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-rw-r--r--src/game/BattleGroundAB.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp
index 00e1090d8d5..ed85674b5f9 100644
--- a/src/game/BattleGroundAB.cpp
+++ b/src/game/BattleGroundAB.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -52,7 +52,7 @@ BattleGroundAB::~BattleGroundAB()
{
}
-void BattleGroundAB::Update(time_t diff)
+void BattleGroundAB::Update(uint32 diff)
{
BattleGround::Update(diff);
@@ -425,9 +425,9 @@ void BattleGroundAB::_NodeDeOccupied(uint8 node)
{
WorldSafeLocsEntry const *ClosestGrave = NULL;
Player *plr;
- for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
+ for (std::vector<uint64>::const_iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
{
- plr = objmgr.GetPlayer(*ghost_list.begin());
+ plr = objmgr.GetPlayer(*itr);
if( !plr )
continue;
if( !ClosestGrave )