ barGoLink bar( sAchievementStore.GetNumRows() );
+ for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
+ {
+ bar.step();
+
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
+ if(!achievement || !achievement->refAchievement)
+ continue;
+
+ m_AchievementListByReferencedId[achievement->refAchievement].push_back(achievement);
+ ++count;
+ }
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u achievement references.",count);
+}
+
+void AchievementGlobalMgr::LoadCompletedAchievements()
+{
+ QueryResult *result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
+
+ if(!result)
+ {
+ barGoLink bar(1);
+ bar.step();
+
+ sLog.outString();
+ sLog.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+ do
+ {
+ bar.step();
+ Field *fields = result->Fetch();
+ m_allCompletedAchievements.insert(fields[0].GetUInt32());
+ } while(result->NextRow());
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements.size());
+}
+
+void AchievementGlobalMgr::LoadRewards()
+{
+ m_achievementRewards.clear(); // need for reload case
+
+ // 0 1 2 3 4 5 6
+ QueryResult *result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
+
+ if(!result)
+ {
+ barGoLink bar(1);
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+
+ do
+ {
+ bar.step();
+
+ Field *fields = result->Fetch();
+ uint32 entry = fields[0].GetUInt32();
+ if (!sAchievementStore.LookupEntry(entry))
+ {
+ sLog.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry);
+ continue;
+ }
+
+ AchievementReward reward;
+ reward.titleId[0] = fields[1].GetUInt32();
+ reward.titleId[1] = fields[2].GetUInt32();
+ reward.itemId = fields[3].GetUInt32();
+ reward.sender = fields[4].GetUInt32();
+ reward.subject = fields[5].GetCppString();
+ reward.text = fields[6].GetCppString();
+
+ if ((reward.titleId[0]==0)!=(reward.titleId[1]==0))
+ sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry, reward.titleId[0], reward.titleId[1]);
+
+ // must be title or mail at least
+ if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
+ {
+ sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry);
+ continue;
+ }
+
+ if (reward.titleId[0])
+ {
+ CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
+ if (!titleEntry)
+ {
+ sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
+ reward.titleId[0] = 0;
+ }
+ }
+
+ if (reward.titleId[1])
+ {
+ CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
+ if (!titleEntry)
+ {
+ sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[1]);
+ reward.titleId[1] = 0;
+ }
+ }
+
+ //check mail data before item for report including wrong item case
+ if (reward.sender)
+ {
+ if (!objmgr.GetCreatureTemplate(reward.sender))
+ {
+ sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
+ reward.sender = 0;
+ }
+ }
+ else
+ {
+ if (reward.itemId)
+ sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry);
+
+ if (!reward.subject.empty())
+ sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry);
+
+ if (!reward.text.empty())
+ sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry);
+ }
+
+ if (reward.itemId)
+ {
+ if (!objmgr.GetItemPrototype(reward.itemId))
+ {
+ sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry, reward.itemId);
+ reward.itemId = 0;
+ }
+ }
+
+ m_achievementRewards[entry] = reward;
+
+ } while (result->NextRow());
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size() );
+}
+
+void AchievementGlobalMgr::LoadRewardLocales()
+{
+ m_achievementRewardLocales.clear(); // need for reload case
+
+ QueryResult *result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
+
+ if(!result)
+ {
+ barGoLink bar(1);
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+
+ do
+ {
+ Field *fields = result->Fetch();
+ bar.step();
+
+ uint32 entry = fields[0].GetUInt32();
+
+ if(m_achievementRewards.find(entry)==m_achievementRewards.end())
+ {
+ sLog.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry);
+ continue;
+ }
+
+ AchievementRewardLocale& data = m_achievementRewardLocales[entry];
+
+ for(int i = 1; i < MAX_LOCALE; ++i)
+ {
+ std::string str = fields[1+2*(i-1)].GetCppString();
+ if(!str.empty())
+ {
+ int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
+ if(idx >= 0)
+ {
+ if(data.subject.size() <= size_t(idx))
+ data.subject.resize(idx+1);
+
+ data.subject[idx] = str;
+ }
+ }
+ str = fields[1+2*(i-1)+1].GetCppString();
+ if(!str.empty())
+ {
+ int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
+ if(idx >= 0)
+ {
+ if(data.text.size() <= size_t(idx))
+ data.text.resize(idx+1);
+
+ data.text[idx] = str;
+ }
+ }
+ }
+ } while (result->NextRow());
+
+ delete result;
+
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size() );
+}