diff options
Diffstat (limited to 'src/game/AuctionHouseHandler.cpp')
-rw-r--r-- | src/game/AuctionHouseHandler.cpp | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp index 9962a16bc77..becf541a1c5 100644 --- a/src/game/AuctionHouseHandler.cpp +++ b/src/game/AuctionHouseHandler.cpp @@ -38,8 +38,6 @@ //void called when player click on auctioneer npc void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8); - uint64 guid; //NPC guid recv_data >> guid; @@ -159,8 +157,6 @@ void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction ) //this void creates new auction and adds auction to some auctionhouse void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8+8+4+4+4); - uint64 auctioneer, item; uint32 etime, bid, buyout; recv_data >> auctioneer >> item; @@ -286,8 +282,6 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data ) //this function is called when client bids or buys out auction void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8+4+4); - uint64 auctioneer; uint32 auctionId; uint32 price; @@ -415,8 +409,6 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data ) //this void is called when auction_owner cancels his auction void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8+4); - uint64 auctioneer; uint32 auctionId; recv_data >> auctioneer; @@ -493,8 +485,6 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data ) //called when player lists his bids void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8+4+4); - uint64 guid; //NPC guid uint32 listfrom; //page of auctions uint32 outbiddedCount; //count of outbidded auctions @@ -549,8 +539,6 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data ) //this void sends player info about his auctions void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8+4); - uint32 listfrom; uint64 guid; @@ -586,8 +574,6 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data ) //this void is called when player clicks on search button void WorldSession::HandleAuctionListItems( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8+4+1+1+1+4+4+4+4+1); - std::string searchedname; uint8 levelmin, levelmax, usable; uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality; @@ -597,9 +583,6 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data ) recv_data >> listfrom; // start, used for page control listing by 50 elements recv_data >> searchedname; - // recheck with known string size - CHECK_PACKET_SIZE(recv_data,8+4+(searchedname.size()+1)+1+1+4+4+4+4+1); - recv_data >> levelmin >> levelmax; recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory; recv_data >> quality >> usable; |