diff options
Diffstat (limited to 'src/game/AchievementMgr.cpp')
| -rw-r--r-- | src/game/AchievementMgr.cpp | 18 | 
1 files changed, 16 insertions, 2 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 874f66721eb..39fced1ad4e 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -1131,6 +1131,18 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui              case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:                  SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));                  break; +            case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: +                if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_class.classID) +                    continue; + +                SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); +                break; +            case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: +                if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_race.raceID) +                    continue; + +                SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); +                break;              case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:                  SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);                  break; @@ -1156,8 +1168,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui              case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:              case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:              case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: -            case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: -            case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:              case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:              case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:              case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: @@ -1302,6 +1312,10 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve              return progress->counter >= achievementCriteria->learn_skill_line.spellCount;          case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:              return progress->counter >= achievementCriteria->honorable_kill.killCount; +        case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: +            return progress->counter >= achievementCriteria->hk_class.count; +        case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: +            return progress->counter >= achievementCriteria->hk_race.count;          // handle all statistic-only criteria here          case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:  | 
