diff options
Diffstat (limited to 'src/game/BattleGround.h')
| -rw-r--r-- | src/game/BattleGround.h | 54 |
1 files changed, 53 insertions, 1 deletions
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h index 154e5b02416..23cfe9721d0 100644 --- a/src/game/BattleGround.h +++ b/src/game/BattleGround.h @@ -143,6 +143,18 @@ enum BattleGroundTypeId BATTLEGROUND_RL = 8 }; +// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time +enum BattleGroundQueueTypeId +{ + BATTLEGROUND_QUEUE_AV = 1, + BATTLEGROUND_QUEUE_WS = 2, + BATTLEGROUND_QUEUE_AB = 3, + BATTLEGROUND_QUEUE_EY = 4, + BATTLEGROUND_QUEUE_2v2 = 5, + BATTLEGROUND_QUEUE_3v3 = 6, + BATTLEGROUND_QUEUE_5v5 = 7, +}; + enum ScoreType { SCORE_KILLING_BLOWS = 1, @@ -195,6 +207,20 @@ enum BattleGroundTeamId BG_TEAM_HORDE = 1 }; +enum BattleGroundJoinError +{ + BG_JOIN_ERR_OK = 0, + BG_JOIN_ERR_OFFLINE_MEMBER = 1, + BG_JOIN_ERR_GROUP_TOO_MANY = 2, + BG_JOIN_ERR_MIXED_FACTION = 3, + BG_JOIN_ERR_MIXED_LEVELS = 4, + BG_JOIN_ERR_MIXED_ARENATEAM = 5, + BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE = 6, + BG_JOIN_ERR_GROUP_DESERTER = 7, + BG_JOIN_ERR_ALL_QUEUES_USED = 8, + BG_JOIN_ERR_GROUP_NOT_ENOUGH = 9 +}; + class BattleGroundScore { public: @@ -296,6 +322,7 @@ class BattleGround } bool HasFreeSlotsForTeam(uint32 Team) const; bool HasFreeSlots() const; + uint32 GetFreeSlotsForTeam(uint32 Team) const; bool isArena() const { return m_IsArena; } bool isBattleGround() const { return !m_IsArena; } @@ -366,6 +393,7 @@ class BattleGround uint8 GetTeamIndexByTeamId(uint32 Team) const { return Team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; } uint32 GetPlayersCountByTeam(uint32 Team) const { return m_PlayersCount[GetTeamIndexByTeamId(Team)]; } + uint32 GetAlivePlayersCountByTeam(uint32 Team) const; // used in arenas to correctly handle death in spirit of redemption / last stand etc. (killer = killed) cases void UpdatePlayersCountByTeam(uint32 Team, bool remove) { if(remove) @@ -374,6 +402,12 @@ class BattleGround ++m_PlayersCount[GetTeamIndexByTeamId(Team)]; } + // used for rated arena battles + void SetArenaTeamIdForTeam(uint32 Team, uint32 ArenaTeamId) { m_ArenaTeamIds[GetTeamIndexByTeamId(Team)] = ArenaTeamId; } + uint32 GetArenaTeamIdForTeam(uint32 Team) const { return m_ArenaTeamIds[GetTeamIndexByTeamId(Team)]; } + void SetArenaTeamRatingChangeForTeam(uint32 Team, int32 RatingChange) { m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)] = RatingChange; } + int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; } + /* Triggers handle */ // must be implemented in BG subclass virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) {} @@ -390,6 +424,7 @@ class BattleGround virtual WorldSafeLocsEntry const* GetClosestGraveYard(float /*x*/, float /*y*/, float /*z*/, uint32 /*team*/) { return NULL; } virtual void AddPlayer(Player *plr); // must be implemented in BG subclass + virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket); // can be extended in in BG subclass @@ -402,7 +437,8 @@ class BattleGround BGCreatures m_BgCreatures; void SpawnBGObject(uint32 type, uint32 respawntime); bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0); - Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o); +// void SpawnBGCreature(uint32 type, uint32 respawntime); + Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime = 0); bool DelCreature(uint32 type); bool DelObject(uint32 type); bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team); @@ -411,6 +447,13 @@ class BattleGround void DoorClose(uint32 type); const char *GetMangosString(int32 entry); + virtual bool HandlePlayerUnderMap(Player * plr) {return false;} + + // since arenas can be AvA or Hvh, we have to get the "temporary" team of a player + uint32 GetPlayerTeam(uint64 guid); + + void SetDeleteThis() {m_SetDeleteThis = true;} + protected: //this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends BattleGround void EndNow(); @@ -443,6 +486,8 @@ class BattleGround uint32 m_LastResurrectTime; uint32 m_Queue_type; uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5 + bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattleGroundMgr.BGFreeSlotQueue[bgTypeId] deque + bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave // this variable is not used .... it can be found in many other ways... but to store it in BG object instance is useless //uint8 m_BattleGroundType; // 3=BG, 4=arena //instead of uint8 (in previous line) is bool used @@ -450,6 +495,8 @@ class BattleGround uint8 m_Winner; // 0=alliance, 1=horde, 2=none int32 m_StartDelayTime; bool m_IsRated; // is this battle rated? + bool m_PrematureCountDown; + uint32 m_PrematureCountDownTimer; char const *m_Name; /* Player lists */ @@ -468,6 +515,11 @@ class BattleGround /* Players count by team */ uint32 m_PlayersCount[2]; + /* Arena team ids by team */ + uint32 m_ArenaTeamIds[2]; + + int32 m_ArenaTeamRatingChanges[2]; + /* Limits */ uint32 m_LevelMin; uint32 m_LevelMax; |
