diff options
Diffstat (limited to 'src/game/AuctionHouseHandler.cpp')
-rw-r--r-- | src/game/AuctionHouseHandler.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp index 13df6c3a6a4..52790526dd7 100644 --- a/src/game/AuctionHouseHandler.cpp +++ b/src/game/AuctionHouseHandler.cpp @@ -17,11 +17,13 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "ObjectMgr.h" #include "Player.h" #include "World.h" #include "WorldPacket.h" #include "WorldSession.h" + #include "AuctionHouseBot.h" #include "AuctionHouseMgr.h" #include "Log.h" @@ -29,35 +31,43 @@ #include "UpdateMask.h" #include "Util.h" + //please DO NOT use iterator++, because it is slower than ++iterator!!! //post-incrementation is always slower than pre-incrementation ! + //void called when player click on auctioneer npc void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data) { uint64 guid; //NPC guid recv_data >> guid; + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); if (!unit) { sLog.outDebug("WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } + // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + SendAuctionHello(guid, unit); } + //this void causes that auction window is opened void WorldSession::SendAuctionHello(uint64 guid, Creature* unit) { AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction()); if (!ahEntry) return; + WorldPacket data(MSG_AUCTION_HELLO, 12); data << (uint64) guid; data << (uint32) ahEntry->houseId; SendPacket(&data); } + //call this method when player bids, creates, or deletes auction void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError) { @@ -69,6 +79,7 @@ void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uin data << bidError; //when bid, then send 0, once... SendPacket(&data); } + //this function sends notification, if bidder is online void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template) { @@ -82,6 +93,7 @@ void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auction data << uint32(0); SendPacket(&data); } + //this void causes on client to display: "Your auction sold" void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction) { @@ -95,42 +107,53 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction) data << (uint32) 0; //unk SendPacket(&data); } + //this function sends mail to old bidder void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice) { uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER); Player *oldBidder = objmgr.GetPlayer(oldBidder_guid); + uint32 oldBidder_accId = 0; if (!oldBidder) oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid); + // old bidder exist if (oldBidder || oldBidder_accId) { std::ostringstream msgAuctionOutbiddedSubject; msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED; + if (oldBidder && !_player) oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, auctionbot.GetAHBplayerGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template); + if (oldBidder && _player) oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template); + WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE); } } + //this function sends mail, when auction is cancelled to old bidder void WorldSession::SendAuctionCancelledToBidderMail(AuctionEntry* auction) { uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); Player *bidder = objmgr.GetPlayer(bidder_guid); + uint32 bidder_accId = 0; if (!bidder) bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid); + // bidder exist if (bidder || bidder_accId) { std::ostringstream msgAuctionCancelledSubject; msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER; + WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE); } } + //this void creates new auction and adds auction to some auctionhouse void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) { @@ -139,24 +162,31 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) recv_data >> auctioneer >> item; recv_data >> bid >> buyout >> etime; Player *pl = GetPlayer(); + if (!item || !bid || !etime) return; //check for cheaters + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER); if (!pCreature) { sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); return; } + AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction()); if (!auctionHouseEntry) { sLog.outDebug("WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer))); return; } + sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime); + // client send time in minutes, convert to common used sec time etime *= MINUTE; + sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime); + // client understand only 3 auction time switch(etime) { @@ -167,9 +197,11 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) default: return; } + // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + Item *it = pl->GetItemByGuid(item); //do not allow to sell already auctioned items if (auctionmgr.GetAItem(GUID_LOPART(item))) @@ -184,17 +216,21 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND); return; } + if (!it->CanBeTraded()) { SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); return; } + if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION)) { SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); return; } + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); + //we have to take deposit : uint32 deposit = auctionmgr.GetAuctionDeposit(auctionHouseEntry, etime, it); if (pl->GetMoney() < deposit) @@ -202,13 +238,17 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY); return; } + if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount()); } + pl->ModifyMoney(-int32(deposit)); + uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME)); + AuctionEntry *AH = new AuctionEntry; AH->Id = objmgr.GenerateAuctionID(); if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) @@ -225,18 +265,23 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) AH->expire_time = time(NULL) + auction_time; AH->deposit = deposit; AH->auctionHouseEntry = auctionHouseEntry; + sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId()); auctionmgr.AddAItem(it); auctionHouse->AddAuction(AH); + pl->MoveItemFromInventory(it->GetBagSlot(), it->GetSlot(), true); + CharacterDatabase.BeginTransaction(); it->DeleteFromInventoryDB(); it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone AH->SaveToDB(); pl->SaveInventoryAndGoldToDB(); CharacterDatabase.CommitTransaction(); + SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); } + //this function is called when client bids or buys out auction void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) { @@ -245,26 +290,33 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) uint32 price; recv_data >> auctioneer; recv_data >> auctionId >> price; + if (!auctionId || !price) return; //check for cheaters + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER); if (!pCreature) { sLog.outDebug("WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); return; } + // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); + AuctionEntry *auction = auctionHouse->GetAuction(auctionId); Player *pl = GetPlayer(); + if (!auction || auction->owner == pl->GetGUIDLow()) { //you cannot bid your own auction: SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR); return; } + // impossible have online own another character (use this for speedup check in case online owner) Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)); if (!auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId()) @@ -273,9 +325,11 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR); return; } + // cheating if (price <= auction->bid) return; + // price too low for next bid if not buyout if ((price < auction->buyout || auction->buyout == 0) && price < auction->bid + auction->GetAuctionOutBid()) @@ -283,12 +337,14 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) //auction has already higher bid, client tests it! return; } + if (price > pl->GetMoney()) { //you don't have enought money!, client tests! //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???); return; } + if ((price < auction->buyout) || (auction->buyout == 0)) { if (auction->bidder > 0) @@ -311,8 +367,10 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) auction->bidder = pl->GetGUIDLow(); auction->bid = price; GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price); + // after this update we should save player's money ... CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id); + SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0); } else @@ -333,9 +391,11 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) auction->bidder = pl->GetGUIDLow(); auction->bid = auction->buyout; GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout); + auctionmgr.SendAuctionSalePendingMail(auction); auctionmgr.SendAuctionSuccessfulMail(auction); auctionmgr.SendAuctionWonMail(auction); + SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK); auction->DeleteFromDB(); uint32 item_template = auction->item_template; @@ -346,6 +406,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) pl->SaveInventoryAndGoldToDB(); CharacterDatabase.CommitTransaction(); } + //this void is called when auction_owner cancels his auction void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) { @@ -354,18 +415,23 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) recv_data >> auctioneer; recv_data >> auctionId; //sLog.outDebug("Cancel AUCTION AuctionID: %u", auctionId); + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer,UNIT_NPC_FLAG_AUCTIONEER); if (!pCreature) { sLog.outDebug("WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer))); return; } + // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); + AuctionEntry *auction = auctionHouse->GetAuction(auctionId); Player *pl = GetPlayer(); + if (auction && auction->owner == pl->GetGUIDLow()) { Item *pItem = auctionmgr.GetAItem(auction->item_guidlow); @@ -383,8 +449,10 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) // Return the item by mail std::ostringstream msgAuctionCanceledOwner; msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED; + MailItemsInfo mi; mi.AddItem(auction->item_guidlow, auction->item_template, pItem); + // item will deleted or added to received mail list WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); } @@ -402,6 +470,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId); return; } + //inform player, that auction is removed SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, AUCTION_OK); // Now remove the auction @@ -413,12 +482,14 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) auctionmgr.RemoveAItem(auction->item_guidlow); auctionHouse->RemoveAuction(auction, item_template); } + //called when player lists his bids void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) { uint64 guid; //NPC guid uint32 listfrom; //page of auctions uint32 outbiddedCount; //count of outbidded auctions + recv_data >> guid; recv_data >> listfrom; // not used in fact (this list not have page control in client) recv_data >> outbiddedCount; @@ -427,16 +498,20 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4)); outbiddedCount = 0; } + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); if (!pCreature) { sLog.outDebug("WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } + // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); + WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4)); Player *pl = GetPlayer(); data << (uint32) 0; //add 0 as count @@ -454,39 +529,49 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) ++count; } } + auctionHouse->BuildListBidderItems(data,pl,count,totalcount); data.put<uint32>(0, count); // add count to placeholder data << totalcount; data << (uint32)300; //unk 2.3.0 SendPacket(&data); } + //this void sends player info about his auctions void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data) { uint32 listfrom; uint64 guid; + recv_data >> guid; recv_data >> listfrom; // not used in fact (this list not have page control in client) + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); if (!pCreature) { sLog.outDebug("WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } + // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); + WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4)); data << (uint32) 0; // amount place holder + uint32 count = 0; uint32 totalcount = 0; + auctionHouse->BuildListOwnerItems(data,_player,count,totalcount); data.put<uint32>(0, count); data << (uint32) totalcount; data << (uint32) 0; SendPacket(&data); } + //this void is called when player clicks on search button void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) { @@ -494,47 +579,61 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) uint8 levelmin, levelmax, usable; uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality; uint64 guid; + recv_data >> guid; recv_data >> listfrom; // start, used for page control listing by 50 elements recv_data >> searchedname; + recv_data >> levelmin >> levelmax; recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory; recv_data >> quality >> usable; + Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_AUCTIONEER); if (!pCreature) { sLog.outDebug("WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } + // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(pCreature->getFaction()); + //sLog.outDebug("Auctionhouse search (GUID: %u TypeId: %u)", , list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", // GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable); + WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4)); uint32 count = 0; uint32 totalcount = 0; data << (uint32) 0; + // converting string that we try to find to lower case std::wstring wsearchedname; if (!Utf8toWStr(searchedname,wsearchedname)) return; + wstrToLower(wsearchedname); + auctionHouse->BuildListAuctionItems(data,_player, wsearchedname, listfrom, levelmin, levelmax, usable, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, count,totalcount); + data.put<uint32>(0, count); data << (uint32) totalcount; data << (uint32) 300; // unk 2.3.0 const? SendPacket(&data); } + void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data) { sLog.outDebug("CMSG_AUCTION_LIST_PENDING_SALES"); recv_data.hexlike(); + uint32 count = 0; + WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4); data << uint32(count); // count /*for (uint32 i = 0; i < count; ++i) |