diff options
Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r-- | src/game/AchievementMgr.cpp | 112 |
1 files changed, 108 insertions, 4 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index d4dd1faa840..b06a2f1c758 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -27,6 +27,7 @@ #include "GameEvent.h" #include "World.h" #include "SpellMgr.h" +#include "ArenaTeam.h" #include "ProgressBar.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" @@ -374,6 +375,18 @@ void AchievementMgr::CheckAllAchievementCriteria() UpdateAchievementCriteria(AchievementCriteriaTypes(i)); } +static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 }; +static const uint32 achievIdForDangeon[][4] = +{ + // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon + { 321, true, true, true }, + { 916, false, true, false }, + { 917, false, true, false }, + { 918, true, false, false }, + { 2219, false, false, true }, + { 0, false, false, false } +}; + /** * this function will be called whenever the user might have done a criteria relevant action */ @@ -408,7 +421,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui { // std. case: increment at 1 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: - case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case if(!miscvalue1) continue; @@ -493,6 +505,79 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); break; + case ACHIEVEMENT_CRITERIA_TYPE_DEATH: + { + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + // skip wrong arena achievements, if not achievIdByArenaSlot then normal totla death counter + bool notfit = false; + for(int i = 0; i < MAX_ARENA_SLOT; ++i) + { + if(achievIdByArenaSlot[i] == achievement->ID) + { + BattleGround* bg = GetPlayer()->GetBattleGround(); + if(!bg || ArenaTeam::GetSlotByType(bg->GetArenaType())!=i) + notfit = true; + + break; + } + } + if(notfit) + continue; + + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: + { + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + + Map const* map = GetPlayer()->GetMap(); + if(!map->IsDungeon()) + continue; + + // search case + bool found = false; + for(int i = 0; achievIdForDangeon[i][0]; ++i) + { + if(achievIdForDangeon[i][0] == achievement->ID) + { + if(map->IsRaid()) + { + // if raid accepted (ignore difficulty) + if(!achievIdForDangeon[i][2]) + break; // for + } + else if(GetPlayer()->GetDifficulty()==DIFFICULTY_NORMAL) + { + // dungeon in normal mode accepted + if(!achievIdForDangeon[i][1]) + break; // for + } + else + { + // dungeon in heroic mode accepted + if(!achievIdForDangeon[i][3]) + break; // for + } + + found = true; + break; // for + } + } + if(!found) + continue; + + //FIXME: work only for instances where max==min for players + if(((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit) + continue; + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + + } case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case if(!miscvalue1) @@ -501,6 +586,17 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); break; + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + + // if team check required: must kill by opposition faction + if(achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam()) + continue; + + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: { // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case @@ -518,6 +614,14 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui SetCriteriaProgress(achievementCriteria, miscvalue1); break; } + case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(miscvalue2 != achievementCriteria->death_from.type) + continue; + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID)) SetCriteriaProgress(achievementCriteria, 1); @@ -680,10 +784,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: - case ACHIEVEMENT_CRITERIA_TYPE_DEATH: - case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: - case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: @@ -836,8 +937,11 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve // handle all statistic-only criteria here case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: + case ACHIEVEMENT_CRITERIA_TYPE_DEATH: + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: + case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: |