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Diffstat (limited to 'src/game/BattleGround.cpp')
-rw-r--r--src/game/BattleGround.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index caa9549be36..c4a37c51483 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -530,7 +530,7 @@ void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *
continue;
uint32 team = itr->second.Team;
- if(!team) team = plr->GetTeam();
+ if (!team) team = plr->GetTeam();
if (team == TeamID)
plr->GetSession()->SendPacket(packet);
@@ -561,7 +561,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
}
uint32 team = itr->second.Team;
- if(!team) team = plr->GetTeam();
+ if (!team) team = plr->GetTeam();
if (team == TeamID)
{
@@ -586,7 +586,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
}
uint32 team = itr->second.Team;
- if(!team) team = plr->GetTeam();
+ if (!team) team = plr->GetTeam();
if (team == TeamID)
plr->CastSpell(plr, SpellID, true);
@@ -599,7 +599,7 @@ void BattleGround::YellToAll(Creature* creature, const char* text, uint32 langua
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
Player *plr = objmgr.GetPlayer(itr->first);
- if(!plr)
+ if (!plr)
{
sLog.outError("BattleGround: Player " UI64FMTD " not found!", itr->first);
continue;
@@ -624,7 +624,7 @@ void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
}
uint32 team = itr->second.Team;
- if(!team) team = plr->GetTeam();
+ if (!team) team = plr->GetTeam();
if (team == TeamID)
UpdatePlayerScore(plr, SCORE_BONUS_HONOR, Honor);
@@ -651,7 +651,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
}
uint32 team = itr->second.Team;
- if(!team) team = plr->GetTeam();
+ if (!team) team = plr->GetTeam();
if (team == TeamID)
plr->GetReputationMgr().ModifyReputation(factionEntry, Reputation);
@@ -755,7 +755,7 @@ void BattleGround::EndBattleGround(uint32 winner)
}
// should remove spirit of redemption
- if(plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
+ if (plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
plr->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
if (!plr->isAlive())
@@ -771,7 +771,7 @@ void BattleGround::EndBattleGround(uint32 winner)
}
//this line is obsolete - team is set ALWAYS
- //if(!team) team = plr->GetTeam();
+ //if (!team) team = plr->GetTeam();
// per player calculation
if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team)
@@ -800,7 +800,7 @@ void BattleGround::EndBattleGround(uint32 winner)
RewardQuestComplete(plr);
plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1);
}
- else if(winner)
+ else if (winner)
RewardMark(plr,ITEM_LOSER_COUNT);
plr->SetHealth(plr->GetMaxHealth());
@@ -892,7 +892,7 @@ void BattleGround::RewardSpellCast(Player *plr, uint32 spell_id)
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
- if(!spellInfo)
+ if (!spellInfo)
{
sLog.outError("Battleground reward casting spell %u not exist.",spell_id);
return;
@@ -911,16 +911,16 @@ void BattleGround::RewardItem(Player *plr, uint32 item_id, uint32 count)
uint32 no_space_count = 0;
uint8 msg = plr->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item_id, count, &no_space_count );
- if( msg == EQUIP_ERR_ITEM_NOT_FOUND)
+ if ( msg == EQUIP_ERR_ITEM_NOT_FOUND)
{
sLog.outErrorDb("Battleground reward item (Entry %u) not exist in `item_template`.",item_id);
return;
}
- if( msg != EQUIP_ERR_OK ) // convert to possible store amount
+ if ( msg != EQUIP_ERR_OK ) // convert to possible store amount
count -= no_space_count;
- if( count != 0 && !dest.empty()) // can add some
+ if ( count != 0 && !dest.empty()) // can add some
if (Item* item = plr->StoreNewItem( dest, item_id, true, 0))
plr->SendNewItem(item,count,true,false);
@@ -1021,10 +1021,10 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
Player *plr = objmgr.GetPlayer(guid);
// should remove spirit of redemption
- if(plr && plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
+ if (plr && plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
plr->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
- if(plr && !plr->isAlive()) // resurrect on exit
+ if (plr && !plr->isAlive()) // resurrect on exit
{
plr->ResurrectPlayer(1.0f);
plr->SpawnCorpseBones();
@@ -1032,7 +1032,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
RemovePlayer(plr, guid); // BG subclass specific code
- if(participant) // if the player was a match participant, remove auras, calc rating, update queue
+ if (participant) // if the player was a match participant, remove auras, calc rating, update queue
{
BattleGroundTypeId bgTypeId = GetTypeID();
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
@@ -1040,7 +1040,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
{
plr->ClearAfkReports();
- if(!team) team = plr->GetTeam();
+ if (!team) team = plr->GetTeam();
// if arena, remove the specific arena auras
if (isArena())
@@ -1087,7 +1087,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
// remove from raid group if player is member
if (Group *group = GetBgRaid(team))
{
- if( !group->RemoveMember(guid, 0) ) // group was disbanded
+ if ( !group->RemoveMember(guid, 0) ) // group was disbanded
{
SetBgRaid(team, NULL);
delete group;
@@ -1163,7 +1163,7 @@ void BattleGround::StartBattleGround()
// This must be done here, because we need to have already invited some players when first BG::Update() method is executed
// and it doesn't matter if we call StartBattleGround() more times, because m_BattleGrounds is a map and instance id never changes
sBattleGroundMgr.AddBattleGround(GetInstanceID(), GetTypeID(), this);
- if(m_IsRated)
+ if (m_IsRated)
sLog.outArena("Arena match type: %u for Team1Id: %u - Team2Id: %u started.", m_ArenaType, m_ArenaTeamIds[BG_TEAM_ALLIANCE], m_ArenaTeamIds[BG_TEAM_HORDE]);
}
@@ -1204,7 +1204,7 @@ void BattleGround::AddPlayer(Player *plr)
plr->RemoveArenaSpellCooldowns();
plr->RemoveArenaAuras();
plr->RemoveArenaEnchantments(TEMP_ENCHANTMENT_SLOT);
- if(team == ALLIANCE) // gold
+ if (team == ALLIANCE) // gold
{
if (plr->GetTeam() == HORDE)
plr->CastSpell(plr, SPELL_HORDE_GOLD_FLAG,true);
@@ -1222,7 +1222,7 @@ void BattleGround::AddPlayer(Player *plr)
plr->DestroyConjuredItems(true);
plr->UnsummonPetTemporaryIfAny();
- if(GetStatus() == STATUS_WAIT_JOIN) // not started yet
+ if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
{
plr->CastSpell(plr, SPELL_ARENA_PREPARATION, true);
@@ -1232,7 +1232,7 @@ void BattleGround::AddPlayer(Player *plr)
}
else
{
- if(GetStatus() == STATUS_WAIT_JOIN) // not started yet
+ if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells.
}
@@ -1251,7 +1251,7 @@ void BattleGround::AddPlayer(Player *plr)
void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid, uint32 team)
{
Group* group = GetBgRaid(team);
- if(!group) // first player joined
+ if (!group) // first player joined
{
group = new Group;
SetBgRaid(team, group);
@@ -1368,7 +1368,7 @@ uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const
if (otherTeam == GetInvitedCount(Team))
diff = 1;
// allow join more ppl if the other side has more players
- else if(otherTeam > GetInvitedCount(Team))
+ else if (otherTeam > GetInvitedCount(Team))
diff = otherTeam - GetInvitedCount(Team);
// difference based on max players per team (don't allow inviting more)
@@ -1406,7 +1406,7 @@ void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
//this procedure is called from virtual function implemented in bg subclass
BattleGroundScoreMap::const_iterator itr = m_PlayerScores.find(Source->GetGUID());
- if(itr == m_PlayerScores.end()) // player not found...
+ if (itr == m_PlayerScores.end()) // player not found...
return;
switch(type)
@@ -1484,7 +1484,7 @@ bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float
// and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
// so we must create it specific for this instance
GameObject * go = new GameObject;
- if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry, GetBgMap(),
+ if (!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry, GetBgMap(),
PHASEMASK_NORMAL, x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY))
{
sLog.outErrorDb("Gameobject template %u not found in database! BattleGround not created!", entry);
@@ -1559,7 +1559,7 @@ void BattleGround::DoorOpen(uint32 type)
GameObject* BattleGround::GetBGObject(uint32 type)
{
GameObject *obj = GetBgMap()->GetGameObject(m_BgObjects[type]);
- if(!obj)
+ if (!obj)
sLog.outError("couldn't get gameobject %i",type);
return obj;
}
@@ -1567,7 +1567,7 @@ GameObject* BattleGround::GetBGObject(uint32 type)
Creature* BattleGround::GetBGCreature(uint32 type)
{
Creature *creature = GetBgMap()->GetCreature(m_BgCreatures[type]);
- if(!creature)
+ if (!creature)
sLog.outError("couldn't get creature %i",type);
return creature;
}
@@ -1887,7 +1887,7 @@ uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const
void BattleGround::SetHoliday(bool is_holiday)
{
- if(is_holiday)
+ if (is_holiday)
m_HonorMode = BG_HOLIDAY;
else
m_HonorMode = BG_NORMAL;
@@ -1896,7 +1896,7 @@ void BattleGround::SetHoliday(bool is_holiday)
int32 BattleGround::GetObjectType(uint64 guid)
{
for (uint32 i = 0; i < m_BgObjects.size(); ++i)
- if(m_BgObjects[i] == guid)
+ if (m_BgObjects[i] == guid)
return i;
sLog.outError("BattleGround: cheating? a player used a gameobject which isnt supposed to be a usable object!");
return -1;
@@ -1923,8 +1923,8 @@ void BattleGround::UpdateArenaWorldState()
void BattleGround::SetBgRaid( uint32 TeamID, Group *bg_raid )
{
Group* &old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE];
- if(old_raid) old_raid->SetBattlegroundGroup(NULL);
- if(bg_raid) bg_raid->SetBattlegroundGroup(this);
+ if (old_raid) old_raid->SetBattlegroundGroup(NULL);
+ if (bg_raid) bg_raid->SetBattlegroundGroup(this);
old_raid = bg_raid;
}