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-rw-r--r--src/game/Bag.cpp32
1 files changed, 20 insertions, 12 deletions
diff --git a/src/game/Bag.cpp b/src/game/Bag.cpp
index 783507c504a..fc885b253b3 100644
--- a/src/game/Bag.cpp
+++ b/src/game/Bag.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -19,13 +19,12 @@
*/
#include "Common.h"
-#include "Bag.h"
#include "ObjectMgr.h"
#include "Database/DatabaseEnv.h"
+
+#include "Bag.h"
#include "Log.h"
-#include "WorldPacket.h"
#include "UpdateData.h"
-#include "WorldSession.h"
Bag::Bag( ): Item()
{
@@ -34,14 +33,23 @@ Bag::Bag( ): Item()
m_valuesCount = CONTAINER_END;
- memset(m_bagslot, 0, sizeof(Item *) * MAX_BAG_SIZE); // Maximum 20 Slots
+ memset(m_bagslot, 0, sizeof(Item *) * MAX_BAG_SIZE);
}
Bag::~Bag()
{
- for(int i = 0; i < MAX_BAG_SIZE; ++i)
- if (m_bagslot[i])
+ for(uint8 i = 0; i < MAX_BAG_SIZE; ++i)
+ if (Item *item = m_bagslot[i])
+ {
+ if(item->IsInWorld())
+ {
+ sLog.outCrash("Item %u (slot %u, bag slot %u) in bag %u (slot %u, bag slot %u, m_bagslot %u) is to be deleted but is still in world.",
+ item->GetEntry(), (uint32)item->GetSlot(), (uint32)item->GetBagSlot(),
+ GetEntry(), (uint32)GetSlot(), (uint32)GetBagSlot(), (uint32)i);
+ item->RemoveFromWorld();
+ }
delete m_bagslot[i];
+ }
}
void Bag::AddToWorld()
@@ -86,7 +94,7 @@ bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
SetUInt32Value(CONTAINER_FIELD_NUM_SLOTS, itemProto->ContainerSlots);
// Cleaning 20 slots
- for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
+ for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
{
SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
m_bagslot[i] = NULL;
@@ -106,7 +114,7 @@ bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
return false;
// cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)
- for (int i = 0; i < MAX_BAG_SIZE; ++i)
+ for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
{
SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
if (m_bagslot[i])
@@ -121,7 +129,7 @@ bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
void Bag::DeleteFromDB()
{
- for (int i = 0; i < MAX_BAG_SIZE; i++)
+ for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
if (m_bagslot[i])
m_bagslot[i]->DeleteFromDB();
@@ -131,7 +139,7 @@ void Bag::DeleteFromDB()
uint32 Bag::GetFreeSlots() const
{
uint32 slots = 0;
- for (uint32 i=0; i < GetBagSize(); i++)
+ for (uint32 i=0; i < GetBagSize(); ++i)
if (!m_bagslot[i])
++slots;