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-rw-r--r--src/game/BattleGround.h222
1 files changed, 134 insertions, 88 deletions
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index a0e0d94e6e8..5f483564c98 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -22,13 +22,16 @@
#define __BATTLEGROUND_H
#include "Common.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "Opcodes.h"
-#include "ObjectMgr.h"
-#include "BattleGroundMgr.h"
#include "SharedDefines.h"
+class Creature;
+class GameObject;
+class Group;
+class Player;
+class WorldPacket;
+
+struct WorldSafeLocsEntry;
+
enum BattleGroundSounds
{
SOUND_HORDE_WINS = 8454,
@@ -83,17 +86,22 @@ enum BattleGroundTimeIntervals
{
RESURRECTION_INTERVAL = 30000, // ms
REMIND_INTERVAL = 30000, // ms
+ INVITATION_REMIND_TIME = 60000, // ms
INVITE_ACCEPT_WAIT_TIME = 80000, // ms
TIME_TO_AUTOREMOVE = 120000, // ms
- MAX_OFFLINE_TIME = 300000, // ms
- START_DELAY0 = 120000, // ms
- START_DELAY1 = 60000, // ms
- START_DELAY2 = 30000, // ms
- START_DELAY3 = 15000, // ms used only in arena
+ MAX_OFFLINE_TIME = 300, // secs
RESPAWN_ONE_DAY = 86400, // secs
RESPAWN_IMMEDIATELY = 0, // secs
BUFF_RESPAWN_TIME = 180, // secs
- BG_HONOR_SCORE_TICKS = 330 // points
+};
+
+enum BattleGroundStartTimeIntervals
+{
+ BG_START_DELAY_2M = 120000, // ms (2 minutes)
+ BG_START_DELAY_1M = 60000, // ms (1 minute)
+ BG_START_DELAY_30S = 30000, // ms (30 seconds)
+ BG_START_DELAY_15S = 15000, // ms (15 seconds) Used only in arena
+ BG_START_DELAY_NONE = 0, // ms
};
enum BattleGroundBuffObjects
@@ -107,16 +115,16 @@ const uint32 Buff_Entries[3] = { BG_OBJECTID_SPEEDBUFF_ENTRY, BG_OBJECTID_REGENB
enum BattleGroundStatus
{
- STATUS_NONE = 0,
- STATUS_WAIT_QUEUE = 1,
- STATUS_WAIT_JOIN = 2,
- STATUS_IN_PROGRESS = 3,
- STATUS_WAIT_LEAVE = 4 // custom
+ STATUS_NONE = 0, // first status, should mean bg is not instance
+ STATUS_WAIT_QUEUE = 1, // means bg is empty and waiting for queue
+ STATUS_WAIT_JOIN = 2, // this means, that BG has already started and it is waiting for more players
+ STATUS_IN_PROGRESS = 3, // means bg is running
+ STATUS_WAIT_LEAVE = 4 // means some faction has won BG and it is ending
};
struct BattleGroundPlayer
{
- uint32 LastOnlineTime; // for tracking and removing offline players from queue after 5 minutes
+ time_t OfflineRemoveTime; // for tracking and removing offline players from queue after 5 minutes
uint32 Team; // Player's team
};
@@ -129,31 +137,33 @@ struct BattleGroundObjectInfo
uint32 spellid;
};
-#define MAX_QUEUED_PLAYERS_MAP 7
-
-enum BattleGroundTypeId
+// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
+enum BattleGroundQueueTypeId
{
- BATTLEGROUND_AV = 1,
- BATTLEGROUND_WS = 2,
- BATTLEGROUND_AB = 3,
- BATTLEGROUND_NA = 4,
- BATTLEGROUND_BE = 5,
- BATTLEGROUND_AA = 6,
- BATTLEGROUND_EY = 7,
- BATTLEGROUND_RL = 8
+ BATTLEGROUND_QUEUE_NONE = 0,
+ BATTLEGROUND_QUEUE_AV = 1,
+ BATTLEGROUND_QUEUE_WS = 2,
+ BATTLEGROUND_QUEUE_AB = 3,
+ BATTLEGROUND_QUEUE_EY = 4,
+ BATTLEGROUND_QUEUE_SA = 5,
+ BATTLEGROUND_QUEUE_2v2 = 6,
+ BATTLEGROUND_QUEUE_3v3 = 7,
+ BATTLEGROUND_QUEUE_5v5 = 8
};
+#define MAX_BATTLEGROUND_QUEUE_TYPES 9
-// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
-enum BattleGroundQueueTypeId
+enum BGQueueIdBasedOnLevel // queue_id for level ranges
{
- BATTLEGROUND_QUEUE_AV = 1,
- BATTLEGROUND_QUEUE_WS = 2,
- BATTLEGROUND_QUEUE_AB = 3,
- BATTLEGROUND_QUEUE_EY = 4,
- BATTLEGROUND_QUEUE_2v2 = 5,
- BATTLEGROUND_QUEUE_3v3 = 6,
- BATTLEGROUND_QUEUE_5v5 = 7,
+ QUEUE_ID_MAX_LEVEL_19 = 0,
+ QUEUE_ID_MAX_LEVEL_29 = 1,
+ QUEUE_ID_MAX_LEVEL_39 = 2,
+ QUEUE_ID_MAX_LEVEL_49 = 3,
+ QUEUE_ID_MAX_LEVEL_59 = 4,
+ QUEUE_ID_MAX_LEVEL_69 = 5,
+ QUEUE_ID_MAX_LEVEL_79 = 6,
+ QUEUE_ID_MAX_LEVEL_80 = 7
};
+#define MAX_BATTLEGROUND_QUEUES 8
enum ScoreType
{
@@ -206,6 +216,25 @@ enum BattleGroundTeamId
BG_TEAM_ALLIANCE = 0,
BG_TEAM_HORDE = 1
};
+#define BG_TEAMS_COUNT 2
+
+enum BattleGroundStartingEvents
+{
+ BG_STARTING_EVENT_NONE = 0x00,
+ BG_STARTING_EVENT_1 = 0x01,
+ BG_STARTING_EVENT_2 = 0x02,
+ BG_STARTING_EVENT_3 = 0x04,
+ BG_STARTING_EVENT_4 = 0x08
+};
+
+enum BattleGroundStartingEventsIds
+{
+ BG_STARTING_EVENT_FIRST = 0,
+ BG_STARTING_EVENT_SECOND = 1,
+ BG_STARTING_EVENT_THIRD = 2,
+ BG_STARTING_EVENT_FOURTH = 3
+};
+#define BG_STARTING_EVENT_COUNT 4
enum BattleGroundJoinError
{
@@ -224,10 +253,11 @@ enum BattleGroundJoinError
class BattleGroundScore
{
public:
- BattleGroundScore() : KillingBlows(0), HonorableKills(0), Deaths(0), DamageDone(0), HealingDone(0), BonusHonor(0) {};
- virtual ~BattleGroundScore() //virtual destructor is used when deleting score from scores map
- {
- };
+ BattleGroundScore() : KillingBlows(0), Deaths(0), HonorableKills(0),
+ BonusHonor(0), DamageDone(0), HealingDone(0)
+ {}
+ virtual ~BattleGroundScore() {} //virtual destructor is used when deleting score from scores map
+
uint32 KillingBlows;
uint32 Deaths;
uint32 HonorableKills;
@@ -259,23 +289,23 @@ class BattleGround
BattleGround();
/*BattleGround(const BattleGround& bg);*/
virtual ~BattleGround();
- virtual void Update(time_t diff); // must be implemented in BG subclass of BG specific update code, but must in begginning call parent version
+ virtual void Update(uint32 diff); // must be implemented in BG subclass of BG specific update code, but must in begginning call parent version
virtual bool SetupBattleGround() // must be implemented in BG subclass
{
return true;
}
- void Reset(); // resets all common properties for battlegrounds
- virtual void ResetBGSubclass() // must be implemented in BG subclass
- {
- }
+ virtual void Reset(); // resets all common properties for battlegrounds, must be implemented and called in BG subclass
+ virtual void StartingEventCloseDoors() {}
+ virtual void StartingEventOpenDoors() {}
/* Battleground */
// Get methods:
char const* GetName() const { return m_Name; }
- uint32 GetTypeID() const { return m_TypeID; }
- uint32 GetQueueType() const { return m_Queue_type; }
+ BattleGroundTypeId GetTypeID() const { return m_TypeID; }
+ BGQueueIdBasedOnLevel GetQueueId() const { return m_QueueId; }
uint32 GetInstanceID() const { return m_InstanceID; }
- uint32 GetStatus() const { return m_Status; }
+ BattleGroundStatus GetStatus() const { return m_Status; }
+ uint32 GetClientInstanceID() const { return m_ClientInstanceID; }
uint32 GetStartTime() const { return m_StartTime; }
uint32 GetEndTime() const { return m_EndTime; }
uint32 GetLastResurrectTime() const { return m_LastResurrectTime; }
@@ -288,17 +318,25 @@ class BattleGround
uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; }
uint32 GetMinPlayersPerTeam() const { return m_MinPlayersPerTeam; }
- int GetStartDelayTime() const { return m_StartDelayTime; }
+ int32 GetStartDelayTime() const { return m_StartDelayTime; }
uint8 GetArenaType() const { return m_ArenaType; }
uint8 GetWinner() const { return m_Winner; }
uint32 GetBattlemasterEntry() const;
+ uint32 GetBonusHonorFromKill(uint32 kills) const;
// Set methods:
void SetName(char const* Name) { m_Name = Name; }
- void SetTypeID(uint32 TypeID) { m_TypeID = TypeID; }
- void SetQueueType(uint32 ID) { m_Queue_type = ID; }
+ void SetTypeID(BattleGroundTypeId TypeID) { m_TypeID = TypeID; }
+ //here we can count minlevel and maxlevel for players
+ void SetQueueId(BGQueueIdBasedOnLevel ID)
+ {
+ m_QueueId = ID;
+ uint8 diff = (m_TypeID == BATTLEGROUND_AV) ? 1 : 0;
+ this->SetLevelRange((ID + 1) * 10 + diff, (ID + 2) * 10 - ((diff + 1) % 2));
+ }
void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; }
- void SetStatus(uint32 Status) { m_Status = Status; }
+ void SetStatus(BattleGroundStatus Status) { m_Status = Status; }
+ void SetClientInstanceID(uint32 InstanceID) { m_ClientInstanceID = InstanceID; }
void SetStartTime(uint32 Time) { m_StartTime = Time; }
void SetEndTime(uint32 Time) { m_EndTime = Time; }
void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; }
@@ -328,7 +366,6 @@ class BattleGround
else
return m_InvitedHorde;
}
- bool HasFreeSlotsForTeam(uint32 Team) const;
bool HasFreeSlots() const;
uint32 GetFreeSlotsForTeam(uint32 Team) const;
@@ -339,7 +376,6 @@ class BattleGround
typedef std::map<uint64, BattleGroundPlayer> BattleGroundPlayerMap;
BattleGroundPlayerMap const& GetPlayers() const { return m_Players; }
uint32 GetPlayersSize() const { return m_Players.size(); }
- uint32 GetRemovedPlayersSize() const { return m_RemovedPlayers.size(); }
std::map<uint64, BattleGroundScore*>::const_iterator GetPlayerScoresBegin() const { return m_PlayerScores.begin(); }
std::map<uint64, BattleGroundScore*>::const_iterator GetPlayerScoresEnd() const { return m_PlayerScores.end(); }
@@ -374,6 +410,10 @@ class BattleGround
void SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender = NULL, bool self = true);
void SendPacketToAll(WorldPacket *packet);
void YellToAll(Creature* creature, const char* text, uint32 language);
+
+ template<class Do>
+ void BroadcastWorker(Do& _do);
+
void PlaySoundToTeam(uint32 SoundID, uint32 TeamID);
void PlaySoundToAll(uint32 SoundID);
void CastSpellOnTeam(uint32 SpellID, uint32 TeamID);
@@ -387,18 +427,15 @@ class BattleGround
void EndBattleGround(uint32 winner);
void BlockMovement(Player *plr);
- void SendMessageToAll(char const* text);
- void SendMessageToAll(int32 entry);
+ void SendMessageToAll(int32 entry, ChatMsg type, Player const* source = NULL);
+ void PSendMessageToAll(int32 entry, ChatMsg type, Player const* source, ... );
+
+ // specialized version with 2 string id args
+ void SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 strId1 = 0, int32 strId2 = 0);
/* Raid Group */
Group *GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; }
- void SetBgRaid(uint32 TeamID, Group *bg_raid)
- {
- Group* &old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE];
- if(old_raid) old_raid->SetBattlegroundGroup(NULL);
- if(bg_raid) bg_raid->SetBattlegroundGroup(this);
- old_raid = bg_raid;
- }
+ void SetBgRaid(uint32 TeamID, Group *bg_raid);
virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
@@ -415,9 +452,10 @@ class BattleGround
// used for rated arena battles
void SetArenaTeamIdForTeam(uint32 Team, uint32 ArenaTeamId) { m_ArenaTeamIds[GetTeamIndexByTeamId(Team)] = ArenaTeamId; }
- uint32 GetArenaTeamIdForTeam(uint32 Team) const { return m_ArenaTeamIds[GetTeamIndexByTeamId(Team)]; }
+ uint32 GetArenaTeamIdForTeam(uint32 Team) const { return m_ArenaTeamIds[GetTeamIndexByTeamId(Team)]; }
void SetArenaTeamRatingChangeForTeam(uint32 Team, int32 RatingChange) { m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)] = RatingChange; }
- int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; }
+ int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; }
+ void CheckArenaWinConditions();
/* Triggers handle */
// must be implemented in BG subclass
@@ -427,16 +465,19 @@ class BattleGround
virtual void HandleKillUnit(Creature* /*unit*/, Player* /*killer*/);
/* Battleground events */
- /* these functions will return true event is possible, but false if player is bugger */
virtual void EventPlayerDroppedFlag(Player* /*player*/) {}
virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*target_obj*/) {}
virtual void EventPlayerCapturedFlag(Player* /*player*/) {}
+ void EventPlayerLoggedIn(Player* player, uint64 plr_guid);
+ void EventPlayerLoggedOut(Player* player);
/* Death related */
- virtual WorldSafeLocsEntry const* GetClosestGraveYard(float /*x*/, float /*y*/, float /*z*/, uint32 /*team*/) { return NULL; }
+ virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
virtual void AddPlayer(Player *plr); // must be implemented in BG subclass
+ void AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid, uint32 team);
+
virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket);
// can be extended in in BG subclass
@@ -459,18 +500,22 @@ class BattleGround
void DoorOpen(uint32 type);
void DoorClose(uint32 type);
+ //to be removed
const char *GetTrinityString(int32 entry);
- virtual bool HandlePlayerUnderMap(Player * plr) {return false;}
+ virtual bool HandlePlayerUnderMap(Player * /*plr*/) { return false; }
// since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
uint32 GetPlayerTeam(uint64 guid);
+ uint32 GetOtherTeam(uint32 teamId);
+ bool IsPlayerInBattleGround(uint64 guid);
void SetDeleteThis() {m_SetDeleteThis = true;}
protected:
//this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends BattleGround
void EndNow();
+ void PlayerAddedToBGCheckIfBGIsRunning(Player* plr);
/* Scorekeeping */
// Player scores
@@ -484,28 +529,29 @@ class BattleGround
std::map<uint64, std::vector<uint64> > m_ReviveQueue;
/*
- this is important variable used for invitation messages
+ these are important variables used for starting messages
*/
uint8 m_Events;
+ BattleGroundStartTimeIntervals m_StartDelayTimes[BG_STARTING_EVENT_COUNT];
+ //this must be filled in constructors!
+ uint32 m_StartMessageIds[BG_STARTING_EVENT_COUNT];
bool m_BuffChange;
BGHonorMode m_HonorMode;
private:
/* Battleground */
- uint32 m_TypeID; //Battleground type, defined in enum BattleGroundTypeId
+ BattleGroundTypeId m_TypeID;
uint32 m_InstanceID; //BattleGround Instance's GUID!
- uint32 m_Status;
+ BattleGroundStatus m_Status;
+ uint32 m_ClientInstanceID; //the instance-id which is sent to the client and without any other internal use
uint32 m_StartTime;
uint32 m_EndTime;
uint32 m_LastResurrectTime;
- uint32 m_Queue_type;
+ BGQueueIdBasedOnLevel m_QueueId;
uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5
bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattleGroundMgr.BGFreeSlotQueue[bgTypeId] deque
bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave
- // this variable is not used .... it can be found in many other ways... but to store it in BG object instance is useless
- //uint8 m_BattleGroundType; // 3=BG, 4=arena
- //instead of uint8 (in previous line) is bool used
bool m_IsArena;
uint8 m_Winner; // 0=alliance, 1=horde, 2=none
int32 m_StartDelayTime;
@@ -516,7 +562,7 @@ class BattleGround
/* Player lists */
std::vector<uint64> m_ResurrectQueue; // Player GUID
- std::map<uint64, uint8> m_RemovedPlayers; // uint8 is remove type (0 - bgqueue, 1 - bg, 2 - resurrect queue)
+ std::deque<uint64> m_OfflineQueue; // Player GUID
/* Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction */
/* Invited counters will be changed only when removing already invited player from queue, removing player from battleground and inviting player to BG */
@@ -525,15 +571,15 @@ class BattleGround
uint32 m_InvitedHorde;
/* Raid Group */
- Group *m_BgRaids[2]; // 0 - alliance, 1 - horde
+ Group *m_BgRaids[BG_TEAMS_COUNT]; // 0 - alliance, 1 - horde
/* Players count by team */
- uint32 m_PlayersCount[2];
+ uint32 m_PlayersCount[BG_TEAMS_COUNT];
/* Arena team ids by team */
- uint32 m_ArenaTeamIds[2];
+ uint32 m_ArenaTeamIds[BG_TEAMS_COUNT];
- int32 m_ArenaTeamRatingChanges[2];
+ int32 m_ArenaTeamRatingChanges[BG_TEAMS_COUNT];
/* Limits */
uint32 m_LevelMin;
@@ -543,12 +589,12 @@ class BattleGround
uint32 m_MinPlayersPerTeam;
uint32 m_MinPlayers;
- /* Location */
+ /* Start location */
uint32 m_MapId;
- float m_TeamStartLocX[2];
- float m_TeamStartLocY[2];
- float m_TeamStartLocZ[2];
- float m_TeamStartLocO[2];
+ float m_TeamStartLocX[BG_TEAMS_COUNT];
+ float m_TeamStartLocY[BG_TEAMS_COUNT];
+ float m_TeamStartLocZ[BG_TEAMS_COUNT];
+ float m_TeamStartLocO[BG_TEAMS_COUNT];
};
#endif