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-rw-r--r--src/game/AchievementMgr.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h
index 2a2f02e243f..5020539bb5c 100644
--- a/src/game/AchievementMgr.h
+++ b/src/game/AchievementMgr.h
@@ -17,23 +17,29 @@
*/
#ifndef __MANGOS_ACHIEVEMENTMGR_H
#define __MANGOS_ACHIEVEMENTMGR_H
+
#include <map>
#include <string>
+
#include "Common.h"
#include "Policies/Singleton.h"
#include "Database/DatabaseEnv.h"
#include "DBCEnums.h"
#include "DBCStores.h"
+
typedef std::list<AchievementCriteriaEntry const*> AchievementCriteriaEntryList;
typedef std::list<AchievementEntry const*> AchievementEntryList;
+
typedef std::map<uint32,AchievementCriteriaEntryList> AchievementCriteriaListByAchievement;
typedef std::map<uint32,AchievementEntryList> AchievementListByReferencedId;
+
struct CriteriaProgress
{
uint32 counter;
time_t date;
bool changed;
};
+
enum AchievementCriteriaDataType
{ // value1 value2 comment
ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0, // 0 0
@@ -55,9 +61,12 @@ enum AchievementCriteriaDataType
ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16,// holiday_id 0 event in holiday time
ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17,// min_score max_score player's team win bg and opposition team have team score in range
};
+
#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 18 // maximum value in AchievementCriteriaDataType enum
+
class Player;
class Unit;
+
struct AchievementCriteriaData
{
AchievementCriteriaDataType dataType;
@@ -151,19 +160,23 @@ struct AchievementCriteriaData
uint32 value2;
} raw;
};
+
AchievementCriteriaData() : dataType(ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
{
raw.value1 = 0;
raw.value2 = 0;
}
+
AchievementCriteriaData(uint32 _dataType, uint32 _value1, uint32 _value2) : dataType(AchievementCriteriaDataType(_dataType))
{
raw.value1 = _value1;
raw.value2 = _value2;
}
+
bool IsValid(AchievementCriteriaEntry const* criteria);
bool Meets(Player const* source, Unit const* target, uint32 miscvalue1 = 0) const;
};
+
struct AchievementCriteriaDataSet
{
typedef std::vector<AchievementCriteriaData> Storage;
@@ -173,7 +186,9 @@ struct AchievementCriteriaDataSet
Storage storage;
};
+
typedef std::map<uint32,AchievementCriteriaDataSet> AchievementCriteriaDataMap;
+
struct AchievementReward
{
uint32 titleId[2];
@@ -182,29 +197,37 @@ struct AchievementReward
std::string subject;
std::string text;
};
+
typedef std::map<uint32,AchievementReward> AchievementRewards;
+
struct AchievementRewardLocale
{
std::vector<std::string> subject;
std::vector<std::string> text;
};
+
typedef std::map<uint32,AchievementRewardLocale> AchievementRewardLocales;
+
struct CompletedAchievementData
{
time_t date;
bool changed;
};
+
typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap;
typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap;
+
class Unit;
class Player;
class WorldPacket;
+
class AchievementMgr
{
public:
AchievementMgr(Player* pl);
~AchievementMgr();
+
void Reset();
static void DeleteFromDB(uint32 lowguid);
void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
@@ -216,6 +239,7 @@ class AchievementMgr
void SendAllAchievementData();
void SendRespondInspectAchievements(Player* player);
Player* GetPlayer() { return m_player;}
+
private:
enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST };
void SendAchievementEarned(AchievementEntry const* achievement);
@@ -226,10 +250,12 @@ class AchievementMgr
bool IsCompletedAchievement(AchievementEntry const* entry);
void CompleteAchievementsWithRefs(AchievementEntry const* entry);
void BuildAllDataPacket(WorldPacket *data);
+
Player* m_player;
CriteriaProgressMap m_criteriaProgress;
CompletedAchievementMap m_completedAchievements;
};
+
class AchievementGlobalMgr
{
public:
@@ -239,34 +265,41 @@ class AchievementGlobalMgr
AchievementCriteriaListByAchievement::const_iterator itr = m_AchievementCriteriaListByAchievement.find(id);
return itr != m_AchievementCriteriaListByAchievement.end() ? &itr->second : NULL;
}
+
AchievementEntryList const* GetAchievementByReferencedId(uint32 id) const
{
AchievementListByReferencedId::const_iterator itr = m_AchievementListByReferencedId.find(id);
return itr != m_AchievementListByReferencedId.end() ? &itr->second : NULL;
}
+
AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const
{
AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID);
return iter!=m_achievementRewards.end() ? &iter->second : NULL;
}
+
AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const
{
AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID);
return iter!=m_achievementRewardLocales.end() ? &iter->second : NULL;
}
+
AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const *achievementCriteria)
{
AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID);
return iter!=m_criteriaDataMap.end() ? &iter->second : NULL;
}
+
bool IsRealmCompleted(AchievementEntry const* achievement) const
{
return m_allCompletedAchievements.find(achievement->ID) != m_allCompletedAchievements.end();
}
+
void SetRealmCompleted(AchievementEntry const* achievement)
{
m_allCompletedAchievements.insert(achievement->ID);
}
+
void LoadAchievementCriteriaList();
void LoadAchievementCriteriaData();
void LoadAchievementReferenceList();
@@ -275,16 +308,21 @@ class AchievementGlobalMgr
void LoadRewardLocales();
private:
AchievementCriteriaDataMap m_criteriaDataMap;
+
// store achievement criterias by type to speed up lookup
AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];
// store achievement criterias by achievement to speed up lookup
AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement;
// store achievements by referenced achievement id to speed up lookup
AchievementListByReferencedId m_AchievementListByReferencedId;
+
typedef std::set<uint32> AllCompletedAchievements;
AllCompletedAchievements m_allCompletedAchievements;
+
AchievementRewards m_achievementRewards;
AchievementRewardLocales m_achievementRewardLocales;
};
+
#define achievementmgr Trinity::Singleton<AchievementGlobalMgr>::Instance()
+
#endif