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Diffstat (limited to 'src/game/AuctionHouseHandler.cpp')
-rw-r--r--src/game/AuctionHouseHandler.cpp39
1 files changed, 30 insertions, 9 deletions
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp
index b36d1870b86..4d657fd6c84 100644
--- a/src/game/AuctionHouseHandler.cpp
+++ b/src/game/AuctionHouseHandler.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
@@ -50,7 +50,7 @@ void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendAuctionHello(guid, unit);
}
@@ -199,7 +199,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
Item *it = pl->GetItemByGuid( item );
//do not allow to sell already auctioned items
@@ -304,7 +304,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
@@ -367,6 +367,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
}
auction->bidder = pl->GetGUIDLow();
auction->bid = price;
+ GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
// after this update we should save player's money ...
CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
@@ -390,6 +391,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
}
auction->bidder = pl->GetGUIDLow();
auction->bid = auction->buyout;
+ GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
auctionmgr.SendAuctionSalePendingMail( auction );
auctionmgr.SendAuctionSuccessfulMail( auction );
@@ -428,7 +430,7 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
@@ -500,7 +502,7 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
recv_data >> outbiddedCount;
if (recv_data.size() != (16 + outbiddedCount * 4 ))
{
- sLog.outError("Client sent bad opcode!!! with count: %u and size : %d (mustbe: %d", outbiddedCount, recv_data.size(),(16 + outbiddedCount * 4 ));
+ sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4 ));
outbiddedCount = 0;
}
@@ -513,7 +515,7 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
@@ -562,7 +564,7 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
@@ -609,7 +611,7 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
@@ -638,3 +640,22 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
SendPacket(&data);
}
+void WorldSession::HandleAuctionListPendingSales( WorldPacket & recv_data )
+{
+ sLog.outDebug("CMSG_AUCTION_LIST_PENDING_SALES");
+ recv_data.hexlike();
+
+ uint32 count = 0;
+
+ WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
+ data << uint32(count); // count
+ /*for(uint32 i = 0; i < count; ++i)
+ {
+ data << ""; // string
+ data << ""; // string
+ data << uint32(0);
+ data << uint32(0);
+ data << float(0);
+ }*/
+ SendPacket(&data);
+}