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-rw-r--r--src/game/BattleGroundAB.cpp160
1 files changed, 65 insertions, 95 deletions
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp
index 501ac8eef33..a5dc765103e 100644
--- a/src/game/BattleGroundAB.cpp
+++ b/src/game/BattleGroundAB.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -25,10 +25,10 @@
#include "Creature.h"
#include "Chat.h"
#include "ObjectMgr.h"
-#include "MapManager.h"
#include "Language.h"
#include "World.h"
#include "Util.h"
+#include "WorldPacket.h"
// these variables aren't used outside of this file, so declare them only here
uint32 BG_AB_HonorScoreTicks[BG_HONOR_MODE_NUM] = {
@@ -46,93 +46,22 @@ BattleGroundAB::BattleGroundAB()
m_BuffChange = true;
m_BgObjects.resize(BG_AB_OBJECT_MAX);
m_BgCreatures.resize(BG_AB_ALL_NODES_COUNT);
+
+ m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AB_START_TWO_MINUTES;
+ m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AB_START_ONE_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AB_START_HALF_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_AB_HAS_BEGUN;
}
BattleGroundAB::~BattleGroundAB()
{
}
-void BattleGroundAB::Update(time_t diff)
+void BattleGroundAB::Update(uint32 diff)
{
BattleGround::Update(diff);
- if( GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize() )
- {
- ModifyStartDelayTime(diff);
-
- if( !(m_Events & 0x01) )
- {
- m_Events |= 0x01;
-
- // setup here, only when at least one player has ported to the map
- if(!SetupBattleGround())
- {
- EndNow();
- return;
- }
-
- sLog.outDebug("Arathi Basin: entering state STATUS_WAIT_JOIN ...");
-
- // despawn banners, auras and buffs
- for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj)
- SpawnBGObject(obj, RESPAWN_ONE_DAY);
- for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i)
- SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY);
-
- // Starting doors
- SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY);
- SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY);
- DoorClose(BG_AB_OBJECT_GATE_A);
- DoorClose(BG_AB_OBJECT_GATE_H);
-
- // Starting base spirit guides
- _NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE);
- _NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE);
-
- SetStartDelayTime(START_DELAY0);
- }
- // After 1 minute, warning is signalled
- else if( GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04) )
- {
- m_Events |= 0x04;
- SendMessageToAll(GetTrinityString(LANG_BG_AB_ONEMINTOSTART));
- }
- // After 1,5 minute, warning is signalled
- else if( GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08) )
- {
- m_Events |= 0x08;
- SendMessageToAll(GetTrinityString(LANG_BG_AB_HALFMINTOSTART));
- }
- // After 2 minutes, gates OPEN ! x)
- else if( GetStartDelayTime() < 0 && !(m_Events & 0x10) )
- {
- m_Events |= 0x10;
- SendMessageToAll(GetTrinityString(LANG_BG_AB_STARTED));
-
- // spawn neutral banners
- for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i)
- SpawnBGObject(banner, RESPAWN_IMMEDIATELY);
- for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
- {
- //randomly select buff to spawn
- uint8 buff = urand(0, 2);
- SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY);
- }
- DoorOpen(BG_AB_OBJECT_GATE_A);
- DoorOpen(BG_AB_OBJECT_GATE_H);
-
- PlaySoundToAll(SOUND_BG_START);
- if(sWorld.getConfig(CONFIG_BG_START_MUSIC))
- PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC
- SetStatus(STATUS_IN_PROGRESS);
-
- for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
- if(Player* plr = objmgr.GetPlayer(itr->first))
- plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
- }
-
- }
- else if( GetStatus() == STATUS_IN_PROGRESS )
+ if( GetStatus() == STATUS_IN_PROGRESS )
{
int team_points[2] = { 0, 0 };
@@ -210,9 +139,9 @@ void BattleGroundAB::Update(time_t diff)
if( !m_IsInformedNearVictory && m_TeamScores[team] > 1800 )
{
if( team == BG_TEAM_ALLIANCE )
- SendMessageToAll(GetTrinityString(LANG_BG_AB_A_NEAR_VICTORY));
+ SendMessageToAll(GetMangosString(LANG_BG_AB_A_NEAR_VICTORY), CHAT_MSG_BG_SYSTEM_NEUTRAL);
else
- SendMessageToAll(GetTrinityString(LANG_BG_AB_H_NEAR_VICTORY));
+ SendMessageToAll(GetMangosString(LANG_BG_AB_H_NEAR_VICTORY), CHAT_MSG_BG_SYSTEM_NEUTRAL);
PlaySoundToAll(SOUND_NEAR_VICTORY);
m_IsInformedNearVictory = true;
}
@@ -234,6 +163,40 @@ void BattleGroundAB::Update(time_t diff)
}
}
+void BattleGroundAB::StartingEventCloseDoors()
+{
+ // despawn banners, auras and buffs
+ for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj)
+ SpawnBGObject(obj, RESPAWN_ONE_DAY);
+ for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i)
+ SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY);
+
+ // Starting doors
+ DoorClose(BG_AB_OBJECT_GATE_A);
+ DoorClose(BG_AB_OBJECT_GATE_H);
+ SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY);
+
+ // Starting base spirit guides
+ _NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE);
+ _NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE);
+}
+
+void BattleGroundAB::StartingEventOpenDoors()
+{
+ // spawn neutral banners
+ for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i)
+ SpawnBGObject(banner, RESPAWN_IMMEDIATELY);
+ for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
+ {
+ //randomly select buff to spawn
+ uint8 buff = urand(0, 2);
+ SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY);
+ }
+ DoorOpen(BG_AB_OBJECT_GATE_A);
+ DoorOpen(BG_AB_OBJECT_GATE_H);
+}
+
void BattleGroundAB::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
@@ -424,20 +387,21 @@ void BattleGroundAB::_NodeDeOccupied(uint8 node)
if( !ghost_list.empty() )
{
WorldSafeLocsEntry const *ClosestGrave = NULL;
- Player *plr;
- for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
+ for (std::vector<uint64>::const_iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
{
- plr = objmgr.GetPlayer(*ghost_list.begin());
- if( !plr )
+ Player* plr = objmgr.GetPlayer(*itr);
+ if (!plr)
continue;
- if( !ClosestGrave )
- ClosestGrave = GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetTeam());
- plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation());
+ if (!ClosestGrave) // cache
+ ClosestGrave = GetClosestGraveYard(plr);
+
+ if (ClosestGrave)
+ plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation());
}
}
- if( m_BgCreatures[node] )
+ if( m_BgCreatures[node] )
DelCreature(node);
// buff object isn't despawned
@@ -591,8 +555,11 @@ bool BattleGroundAB::SetupBattleGround()
return true;
}
-void BattleGroundAB::ResetBGSubclass()
+void BattleGroundAB::Reset()
{
+ //call parent's class reset
+ BattleGround::Reset();
+
m_TeamScores[BG_TEAM_ALLIANCE] = 0;
m_TeamScores[BG_TEAM_HORDE] = 0;
m_lastTick[BG_TEAM_ALLIANCE] = 0;
@@ -615,9 +582,9 @@ void BattleGroundAB::ResetBGSubclass()
DelCreature(i);
}
-WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(float x, float y, float /*z*/, uint32 team)
+WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player)
{
- uint8 teamIndex = GetTeamIndexByTeamId(team);
+ uint8 teamIndex = GetTeamIndexByTeamId(player->GetTeam());
// Is there any occupied node for this team?
std::vector<uint8> nodes;
@@ -629,13 +596,16 @@ WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(float x, float y,
// If so, select the closest node to place ghost on
if( !nodes.empty() )
{
+ float plr_x = player->GetPositionX();
+ float plr_y = player->GetPositionY();
+
float mindist = 999999.0f;
for (uint8 i = 0; i < nodes.size(); ++i)
{
WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[nodes[i]] );
if( !entry )
continue;
- float dist = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y);
+ float dist = (entry->x - plr_x)*(entry->x - plr_x)+(entry->y - plr_y)*(entry->y - plr_y);
if( mindist > dist )
{
mindist = dist;