diff options
Diffstat (limited to 'src/game/BattleGround.cpp')
-rw-r--r-- | src/game/BattleGround.cpp | 157 |
1 files changed, 66 insertions, 91 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index 4139d674167..3c38b6d569e 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -230,33 +230,10 @@ BattleGround::~BattleGround() void BattleGround::Update(uint32 diff) { - if(!GetPlayersSize() && !GetRemovedPlayersSize() && !GetReviveQueueSize()) + if(!GetPlayersSize() && !GetReviveQueueSize()) //BG is empty return; - if(GetRemovedPlayersSize()) - { - for(std::map<uint64, uint8>::iterator itr = m_RemovedPlayers.begin(); itr != m_RemovedPlayers.end(); ++itr) - { - Player *plr = objmgr.GetPlayer(itr->first); - switch(itr->second) - { - case 1: // currently in bg and was removed from bg - if(plr) - RemovePlayerAtLeave(itr->first, true, true); - else - RemovePlayerAtLeave(itr->first, false, false); - break; - case 2: // revive queue - RemovePlayerFromResurrectQueue(itr->first); - break; - default: - sLog.outError("BattleGround: Unknown remove player case!"); - } - } - m_RemovedPlayers.clear(); - } - // remove offline players from bg after 5 minutes if( !m_OfflineQueue.empty() ) { @@ -265,7 +242,7 @@ void BattleGround::Update(uint32 diff) { if( itr->second.OfflineRemoveTime <= sWorld.GetGameTime() ) { - m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) + RemovePlayerAtLeave(itr->first, true, true);// remove player from BG m_OfflineQueue.pop_front(); // remove from offline queue } } @@ -450,9 +427,7 @@ void BattleGround::Update(uint32 diff) if(m_EndTime >= TIME_TO_AUTOREMOVE) // 2 minutes { for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) - } + RemovePlayerAtLeave(itr->first, true, true);// remove player from BG // do not change any battleground's private variables } } @@ -669,33 +644,17 @@ void BattleGround::EndBattleGround(uint32 winner) // arena rating calculation if(isArena() && isRated()) { - if(winner == ALLIANCE) - { - winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); - loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); - } - else if(winner == HORDE) - { - winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); - loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); - } - if(winner_arena_team && loser_arena_team) + winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner)); + loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner))); + if( winner_arena_team && loser_arena_team ) { loser_rating = loser_arena_team->GetStats().rating; winner_rating = winner_arena_team->GetStats().rating; int32 winner_change = winner_arena_team->WonAgainst(loser_rating); int32 loser_change = loser_arena_team->LostAgainst(winner_rating); sLog.outDebug("--- Winner rating: %u, Loser rating: %u, Winner change: %u, Losser change: %u ---", winner_rating, loser_rating, winner_change, loser_change); - if(winner == ALLIANCE) - { - SetArenaTeamRatingChangeForTeam(ALLIANCE, winner_change); - SetArenaTeamRatingChangeForTeam(HORDE, loser_change); - } - else - { - SetArenaTeamRatingChangeForTeam(HORDE, winner_change); - SetArenaTeamRatingChangeForTeam(ALLIANCE, loser_change); - } + SetArenaTeamRatingChangeForTeam(winner, winner_change); + SetArenaTeamRatingChangeForTeam(GetOtherTeam(winner), loser_change); } else { @@ -707,8 +666,18 @@ void BattleGround::EndBattleGround(uint32 winner) for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); + uint32 team = itr->second.Team; + if(!plr) { + //if rated arena match - make member lost! + if(isArena() && isRated() && winner_arena_team && loser_arena_team) + { + if(team == winner) + winner_arena_team->OfflineMemberLost(itr->first, loser_rating); + else + loser_arena_team->OfflineMemberLost(itr->first, winner_rating); + } sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); continue; } @@ -723,8 +692,8 @@ void BattleGround::EndBattleGround(uint32 winner) plr->SpawnCorpseBones(); } - uint32 team = itr->second.Team; - if(!team) team = plr->GetTeam(); + //this line is obsolete - team is set ALWAYS + //if(!team) team = plr->GetTeam(); // per player calculation if(isArena() && isRated() && winner_arena_team && loser_arena_team) @@ -945,16 +914,16 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac RemovePlayer(plr, guid); // BG subclass specific code - if(plr) + if(participant) // if the player was a match participant, remove auras, calc rating, update queue { - plr->ClearAfkReports(); - - if(participant) // if the player was a match participant, remove auras, calc rating, update queue + BattleGroundTypeId bgTypeId = GetTypeID(); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); + if(plr) { + plr->ClearAfkReports(); + if(!team) team = plr->GetTeam(); - BattleGroundTypeId bgTypeId = GetTypeID(); - BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); // if arena, remove the specific arena auras if(isArena()) { @@ -974,56 +943,56 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac if(isRated() && GetStatus() == STATUS_IN_PROGRESS) { //left a rated match while the encounter was in progress, consider as loser - ArenaTeam * winner_arena_team = 0; - ArenaTeam * loser_arena_team = 0; - if(team == HORDE) - { - winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); - loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); - } - else - { - winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); - loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); - } + ArenaTeam * winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team))); + ArenaTeam * loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(team)); if(winner_arena_team && loser_arena_team) - { loser_arena_team->MemberLost(plr,winner_arena_team->GetRating()); - } } } - - WorldPacket data; if(SendPacket) { + WorldPacket data; sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, team, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0); plr->GetSession()->SendPacket(&data); } // this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg plr->RemoveBattleGroundQueueId(bgQueueTypeId); - - DecreaseInvitedCount(team); - //we should update battleground queue, but only if bg isn't ending - if (GetStatus() < STATUS_WAIT_LEAVE) - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId()); - - Group * group = plr->GetGroup(); - // remove from raid group if exist - if(group && group == GetBgRaid(team)) + } + else + // removing offline participant + { + if(isRated() && GetStatus() == STATUS_IN_PROGRESS) { - if(!group->RemoveMember(guid, 0)) // group was disbanded - { - SetBgRaid(team, NULL); - delete group; - } + //left a rated match while the encounter was in progress, consider as loser + ArenaTeam * others_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team))); + ArenaTeam * players_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(team)); + if( others_arena_team && players_arena_team ) + players_arena_team->OfflineMemberLost(guid, others_arena_team->GetRating()); } + } - // Let others know - sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, plr); - SendPacketToTeam(team, &data, plr, false); + // remove from raid group if player is member + if(Group *group = GetBgRaid(team)) + { + if( !group->RemoveMember(guid, 0) ) // group was disbanded + { + SetBgRaid(team, NULL); + delete group; + } } + DecreaseInvitedCount(team); + //we should update battleground queue, but only if bg isn't ending + if( isBattleGround() && GetStatus() < STATUS_WAIT_LEAVE ) + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId()); + // Let others know + WorldPacket data; + sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, guid); + SendPacketToTeam(team, &data, plr, false); + } + if( plr ) + { // Do next only if found in battleground plr->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG. // reset destination bg team @@ -1032,7 +1001,6 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac if(Transport) plr->TeleportTo(plr->GetBattleGroundEntryPoint()); - // Log sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName()); } @@ -1198,6 +1166,8 @@ void BattleGround::EventPlayerLoggedIn(Player* player, uint64 plr_guid) } m_Players[plr_guid].OfflineRemoveTime = 0; PlayerAddedToBGCheckIfBGIsRunning(player); + // if battleground is starting, then add preparation aura + // we don't have to do that, because preparation aura isn't removed when player logs out } // This method should be called when player logs out from running battleground @@ -1719,6 +1689,11 @@ uint32 BattleGround::GetPlayerTeam(uint64 guid) return 0; } +uint32 BattleGround::GetOtherTeam(uint32 teamId) +{ + return (teamId) ? ((teamId == ALLIANCE) ? HORDE : ALLIANCE) : 0; +} + bool BattleGround::IsPlayerInBattleGround(uint64 guid) { BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid); |