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-rw-r--r--src/game/BattleGround.cpp39
1 files changed, 27 insertions, 12 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index 316d82db626..28dd675a1b4 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -167,7 +167,7 @@ void BattleGround::Update(uint32 diff)
m_RemovedPlayers.clear();
}
- // remove offline players from bg after ~5 minutes
+ // remove offline players from bg after 5 minutes
if(GetPlayersSize())
{
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -176,19 +176,18 @@ void BattleGround::Update(uint32 diff)
itr->second.LastOnlineTime += diff;
if(plr)
- itr->second.LastOnlineTime = 0; // update last online time
+ itr->second.LastOnlineTime = 0; // update last online time
else
- if(itr->second.LastOnlineTime >= MAX_OFFLINE_TIME) // 5 minutes
- m_RemovedPlayers[itr->first] = 1; // add to remove list (BG)
+ if(itr->second.LastOnlineTime >= MAX_OFFLINE_TIME)
+ m_RemovedPlayers[itr->first] = 1; // add to remove list (BG)
}
}
- //TODO: move this system to spell system and ressurect players correclt there!
/*********************************************************/
/*** BATTLEGROUND RESSURECTION SYSTEM ***/
/*********************************************************/
- //this should be handled by spell system:
+ //this should be handled by spell system
m_LastResurrectTime += diff;
if (m_LastResurrectTime >= RESURRECTION_INTERVAL)
{
@@ -327,16 +326,13 @@ void BattleGround::Update(uint32 diff)
//remove preparation
if( isArena() )
{
- //TODO : add arena sound (PlaySoundToAll(SOUND_ARENA_START);
+ //TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START);
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player *plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
- if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
- EndBattleGround(HORDE);
- else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
- EndBattleGround(ALLIANCE);
+ CheckArenaWinConditions();
}
else
{
@@ -346,7 +342,7 @@ void BattleGround::Update(uint32 diff)
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player* plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
- //Announce BG starting:
+ //Announce BG starting
if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
{
sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel());
@@ -1112,6 +1108,17 @@ void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid,
}
}
+// This method should be called when player logs out from running battleground
+void BattleGround::EventPlayerLoggedOut(Player* player)
+{
+ if( GetStatus() == STATUS_IN_PROGRESS )
+ {
+ if( isBattleGround() )
+ EventPlayerDroppedFlag(player);
+ else
+ CheckArenaWinConditions();
+ }
+}
/* This method should be called only once ... it adds pointer to queue */
void BattleGround::AddToBGFreeSlotQueue()
@@ -1679,6 +1686,14 @@ void BattleGround::HandleKillUnit(Creature *creature, Player *killer)
{
}
+void BattleGround::CheckArenaWinConditions()
+{
+ if( !GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE) )
+ EndBattleGround(HORDE);
+ else if( GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE) )
+ EndBattleGround(ALLIANCE);
+}
+
void BattleGround::SetBgRaid( uint32 TeamID, Group *bg_raid )
{
Group* &old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE];