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-rw-r--r--src/game/AuctionHouseHandler.cpp205
1 files changed, 103 insertions, 102 deletions
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp
index becf541a1c5..52790526dd7 100644
--- a/src/game/AuctionHouseHandler.cpp
+++ b/src/game/AuctionHouseHandler.cpp
@@ -36,7 +36,7 @@
//post-incrementation is always slower than pre-incrementation !
//void called when player click on auctioneer npc
-void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
+void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data)
{
uint64 guid; //NPC guid
recv_data >> guid;
@@ -44,44 +44,44 @@ void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
if (!unit)
{
- sLog.outDebug( "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+ sLog.outDebug("WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendAuctionHello(guid, unit);
}
//this void causes that auction window is opened
-void WorldSession::SendAuctionHello( uint64 guid, Creature* unit )
+void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
{
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
- if(!ahEntry)
+ if (!ahEntry)
return;
- WorldPacket data( MSG_AUCTION_HELLO, 12 );
+ WorldPacket data(MSG_AUCTION_HELLO, 12);
data << (uint64) guid;
data << (uint32) ahEntry->houseId;
- SendPacket( &data );
+ SendPacket(&data);
}
//call this method when player bids, creates, or deletes auction
-void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError )
+void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError)
{
- WorldPacket data( SMSG_AUCTION_COMMAND_RESULT, 16 );
+ WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
data << auctionId;
data << Action;
data << ErrorCode;
- if ( !ErrorCode && Action )
+ if (!ErrorCode && Action)
data << bidError; //when bid, then send 0, once...
SendPacket(&data);
}
//this function sends notification, if bidder is online
-void WorldSession::SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
+void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
{
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
data << uint32(location);
@@ -95,7 +95,7 @@ void WorldSession::SendAuctionBidderNotification( uint32 location, uint32 auctio
}
//this void causes on client to display: "Your auction sold"
-void WorldSession::SendAuctionOwnerNotification( AuctionEntry* auction)
+void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
{
WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4));
data << auction->Id;
@@ -115,37 +115,37 @@ void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPri
Player *oldBidder = objmgr.GetPlayer(oldBidder_guid);
uint32 oldBidder_accId = 0;
- if(!oldBidder)
+ if (!oldBidder)
oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid);
// old bidder exist
- if(oldBidder || oldBidder_accId)
+ if (oldBidder || oldBidder_accId)
{
std::ostringstream msgAuctionOutbiddedSubject;
msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED;
if (oldBidder && !_player)
- oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, auctionbot.GetAHBplayerGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
+ oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, auctionbot.GetAHBplayerGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
if (oldBidder && _player)
- oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
+ oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
}
}
//this function sends mail, when auction is cancelled to old bidder
-void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
+void WorldSession::SendAuctionCancelledToBidderMail(AuctionEntry* auction)
{
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
Player *bidder = objmgr.GetPlayer(bidder_guid);
uint32 bidder_accId = 0;
- if(!bidder)
+ if (!bidder)
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
// bidder exist
- if(bidder || bidder_accId)
+ if (bidder || bidder_accId)
{
std::ostringstream msgAuctionCancelledSubject;
msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER;
@@ -155,7 +155,7 @@ void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
}
//this void creates new auction and adds auction to some auctionhouse
-void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
+void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
{
uint64 auctioneer, item;
uint32 etime, bid, buyout;
@@ -169,21 +169,24 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
- sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
+ sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
return;
}
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction());
- if(!auctionHouseEntry)
+ if (!auctionHouseEntry)
{
- sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer)) );
+ sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer)));
return;
}
+ sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime);
// client send time in minutes, convert to common used sec time
etime *= MINUTE;
+ sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime);
+
// client understand only 3 auction time
switch(etime)
{
@@ -196,25 +199,25 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
}
// remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- Item *it = pl->GetItemByGuid( item );
+ Item *it = pl->GetItemByGuid(item);
//do not allow to sell already auctioned items
- if(auctionmgr.GetAItem(GUID_LOPART(item)))
+ if (auctionmgr.GetAItem(GUID_LOPART(item)))
{
sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item));
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
return;
}
// prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction)
- if(!it)
+ if (!it)
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND);
return;
}
- if(!it->CanBeTraded())
+ if (!it->CanBeTraded())
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
return;
@@ -226,29 +229,29 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
return;
}
- AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
//we have to take deposit :
- uint32 deposit = auctionmgr.GetAuctionDeposit( auctionHouseEntry, etime, it );
- if ( pl->GetMoney() < deposit )
+ uint32 deposit = auctionmgr.GetAuctionDeposit(auctionHouseEntry, etime, it);
+ if (pl->GetMoney() < deposit)
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
return;
}
- if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount());
}
- pl->ModifyMoney( -int32(deposit) );
+ pl->ModifyMoney(-int32(deposit));
uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME));
AuctionEntry *AH = new AuctionEntry;
AH->Id = objmgr.GenerateAuctionID();
- if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
+ if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
AH->auctioneer = 23442;
else
AH->auctioneer = GUID_LOPART(auctioneer);
@@ -264,10 +267,10 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
AH->auctionHouseEntry = auctionHouseEntry;
sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId());
+ auctionmgr.AddAItem(it);
auctionHouse->AddAuction(AH);
- auctionmgr.AddAItem(it);
- pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true);
+ pl->MoveItemFromInventory(it->GetBagSlot(), it->GetSlot(), true);
CharacterDatabase.BeginTransaction();
it->DeleteFromInventoryDB();
@@ -280,7 +283,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
}
//this function is called when client bids or buys out auction
-void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
+void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
{
uint64 auctioneer;
uint32 auctionId;
@@ -294,37 +297,37 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
- sLog.outDebug( "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
+ sLog.outDebug("WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
return;
}
// remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
Player *pl = GetPlayer();
- if( !auction || auction->owner == pl->GetGUIDLow() )
+ if (!auction || auction->owner == pl->GetGUIDLow())
{
//you cannot bid your own auction:
- SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR );
+ SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
return;
}
// impossible have online own another character (use this for speedup check in case online owner)
Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
- if( !auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId())
+ if (!auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId())
{
//you cannot bid your another character auction:
- SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR );
+ SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
return;
}
// cheating
- if(price <= auction->bid)
+ if (price <= auction->bid)
return;
// price too low for next bid if not buyout
@@ -346,20 +349,20 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
{
if (auction->bidder > 0)
{
- if ( auction->bidder == pl->GetGUIDLow() )
+ if (auction->bidder == pl->GetGUIDLow())
{
- pl->ModifyMoney( -int32(price - auction->bid));
+ pl->ModifyMoney(-int32(price - auction->bid));
}
else
{
// mail to last bidder and return money
- SendAuctionOutbiddedMail( auction , price );
- pl->ModifyMoney( -int32(price) );
+ SendAuctionOutbiddedMail(auction , price);
+ pl->ModifyMoney(-int32(price));
}
}
else
{
- pl->ModifyMoney( -int32(price) );
+ pl->ModifyMoney(-int32(price));
}
auction->bidder = pl->GetGUIDLow();
auction->bid = price;
@@ -368,38 +371,36 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
// after this update we should save player's money ...
CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
- SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0 );
+ SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0);
}
else
{
//buyout:
- if (pl->GetGUIDLow() == auction->bidder )
+ if (pl->GetGUIDLow() == auction->bidder)
{
pl->ModifyMoney(-int32(auction->buyout - auction->bid));
}
else
{
pl->ModifyMoney(-int32(auction->buyout));
- if ( auction->bidder ) //buyout for bidded auction ..
+ if (auction->bidder) //buyout for bidded auction ..
{
- SendAuctionOutbiddedMail( auction, auction->buyout );
+ SendAuctionOutbiddedMail(auction, auction->buyout);
}
}
auction->bidder = pl->GetGUIDLow();
auction->bid = auction->buyout;
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
- auctionmgr.SendAuctionSalePendingMail( auction );
- auctionmgr.SendAuctionSuccessfulMail( auction );
- auctionmgr.SendAuctionWonMail( auction );
+ auctionmgr.SendAuctionSalePendingMail(auction);
+ auctionmgr.SendAuctionSuccessfulMail(auction);
+ auctionmgr.SendAuctionWonMail(auction);
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
-
- auctionmgr.RemoveAItem(auction->item_guidlow);
- auctionHouse->RemoveAuction(auction->Id);
auction->DeleteFromDB();
-
- delete auction;
+ uint32 item_template = auction->item_template;
+ auctionmgr.RemoveAItem(auction->item_guidlow);
+ auctionHouse->RemoveAuction(auction, item_template);
}
CharacterDatabase.BeginTransaction();
pl->SaveInventoryAndGoldToDB();
@@ -407,26 +408,26 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
}
//this void is called when auction_owner cancels his auction
-void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
+void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
{
uint64 auctioneer;
uint32 auctionId;
recv_data >> auctioneer;
recv_data >> auctionId;
- //sLog.outDebug( "Cancel AUCTION AuctionID: %u", auctionId);
+ //sLog.outDebug("Cancel AUCTION AuctionID: %u", auctionId);
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
- sLog.outDebug( "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) );
+ sLog.outDebug("WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
return;
}
// remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
Player *pl = GetPlayer();
@@ -439,11 +440,11 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
{
uint32 auctionCut = auction->GetAuctionCut();
- if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed
+ if (pl->GetMoney() < auctionCut) //player doesn't have enough money, maybe message needed
return;
//some auctionBidderNotification would be needed, but don't know that parts..
- SendAuctionCancelledToBidderMail( auction );
- pl->ModifyMoney( -int32(auctionCut) );
+ SendAuctionCancelledToBidderMail(auction);
+ pl->ModifyMoney(-int32(auctionCut));
}
// Return the item by mail
std::ostringstream msgAuctionCanceledOwner;
@@ -458,32 +459,32 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
else
{
sLog.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow);
- SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR );
+ SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
return;
}
}
else
{
- SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR );
+ SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
//this code isn't possible ... maybe there should be assert
- sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId );
+ sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId);
return;
}
//inform player, that auction is removed
- SendAuctionCommandResult( auction->Id, AUCTION_CANCEL, AUCTION_OK );
+ SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, AUCTION_OK);
// Now remove the auction
CharacterDatabase.BeginTransaction();
- auction->DeleteFromDB();
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
- auctionmgr.RemoveAItem( auction->item_guidlow );
- auctionHouse->RemoveAuction( auction->Id );
- delete auction;
+ auction->DeleteFromDB();
+ uint32 item_template = auction->item_template;
+ auctionmgr.RemoveAItem(auction->item_guidlow);
+ auctionHouse->RemoveAuction(auction, item_template);
}
//called when player lists his bids
-void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
+void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
{
uint64 guid; //NPC guid
uint32 listfrom; //page of auctions
@@ -492,37 +493,37 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
recv_data >> guid;
recv_data >> listfrom; // not used in fact (this list not have page control in client)
recv_data >> outbiddedCount;
- if (recv_data.size() != (16 + outbiddedCount * 4 ))
+ if (recv_data.size() != (16 + outbiddedCount * 4))
{
- sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4 ));
+ sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4));
outbiddedCount = 0;
}
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
- sLog.outDebug( "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+ sLog.outDebug("WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
- WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) );
+ WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4));
Player *pl = GetPlayer();
data << (uint32) 0; //add 0 as count
uint32 count = 0;
uint32 totalcount = 0;
- while ( outbiddedCount > 0) //add all data, which client requires
+ while (outbiddedCount > 0) //add all data, which client requires
{
--outbiddedCount;
uint32 outbiddedAuctionId;
recv_data >> outbiddedAuctionId;
- AuctionEntry * auction = auctionHouse->GetAuction( outbiddedAuctionId );
- if ( auction && auction->BuildAuctionInfo(data))
+ AuctionEntry * auction = auctionHouse->GetAuction(outbiddedAuctionId);
+ if (auction && auction->BuildAuctionInfo(data))
{
++totalcount;
++count;
@@ -530,14 +531,14 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
}
auctionHouse->BuildListBidderItems(data,pl,count,totalcount);
- data.put<uint32>( 0, count ); // add count to placeholder
+ data.put<uint32>(0, count); // add count to placeholder
data << totalcount;
data << (uint32)300; //unk 2.3.0
SendPacket(&data);
}
//this void sends player info about his auctions
-void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
+void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
{
uint32 listfrom;
uint64 guid;
@@ -548,17 +549,17 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
- sLog.outDebug( "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+ sLog.outDebug("WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
- WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) );
+ WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4));
data << (uint32) 0; // amount place holder
uint32 count = 0;
@@ -572,7 +573,7 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
}
//this void is called when player clicks on search button
-void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
+void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
{
std::string searchedname;
uint8 levelmin, levelmax, usable;
@@ -590,27 +591,27 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER);
if (!pCreature)
{
- sLog.outDebug( "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
+ sLog.outDebug("WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction());
//sLog.outDebug("Auctionhouse search (GUID: %u TypeId: %u)", , list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
// GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
- WorldPacket data( SMSG_AUCTION_LIST_RESULT, (4+4+4) );
+ WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4));
uint32 count = 0;
uint32 totalcount = 0;
data << (uint32) 0;
// converting string that we try to find to lower case
std::wstring wsearchedname;
- if(!Utf8toWStr(searchedname,wsearchedname))
+ if (!Utf8toWStr(searchedname,wsearchedname))
return;
wstrToLower(wsearchedname);
@@ -626,7 +627,7 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
SendPacket(&data);
}
-void WorldSession::HandleAuctionListPendingSales( WorldPacket & recv_data )
+void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_AUCTION_LIST_PENDING_SALES");
recv_data.hexlike();
@@ -635,7 +636,7 @@ void WorldSession::HandleAuctionListPendingSales( WorldPacket & recv_data )
WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
data << uint32(count); // count
- /*for(uint32 i = 0; i < count; ++i)
+ /*for (uint32 i = 0; i < count; ++i)
{
data << ""; // string
data << ""; // string