diff options
Diffstat (limited to 'src/game/AchievementMgr.cpp')
| -rw-r--r-- | src/game/AchievementMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 90ae2dde0a4..44df14bf15b 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -788,7 +788,7 @@ AchievementCompletionState AchievementMgr::GetAchievementCompletionState(Achieve void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative) { - sLog.outString("AchievementMgr::SetCriteriaProgress(%u, %u)", entry->ID, newValue); + sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u)", entry->ID, newValue); CriteriaProgress *progress = NULL; CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID); @@ -796,7 +796,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, if(iter == m_criteriaProgress.end()) { progress = &m_criteriaProgress[entry->ID]; - progress->counter = 0; + progress->counter = newValue; progress->date = time(NULL); } else @@ -826,7 +826,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) { - sLog.outString("AchievementMgr::CompletedAchievement(%u)", achievement->ID); + sLog.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID); if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end()) return; @@ -843,6 +843,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT); // reward items and titles + // TODO: rewards should be send by mail AchievementReward const* reward = NULL; for (uint32 i=0; i<ACHIEVEMENT_REWARD_COUNT; i++) { @@ -855,7 +856,6 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) if (reward) { - sLog.outString("achiev %u, title= %u, %u", reward->achievementId, reward->titleId[0], reward->titleId[1]); uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1]; if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) GetPlayer()->SetTitle(titleEntry); |
