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-rw-r--r--src/game/BattleGroundAA.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/game/BattleGroundAA.cpp b/src/game/BattleGroundAA.cpp
index ca52e4ddaf2..2aac2dde3eb 100644
--- a/src/game/BattleGroundAA.cpp
+++ b/src/game/BattleGroundAA.cpp
@@ -21,10 +21,20 @@
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundAA.h"
+#include "Language.h"
BattleGroundAA::BattleGroundAA()
{
+ m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
+ m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
+ m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
+ m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
+ //we must set messageIds
+ m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
+ m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
+ m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
}
BattleGroundAA::~BattleGroundAA()
@@ -37,6 +47,14 @@ void BattleGroundAA::Update(uint32 diff)
BattleGround::Update(diff);
}
+void BattleGroundAA::StartingEventCloseDoors()
+{
+}
+
+void BattleGroundAA::StartingEventOpenDoors()
+{
+}
+
void BattleGroundAA::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);