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Diffstat (limited to 'src/game/AchievementMgr.h')
-rw-r--r-- | src/game/AchievementMgr.h | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h new file mode 100644 index 00000000000..ecda3dcdc4d --- /dev/null +++ b/src/game/AchievementMgr.h @@ -0,0 +1,270 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef __MANGOS_ACHIEVEMENTMGR_H +#define __MANGOS_ACHIEVEMENTMGR_H + +#include "Common.h" +#include "Policies/Singleton.h" +#include "Database/DatabaseEnv.h" +#include "DBCEnums.h" +#include "DBCStores.h" + +#include <map> +#include <string> + +typedef std::list<AchievementCriteriaEntry const*> AchievementCriteriaEntryList; +typedef std::list<AchievementEntry const*> AchievementEntryList; + +typedef std::map<uint32,AchievementCriteriaEntryList> AchievementCriteriaListByAchievement; +typedef std::map<uint32,AchievementEntryList> AchievementListByReferencedId; + +struct CriteriaProgress +{ + uint32 counter; + time_t date; + bool changed; +}; + +enum AchievementCriteriaDataType +{ // value1 value2 comment + ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0, // 0 0 + ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0 + ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id + ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0 + ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team==false if enemy team expected + ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx + ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6, // area id 0 + ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx +}; + +#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 8 // maximum value in AchievementCriteriaDataType enum + +class Player; +class Unit; + +struct AchievementCriteriaData +{ + AchievementCriteriaDataType dataType; + union + { + // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE + struct + { + uint32 id; + } creature; + // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE + struct + { + uint32 class_id; + uint32 race_id; + } classRace; + // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH + struct + { + uint32 percent; + } health; + // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD + struct + { + uint32 own_team_flag; + } player_dead; + // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA + // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA + struct + { + uint32 spell_id; + uint32 effect_idx; + } aura; + // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA + struct + { + uint32 id; + } area; + // ... + struct + { + uint32 value1; + uint32 value2; + } raw; + }; + + AchievementCriteriaData() : dataType(ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE) + { + raw.value1 = 0; + raw.value2 = 0; + } + + AchievementCriteriaData(uint32 _dataType, uint32 _value1, uint32 _value2) : dataType(AchievementCriteriaDataType(_dataType)) + { + raw.value1 = _value1; + raw.value2 = _value2; + } + + bool IsValid(AchievementCriteriaEntry const* criteria); + bool Meets(Player const* source, Unit const* target) const; +}; + +struct AchievementCriteriaDataSet +{ + typedef std::vector<AchievementCriteriaData> Storage; + void Add(AchievementCriteriaData const& data) { storage.push_back(data); } + bool Meets(Player const* source, Unit const* target) const; + private: + Storage storage; +}; + + +typedef std::map<uint32,AchievementCriteriaDataSet> AchievementCriteriaDataMap; + +struct AchievementReward +{ + uint32 titleId[2]; + uint32 itemId; + uint32 sender; + std::string subject; + std::string text; +}; + +typedef std::map<uint32,AchievementReward> AchievementRewards; + +struct AchievementRewardLocale +{ + std::vector<std::string> subject; + std::vector<std::string> text; +}; + +typedef std::map<uint32,AchievementRewardLocale> AchievementRewardLocales; + + +struct CompletedAchievementData +{ + time_t date; + bool changed; +}; + +typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap; +typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap; + +class Unit; +class Player; +class WorldPacket; + +class AchievementMgr +{ + public: + AchievementMgr(Player* pl); + ~AchievementMgr(); + + void Reset(); + static void DeleteFromDB(uint32 lowguid); + void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult); + void SaveToDB(); + void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0); + void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0); + void CheckAllAchievementCriteria(); + void SendAllAchievementData(); + void SendRespondInspectAchievements(Player* player); + Player* GetPlayer() { return m_player;} + + private: + enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST }; + void SendAchievementEarned(AchievementEntry const* achievement); + void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress); + void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET); + void CompletedCriteriaFor(AchievementEntry const* achievement); + void CompletedAchievement(AchievementEntry const* entry); + bool IsCompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement); + bool IsCompletedAchievement(AchievementEntry const* entry); + void CompleteAchievementsWithRefs(AchievementEntry const* entry); + void BuildAllDataPacket(WorldPacket *data); + + Player* m_player; + CriteriaProgressMap m_criteriaProgress; + CompletedAchievementMap m_completedAchievements; +}; + +class AchievementGlobalMgr +{ + public: + AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type); + AchievementCriteriaEntryList const* GetAchievementCriteriaByAchievement(uint32 id) + { + AchievementCriteriaListByAchievement::const_iterator itr = m_AchievementCriteriaListByAchievement.find(id); + return itr != m_AchievementCriteriaListByAchievement.end() ? &itr->second : NULL; + } + + AchievementEntryList const* GetAchievementByReferencedId(uint32 id) const + { + AchievementListByReferencedId::const_iterator itr = m_AchievementListByReferencedId.find(id); + return itr != m_AchievementListByReferencedId.end() ? &itr->second : NULL; + } + + AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const + { + AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID); + return iter!=m_achievementRewards.end() ? &iter->second : NULL; + } + + AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const + { + AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID); + return iter!=m_achievementRewardLocales.end() ? &iter->second : NULL; + } + + AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const *achievementCriteria) + { + AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID); + return iter!=m_criteriaDataMap.end() ? &iter->second : NULL; + } + + bool IsRealmCompleted(AchievementEntry const* achievement) const + { + return m_allCompletedAchievements.find(achievement->ID) != m_allCompletedAchievements.end(); + } + + void SetRealmCompleted(AchievementEntry const* achievement) + { + m_allCompletedAchievements.insert(achievement->ID); + } + + void LoadAchievementCriteriaList(); + void LoadAchievementCriteriaData(); + void LoadAchievementReferenceList(); + void LoadCompletedAchievements(); + void LoadRewards(); + void LoadRewardLocales(); + private: + AchievementCriteriaDataMap m_criteriaDataMap; + + // store achievement criterias by type to speed up lookup + AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; + // store achievement criterias by achievement to speed up lookup + AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement; + // store achievements by referenced achievement id to speed up lookup + AchievementListByReferencedId m_AchievementListByReferencedId; + + typedef std::set<uint32> AllCompletedAchievements; + AllCompletedAchievements m_allCompletedAchievements; + + AchievementRewards m_achievementRewards; + AchievementRewardLocales m_achievementRewardLocales; +}; + +#define achievementmgr Trinity::Singleton<AchievementGlobalMgr>::Instance() + +#endif |