diff options
Diffstat (limited to 'src/game/AuctionHouseMgr.cpp')
-rw-r--r-- | src/game/AuctionHouseMgr.cpp | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index ffc0c55d9d3..2f7ba808fb3 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -15,7 +15,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "Common.h" #include "ObjectMgr.h" #include "Player.h" @@ -26,7 +25,6 @@ #include "Database/SQLStorage.h" #include "Policies/SingletonImp.h" #include "DBCStores.h" - #include "AccountMgr.h" #include "AuctionHouseMgr.h" #include "Item.h" @@ -35,26 +33,20 @@ #include "ProgressBar.h" #include <vector> - INSTANTIATE_SINGLETON_1(AuctionHouseMgr); - using namespace std; - AuctionHouseMgr::AuctionHouseMgr() { } - AuctionHouseMgr::~AuctionHouseMgr() { for (ItemMap::const_iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr) delete itr->second; } - AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId) { if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) return &mNeutralAuctions; - // team have linked auction houses FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId); if (!u_entry) @@ -66,18 +58,15 @@ AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId) else return &mNeutralAuctions; } - uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem) { uint32 MSV = pItem->GetProto()->SellPrice; int32 deposit; uint32 timeHr = (((time / 60) / 60) / 12); - if (MSV > 0) deposit = (int32)floor((double)MSV * (((double)(entry->depositPercent * 3) / 100.0f * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT) * (double)pItem->GetCount()))) * timeHr; else deposit = 0; - sLog.outDebug("SellPrice:\t\t%u", MSV); sLog.outDebug("Deposit Percent:\t%f", ((double)entry->depositPercent / 100.0f)); sLog.outDebug("Auction Time1:\t\t%u", time); @@ -95,14 +84,12 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 return 0; } } - //does not clear ram void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction) { Item *pItem = GetAItem(auction->item_guidlow); if (!pItem) return; - uint32 bidder_accId = 0; uint32 bidder_security = 0; uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); @@ -121,7 +108,6 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction) { bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid); bidder_security = accmgr.GetSecurity(bidder_accId); - if (bidder_security > SEC_PLAYER) // not do redundant DB requests { if (!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name)) @@ -133,44 +119,34 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction) std::string owner_name; if (!objmgr.GetPlayerNameByGUID(auction->owner,owner_name)) owner_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN); - uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner); - sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)", bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid); } } - // receiver exist if (bidder || bidder_accId) { std::ostringstream msgAuctionWonSubject; msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON; - std::ostringstream msgAuctionWonBody; msgAuctionWonBody.width(16); msgAuctionWonBody << std::right << std::hex << auction->owner; msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout; sLog.outDebug("AuctionWon body string : %s", msgAuctionWonBody.str().c_str()); - //prepare mail data... : uint32 itemTextId = objmgr.CreateItemText(msgAuctionWonBody.str()); - // set owner to bidder (to prevent delete item with sender char deleting) // owner in `data` will set at mail receive and item extracting CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow()); CharacterDatabase.CommitTransaction(); - MailItemsInfo mi; mi.AddItem(auction->item_guidlow, auction->item_template, pItem); - if (bidder) bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template); - WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION); } } - void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction) { uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); @@ -181,26 +157,19 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction) { std::ostringstream msgAuctionSalePendingSubject; msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING; - std::ostringstream msgAuctionSalePendingBody; uint32 auctionCut = auction->GetAuctionCut(); - time_t distrTime = time(NULL) + sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY); - msgAuctionSalePendingBody.width(16); msgAuctionSalePendingBody << std::right << std::hex << auction->bidder; msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout; msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:"; msgAuctionSalePendingBody << secsToTimeBitFields(distrTime); - sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str()); - uint32 itemTextId = objmgr.CreateItemText(msgAuctionSalePendingBody.str()); - WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION); } } - //call this method to send mail to auction owner, when auction is successful, it does not clear ram void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction) { @@ -212,21 +181,15 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction) { std::ostringstream msgAuctionSuccessfulSubject; msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL; - std::ostringstream auctionSuccessfulBody; uint32 auctionCut = auction->GetAuctionCut(); - auctionSuccessfulBody.width(16); auctionSuccessfulBody << std::right << std::hex << auction->bidder; auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout; auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut; - sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str()); - uint32 itemTextId = objmgr.CreateItemText(auctionSuccessfulBody.str()); - uint32 profit = auction->bid + auction->deposit - auctionCut; - //FIXME: what do if owner offline if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID()) { @@ -237,14 +200,12 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction) WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY)); } } - //does not clear ram void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction) { //return an item in auction to its owner by mail Item *pItem = GetAItem(auction->item_guidlow); if (!pItem) return; - uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); Player *owner = objmgr.GetPlayer(owner_guid); uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid); @@ -253,22 +214,17 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction) { std::ostringstream subject; subject << auction->item_template << ":0:" << AUCTION_EXPIRED; - if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID()) owner->GetSession()->SendAuctionOwnerNotification(auction); - MailItemsInfo mi; mi.AddItem(auction->item_guidlow, auction->item_template, pItem); - WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); } } - void AuctionHouseMgr::LoadAuctionItems() { // data needs to be at first place for Item::LoadFromDB QueryResult *result = CharacterDatabase.Query("SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid"); - if (!result) { barGoLink bar(1); @@ -277,45 +233,34 @@ void AuctionHouseMgr::LoadAuctionItems() sLog.outString(">> Loaded 0 auction items"); return; } - barGoLink bar(result->GetRowCount()); - uint32 count = 0; - Field *fields; do { bar.step(); - fields = result->Fetch(); uint32 item_guid = fields[1].GetUInt32(); uint32 item_template = fields[2].GetUInt32(); - ItemPrototype const *proto = objmgr.GetItemPrototype(item_template); - if (!proto) { sLog.outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template); continue; } - Item *item = NewItemOrBag(proto); - if (!item->LoadFromDB(item_guid,0, result)) { delete item; continue; } AddAItem(item); - ++count; } while (result->NextRow()); delete result; - sLog.outString(); sLog.outString(">> Loaded %u auction items", count); } - void AuctionHouseMgr::LoadAuctions() { QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse"); @@ -327,11 +272,9 @@ void AuctionHouseMgr::LoadAuctions() sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; } - Field *fields = result->Fetch(); uint32 AuctionCount=fields[0].GetUInt32(); delete result; - if (!AuctionCount) { barGoLink bar(1); @@ -340,7 +283,6 @@ void AuctionHouseMgr::LoadAuctions() sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; } - result = CharacterDatabase.Query("SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit FROM auctionhouse"); if (!result) { @@ -350,17 +292,12 @@ void AuctionHouseMgr::LoadAuctions() sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; } - barGoLink bar(AuctionCount); - AuctionEntry *aItem; - do { fields = result->Fetch(); - bar.step(); - aItem = new AuctionEntry; aItem->Id = fields[0].GetUInt32(); aItem->auctioneer = fields[1].GetUInt32(); @@ -373,7 +310,6 @@ void AuctionHouseMgr::LoadAuctions() aItem->bid = fields[8].GetUInt32(); aItem->startbid = fields[9].GetUInt32(); aItem->deposit = fields[10].GetUInt32(); - CreatureData const* auctioneerData = objmgr.GetCreatureData(aItem->auctioneer); if (!auctioneerData) { @@ -382,7 +318,6 @@ void AuctionHouseMgr::LoadAuctions() delete aItem; continue; } - CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id); if (!auctioneerInfo) { @@ -391,7 +326,6 @@ void AuctionHouseMgr::LoadAuctions() delete aItem; continue; } - aItem->auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(auctioneerInfo->faction_A); if (!aItem->auctionHouseEntry) { @@ -401,7 +335,6 @@ void AuctionHouseMgr::LoadAuctions() delete aItem; continue; } - // check if sold item exists for guid // and item_template in fact (GetAItem will fail if problematic in result check in AuctionHouseMgr::LoadAuctionItems) if (!GetAItem(aItem->item_guidlow)) @@ -411,44 +344,35 @@ void AuctionHouseMgr::LoadAuctions() delete aItem; continue; } - GetAuctionsMap(auctioneerInfo->faction_A)->AddAuction(aItem); - } while (result->NextRow()); delete result; - sLog.outString(); sLog.outString(">> Loaded %u auctions", AuctionCount); } - void AuctionHouseMgr::AddAItem(Item* it) { ASSERT(it); ASSERT(mAitems.find(it->GetGUIDLow()) == mAitems.end()); mAitems[it->GetGUIDLow()] = it; } - bool AuctionHouseMgr::RemoveAItem(uint32 id) { ItemMap::iterator i = mAitems.find(id); if (i == mAitems.end()) return false; - mAitems.erase(i); return true; } - void AuctionHouseMgr::Update() { mHordeAuctions.Update(); mAllianceAuctions.Update(); mNeutralAuctions.Update(); } - AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId) { uint32 houseid = 7; // goblin auction house - if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) { //FIXME: found way for proper auctionhouse selection by another way @@ -481,7 +405,6 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem } } } - return sAuctionHouseStore.LookupEntry(houseid); } void AuctionHouseObject::AddAuction(AuctionEntry *ah) @@ -490,57 +413,45 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem AuctionsMap[ah->Id] = ah; auctionbot.IncrementItemCounts(ah); } - bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 item_template) { auctionbot.DecrementItemCounts(auction, item_template); return AuctionsMap.erase(auction->Id) ? true : false; } - void AuctionHouseObject::Update() { time_t curTime = sWorld.GetGameTime(); ///- Handle expired auctions - // If storage is empty, no need to update. next == NULL in this case. if (AuctionsMap.empty()) return; - QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime+60); - if (!result) { delete result; return; } - if (result->GetRowCount() == 0) { delete result; return; } - vector<uint32> expiredAuctions; - do { uint32 tmpdata = result->Fetch()->GetUInt32(); expiredAuctions.push_back(tmpdata); } while (result->NextRow()); delete result; - vector<uint32>::iterator iter = expiredAuctions.begin(); while (!expiredAuctions.empty()) { // from auctionhousehandler.cpp, creates auction pointer & player pointer AuctionEntry* auction = GetAuction(*iter); - // Erase the auction from the vector. expiredAuctions.erase(iter); - if (!auction) continue; - ///- Either cancel the auction if there was no bidder if (auction->bidder == 0) auctionmgr.SendAuctionExpiredMail(auction); @@ -553,7 +464,6 @@ void AuctionHouseObject::Update() auctionmgr.SendAuctionSuccessfulMail(auction); auctionmgr.SendAuctionWonMail(auction); } - ///- In any case clear the auction auction->DeleteFromDB(); uint32 item_template = auction->item_template; @@ -561,7 +471,6 @@ void AuctionHouseObject::Update() RemoveAuction(auction, item_template); } } - void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount) { for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr) @@ -571,12 +480,10 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, { if (itr->second->BuildAuctionInfo(data)) ++count; - ++totalcount; } } } - void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount) { for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr) @@ -586,50 +493,38 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, { if (Aentry->BuildAuctionInfo(data)) ++count; - ++totalcount; } } } - void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player, std::wstring const& wsearchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable, uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality, uint32& count, uint32& totalcount) { int loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); - for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr) { AuctionEntry *Aentry = itr->second; Item *item = auctionmgr.GetAItem(Aentry->item_guidlow); if (!item) continue; - ItemPrototype const *proto = item->GetProto(); - if (itemClass != 0xffffffff && proto->Class != itemClass) continue; - if (itemSubClass != 0xffffffff && proto->SubClass != itemSubClass) continue; - if (inventoryType != 0xffffffff && proto->InventoryType != inventoryType) continue; - if (quality != 0xffffffff && proto->Quality != quality) continue; - if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax))) continue; - if (usable != 0x00 && player->CanUseItem(item) != EQUIP_ERR_OK) continue; - std::string name = proto->Name1; if (name.empty()) continue; - // local name if (loc_idx >= 0) { @@ -640,10 +535,8 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player name = il->Name[loc_idx]; } } - if (!wsearchedname.empty() && !Utf8FitTo(name, wsearchedname)) continue; - if (count < 50 && totalcount >= listfrom) { ++count; @@ -652,7 +545,6 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player ++totalcount; } } - //this function inserts to WorldPacket auction's data bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const { @@ -664,14 +556,12 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const } data << uint32(Id); data << uint32(pItem->GetEntry()); - for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; ++i) { data << uint32(pItem->GetEnchantmentId(EnchantmentSlot(i))); data << uint32(pItem->GetEnchantmentDuration(EnchantmentSlot(i))); data << uint32(pItem->GetEnchantmentCharges(EnchantmentSlot(i))); } - data << uint32(pItem->GetItemRandomPropertyId()); //random item property id data << uint32(pItem->GetItemSuffixFactor()); //SuffixFactor data << uint32(pItem->GetCount()); //item->count @@ -687,7 +577,6 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const data << uint32(bid); //current bid return true; } - uint32 AuctionEntry::GetAuctionCut() const { int32 cut = int32(((double)auctionHouseEntry->cutPercent / 100.0f) * (double)sWorld.getRate(RATE_AUCTION_CUT)) * bid; @@ -696,7 +585,6 @@ uint32 AuctionEntry::GetAuctionCut() const else return 0; } - /// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c uint32 AuctionEntry::GetAuctionOutBid() const { @@ -705,13 +593,11 @@ uint32 AuctionEntry::GetAuctionOutBid() const outbid = 1; return outbid; } - void AuctionEntry::DeleteFromDB() const { //No SQL injection (Id is integer) CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",Id); } - void AuctionEntry::SaveToDB() const { //No SQL injection (no strings) |