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-rw-r--r--src/game/BattleGroundAB.cpp396
1 files changed, 201 insertions, 195 deletions
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp
index bbaef37152f..f5fba6f4186 100644
--- a/src/game/BattleGroundAB.cpp
+++ b/src/game/BattleGroundAB.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -18,16 +18,16 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "Object.h"
-#include "Player.h"
+#include "ObjectMgr.h"
+#include "World.h"
+#include "WorldPacket.h"
+
#include "BattleGround.h"
#include "BattleGroundAB.h"
#include "Creature.h"
-#include "Chat.h"
-#include "ObjectMgr.h"
-#include "MapManager.h"
#include "Language.h"
-#include "World.h"
+#include "Object.h"
+#include "Player.h"
#include "Util.h"
// these variables aren't used outside of this file, so declare them only here
@@ -46,102 +46,31 @@ BattleGroundAB::BattleGroundAB()
m_BuffChange = true;
m_BgObjects.resize(BG_AB_OBJECT_MAX);
m_BgCreatures.resize(BG_AB_ALL_NODES_COUNT);
+
+ m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AB_START_TWO_MINUTES;
+ m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AB_START_ONE_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AB_START_HALF_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_AB_HAS_BEGUN;
}
BattleGroundAB::~BattleGroundAB()
{
}
-void BattleGroundAB::Update(time_t diff)
+void BattleGroundAB::Update(uint32 diff)
{
BattleGround::Update(diff);
- if( GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize() )
- {
- ModifyStartDelayTime(diff);
-
- if( !(m_Events & 0x01) )
- {
- m_Events |= 0x01;
-
- // setup here, only when at least one player has ported to the map
- if(!SetupBattleGround())
- {
- EndNow();
- return;
- }
-
- sLog.outDebug("Arathi Basin: entering state STATUS_WAIT_JOIN ...");
-
- // despawn banners, auras and buffs
- for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj)
- SpawnBGObject(obj, RESPAWN_ONE_DAY);
- for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i)
- SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY);
-
- // Starting doors
- SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY);
- SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY);
- DoorClose(BG_AB_OBJECT_GATE_A);
- DoorClose(BG_AB_OBJECT_GATE_H);
-
- // Starting base spirit guides
- _NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE);
- _NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE);
-
- SetStartDelayTime(START_DELAY0);
- }
- // After 1 minute, warning is signalled
- else if( GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04) )
- {
- m_Events |= 0x04;
- SendMessageToAll(GetTrinityString(LANG_BG_AB_ONEMINTOSTART));
- }
- // After 1,5 minute, warning is signalled
- else if( GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08) )
- {
- m_Events |= 0x08;
- SendMessageToAll(GetTrinityString(LANG_BG_AB_HALFMINTOSTART));
- }
- // After 2 minutes, gates OPEN ! x)
- else if( GetStartDelayTime() < 0 && !(m_Events & 0x10) )
- {
- m_Events |= 0x10;
- SendMessageToAll(GetTrinityString(LANG_BG_AB_STARTED));
-
- // spawn neutral banners
- for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i)
- SpawnBGObject(banner, RESPAWN_IMMEDIATELY);
- for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
- {
- //randomly select buff to spawn
- uint8 buff = urand(0, 2);
- SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY);
- }
- DoorOpen(BG_AB_OBJECT_GATE_A);
- DoorOpen(BG_AB_OBJECT_GATE_H);
-
- PlaySoundToAll(SOUND_BG_START);
- if(sWorld.getConfig(CONFIG_BG_START_MUSIC))
- PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC
- SetStatus(STATUS_IN_PROGRESS);
-
- for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
- if(Player* plr = objmgr.GetPlayer(itr->first))
- plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
- }
-
- }
- else if( GetStatus() == STATUS_IN_PROGRESS )
+ if (GetStatus() == STATUS_IN_PROGRESS)
{
- int team_points[2] = { 0, 0 };
+ int team_points[BG_TEAMS_COUNT] = { 0, 0 };
for (int node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
{
// 3 sec delay to spawn new banner instead previous despawned one
- if( m_BannerTimers[node].timer )
+ if (m_BannerTimers[node].timer)
{
- if( m_BannerTimers[node].timer > diff )
+ if (m_BannerTimers[node].timer > diff)
m_BannerTimers[node].timer -= diff;
else
{
@@ -151,9 +80,9 @@ void BattleGroundAB::Update(time_t diff)
}
// 1-minute to occupy a node from contested state
- if( m_NodeTimers[node] )
+ if (m_NodeTimers[node])
{
- if( m_NodeTimers[node] > diff )
+ if (m_NodeTimers[node] > diff)
m_NodeTimers[node] -= diff;
else
{
@@ -169,72 +98,111 @@ void BattleGroundAB::Update(time_t diff)
_SendNodeUpdate(node);
_NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE);
// Message to chatlog
- char buf[256];
- uint8 type = (teamIndex == 0) ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE;
- sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_TAKEN), (teamIndex == 0) ? GetTrinityString(LANG_BG_AB_ALLY) : GetTrinityString(LANG_BG_AB_HORDE), _GetNodeName(node));
- WorldPacket data;
- ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, buf, NULL);
- SendPacketToAll(&data);
- PlaySoundToAll((teamIndex == 0) ? SOUND_NODE_CAPTURED_ALLIANCE : SOUND_NODE_CAPTURED_HORDE);
+
+ if (teamIndex == 0)
+ {
+ // FIXME: team and node names not localized
+ SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE,NULL,LANG_BG_AB_ALLY,_GetNodeNameId(node));
+ PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_ALLIANCE);
+ }
+ else
+ {
+ // FIXME: team and node names not localized
+ SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE,NULL,LANG_BG_AB_HORDE,_GetNodeNameId(node));
+ PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_HORDE);
+ }
}
}
- for (int team = 0; team < 2; ++team)
- if( m_Nodes[node] == team + BG_AB_NODE_TYPE_OCCUPIED )
+ for (int team = 0; team < BG_TEAMS_COUNT; ++team)
+ if (m_Nodes[node] == team + BG_AB_NODE_TYPE_OCCUPIED)
++team_points[team];
}
// Accumulate points
- for (int team = 0; team < 2; ++team)
+ for (int team = 0; team < BG_TEAMS_COUNT; ++team)
{
int points = team_points[team];
- if( !points )
+ if (!points)
continue;
m_lastTick[team] += diff;
- if( m_lastTick[team] > BG_AB_TickIntervals[points] )
+ if (m_lastTick[team] > BG_AB_TickIntervals[points])
{
m_lastTick[team] -= BG_AB_TickIntervals[points];
m_TeamScores[team] += BG_AB_TickPoints[points];
- m_score[team] = m_TeamScores[team];
m_HonorScoreTics[team] += BG_AB_TickPoints[points];
m_ReputationScoreTics[team] += BG_AB_TickPoints[points];
- if( m_ReputationScoreTics[team] >= BG_AB_ReputationScoreTicks[m_HonorMode] )
+ if (m_ReputationScoreTics[team] >= m_ReputationTics)
{
(team == BG_TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE);
- m_ReputationScoreTics[team] -= BG_AB_ReputationScoreTicks[m_HonorMode];
+ m_ReputationScoreTics[team] -= m_ReputationTics;
}
- if( m_HonorScoreTics[team] >= BG_AB_HonorScoreTicks[m_HonorMode] )
+ if (m_HonorScoreTics[team] >= m_HonorTics)
{
- (team == BG_TEAM_ALLIANCE) ? RewardHonorToTeam(20, ALLIANCE) : RewardHonorToTeam(20, HORDE);
- m_HonorScoreTics[team] -= BG_AB_HonorScoreTicks[m_HonorMode];
+ RewardHonorToTeam(GetBonusHonorFromKill(1), (team == BG_TEAM_ALLIANCE) ? ALLIANCE : HORDE);
+ m_HonorScoreTics[team] -= m_HonorTics;
}
- if( !m_IsInformedNearVictory && m_TeamScores[team] > 1800 )
+ if (!m_IsInformedNearVictory && m_TeamScores[team] > BG_AB_WARNING_NEAR_VICTORY_SCORE)
{
- if( team == BG_TEAM_ALLIANCE )
- SendMessageToAll(GetTrinityString(LANG_BG_AB_A_NEAR_VICTORY));
+ if (team == BG_TEAM_ALLIANCE)
+ SendMessageToAll(LANG_BG_AB_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
else
- SendMessageToAll(GetTrinityString(LANG_BG_AB_H_NEAR_VICTORY));
- PlaySoundToAll(SOUND_NEAR_VICTORY);
+ SendMessageToAll(LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
+ PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY);
m_IsInformedNearVictory = true;
}
- if( m_TeamScores[team] > 2000 )
- m_TeamScores[team] = 2000;
- if( team == BG_TEAM_ALLIANCE )
+ if (m_TeamScores[team] > BG_AB_MAX_TEAM_SCORE)
+ m_TeamScores[team] = BG_AB_MAX_TEAM_SCORE;
+ if (team == BG_TEAM_ALLIANCE)
UpdateWorldState(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[team]);
- if( team == BG_TEAM_HORDE )
+ if (team == BG_TEAM_HORDE)
UpdateWorldState(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[team]);
}
}
// Test win condition
- if( m_TeamScores[BG_TEAM_ALLIANCE] >= 2000 )
+ if (m_TeamScores[BG_TEAM_ALLIANCE] >= BG_AB_MAX_TEAM_SCORE)
EndBattleGround(ALLIANCE);
- if( m_TeamScores[BG_TEAM_HORDE] >= 2000 )
+ if (m_TeamScores[BG_TEAM_HORDE] >= BG_AB_MAX_TEAM_SCORE)
EndBattleGround(HORDE);
}
}
+void BattleGroundAB::StartingEventCloseDoors()
+{
+ // despawn banners, auras and buffs
+ for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj)
+ SpawnBGObject(obj, RESPAWN_ONE_DAY);
+ for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i)
+ SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY);
+
+ // Starting doors
+ DoorClose(BG_AB_OBJECT_GATE_A);
+ DoorClose(BG_AB_OBJECT_GATE_H);
+ SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY);
+
+ // Starting base spirit guides
+ _NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE);
+ _NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE);
+}
+
+void BattleGroundAB::StartingEventOpenDoors()
+{
+ // spawn neutral banners
+ for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i)
+ SpawnBGObject(banner, RESPAWN_IMMEDIATELY);
+ for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
+ {
+ //randomly select buff to spawn
+ uint8 buff = urand(0, 2);
+ SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY);
+ }
+ DoorOpen(BG_AB_OBJECT_GATE_A);
+ DoorOpen(BG_AB_OBJECT_GATE_H);
+}
+
void BattleGroundAB::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
@@ -251,19 +219,19 @@ void BattleGroundAB::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
void BattleGroundAB::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
- if( GetStatus() != STATUS_IN_PROGRESS )
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
switch(Trigger)
{
case 3948: // Arathi Basin Alliance Exit.
- if( Source->GetTeam() != ALLIANCE )
+ if (Source->GetTeam() != ALLIANCE)
Source->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal");
else
Source->LeaveBattleground();
break;
case 3949: // Arathi Basin Horde Exit.
- if( Source->GetTeam() != HORDE )
+ if (Source->GetTeam() != HORDE)
Source->GetSession()->SendAreaTriggerMessage("Only The Horde can use that portal");
else
Source->LeaveBattleground();
@@ -288,7 +256,7 @@ void BattleGroundAB::HandleAreaTrigger(Player *Source, uint32 Trigger)
void BattleGroundAB::_CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay)
{
// Just put it into the queue
- if( delay )
+ if (delay)
{
m_BannerTimers[node].timer = 2000;
m_BannerTimers[node].type = type;
@@ -301,7 +269,7 @@ void BattleGroundAB::_CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool
SpawnBGObject(obj, RESPAWN_IMMEDIATELY);
// handle aura with banner
- if( !type )
+ if (!type)
return;
obj = node * 8 + ((type == BG_AB_NODE_TYPE_OCCUPIED) ? (5 + teamIndex) : 7);
SpawnBGObject(obj, RESPAWN_IMMEDIATELY);
@@ -313,30 +281,25 @@ void BattleGroundAB::_DelBanner(uint8 node, uint8 type, uint8 teamIndex)
SpawnBGObject(obj, RESPAWN_ONE_DAY);
// handle aura with banner
- if( !type )
+ if (!type)
return;
obj = node * 8 + ((type == BG_AB_NODE_TYPE_OCCUPIED) ? (5 + teamIndex) : 7);
SpawnBGObject(obj, RESPAWN_ONE_DAY);
}
-const char* BattleGroundAB::_GetNodeName(uint8 node)
+int32 BattleGroundAB::_GetNodeNameId(uint8 node)
{
switch (node)
{
- case BG_AB_NODE_STABLES:
- return GetTrinityString(LANG_BG_AB_NODE_STABLES);
- case BG_AB_NODE_BLACKSMITH:
- return GetTrinityString(LANG_BG_AB_NODE_BLACKSMITH);
- case BG_AB_NODE_FARM:
- return GetTrinityString(LANG_BG_AB_NODE_FARM);
- case BG_AB_NODE_LUMBER_MILL:
- return GetTrinityString(LANG_BG_AB_NODE_LUMBER_MILL);
- case BG_AB_NODE_GOLD_MINE:
- return GetTrinityString(LANG_BG_AB_NODE_GOLD_MINE);
+ case BG_AB_NODE_STABLES: return LANG_BG_AB_NODE_STABLES;
+ case BG_AB_NODE_BLACKSMITH: return LANG_BG_AB_NODE_BLACKSMITH;
+ case BG_AB_NODE_FARM: return LANG_BG_AB_NODE_FARM;
+ case BG_AB_NODE_LUMBER_MILL:return LANG_BG_AB_NODE_LUMBER_MILL;
+ case BG_AB_NODE_GOLD_MINE: return LANG_BG_AB_NODE_GOLD_MINE;
default:
ASSERT(0);
}
- return "";
+ return 0;
}
void BattleGroundAB::FillInitialWorldStates(WorldPacket& data)
@@ -355,9 +318,9 @@ void BattleGroundAB::FillInitialWorldStates(WorldPacket& data)
// How many bases each team owns
uint8 ally = 0, horde = 0;
for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
- if( m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_OCCUPIED )
+ if (m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_OCCUPIED)
++ally;
- else if( m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_OCCUPIED )
+ else if (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_OCCUPIED)
++horde;
data << uint32(BG_AB_OP_OCCUPIED_BASES_ALLY) << uint32(ally);
@@ -365,7 +328,7 @@ void BattleGroundAB::FillInitialWorldStates(WorldPacket& data)
// Team scores
data << uint32(BG_AB_OP_RESOURCES_MAX) << uint32(BG_AB_MAX_TEAM_SCORE);
- data << uint32(BG_AB_OP_RESOURCES_WARNING) << uint32(BG_AB_WARNING_SCORE);
+ data << uint32(BG_AB_OP_RESOURCES_WARNING) << uint32(BG_AB_WARNING_NEAR_VICTORY_SCORE);
data << uint32(BG_AB_OP_RESOURCES_ALLY) << uint32(m_TeamScores[BG_TEAM_ALLIANCE]);
data << uint32(BG_AB_OP_RESOURCES_HORDE) << uint32(m_TeamScores[BG_TEAM_HORDE]);
@@ -378,7 +341,7 @@ void BattleGroundAB::_SendNodeUpdate(uint8 node)
// Send node owner state update to refresh map icons on client
const uint8 plusArray[] = {0, 2, 3, 0, 1};
- if( m_prevNodes[node] )
+ if (m_prevNodes[node])
UpdateWorldState(BG_AB_OP_NODESTATES[node] + plusArray[m_prevNodes[node]], 0);
else
UpdateWorldState(BG_AB_OP_NODEICONS[node], 0);
@@ -388,9 +351,9 @@ void BattleGroundAB::_SendNodeUpdate(uint8 node)
// How many bases each team owns
uint8 ally = 0, horde = 0;
for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
- if( m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED )
+ if (m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED)
++ally;
- else if( m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED )
+ else if (m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED)
++horde;
UpdateWorldState(BG_AB_OP_OCCUPIED_BASES_ALLY, ally);
@@ -399,46 +362,47 @@ void BattleGroundAB::_SendNodeUpdate(uint8 node)
void BattleGroundAB::_NodeOccupied(uint8 node,Team team)
{
- if( !AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], team) )
+ if (!AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], team))
sLog.outError("Failed to spawn spirit guide! point: %u, team: %u,", node, team);
// SpawnBGCreature(node,RESPAWN_IMMEDIATELY);
uint8 capturedNodes = 0;
for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
- if( m_Nodes[node] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i])
+ if (m_Nodes[node] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i])
++capturedNodes;
}
- if(capturedNodes >= 5)
+ if (capturedNodes >= 5)
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_5_BASES, team);
- if(capturedNodes >= 4)
+ if (capturedNodes >= 4)
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_4_BASES, team);
}
void BattleGroundAB::_NodeDeOccupied(uint8 node)
{
- if( node >= BG_AB_DYNAMIC_NODES_COUNT)
+ if (node >= BG_AB_DYNAMIC_NODES_COUNT)
return;
// Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]];
- if( !ghost_list.empty() )
+ if (!ghost_list.empty())
{
WorldSafeLocsEntry const *ClosestGrave = NULL;
- Player *plr;
- for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
+ for (std::vector<uint64>::const_iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
{
- plr = objmgr.GetPlayer(*ghost_list.begin());
- if( !plr )
+ Player* plr = objmgr.GetPlayer(*itr);
+ if (!plr)
continue;
- if( !ClosestGrave )
- ClosestGrave = GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetTeam());
- plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation());
+ if (!ClosestGrave) // cache
+ ClosestGrave = GetClosestGraveYard(plr);
+
+ if (ClosestGrave)
+ plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation());
}
}
- if( m_BgCreatures[node] )
+ if (m_BgCreatures[node])
DelCreature(node);
// buff object isn't despawned
@@ -447,7 +411,7 @@ void BattleGroundAB::_NodeDeOccupied(uint8 node)
/* Invoked if a player used a banner as a gameobject */
void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/)
{
- if( GetStatus() != STATUS_IN_PROGRESS )
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint8 node = BG_AB_NODE_STABLES;
@@ -458,7 +422,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
obj=HashMapHolder<GameObject>::Find(m_BgObjects[node*8+BG_AB_OBJECT_AURA_CONTESTED]);
}
- if( node == BG_AB_DYNAMIC_NODES_COUNT)
+ if (node == BG_AB_DYNAMIC_NODES_COUNT)
{
// this means our player isn't close to any of banners - maybe cheater ??
return;
@@ -466,18 +430,14 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
uint8 teamIndex = GetTeamIndexByTeamId(source->GetTeam());
- // Message to chatlog
- char buf[256];
- uint8 type = (teamIndex == 0) ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE;
-
// Check if player really could use this banner, not cheated
- if( !(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2) )
+ if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2))
return;
source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
uint32 sound = 0;
// If node is neutral, change to contested
- if( m_Nodes[node] == BG_AB_NODE_TYPE_NEUTRAL )
+ if (m_Nodes[node] == BG_AB_NODE_TYPE_NEUTRAL)
{
UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1);
m_prevNodes[node] = m_Nodes[node];
@@ -488,14 +448,20 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
_CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true);
_SendNodeUpdate(node);
m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
- sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_CLAIMED), _GetNodeName(node), (teamIndex == 0) ? GetTrinityString(LANG_BG_AB_ALLY) : GetTrinityString(LANG_BG_AB_HORDE));
- sound = SOUND_NODE_CLAIMED;
+
+ // FIXME: team and node names not localized
+ if (teamIndex == 0)
+ SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node), LANG_BG_AB_ALLY);
+ else
+ SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node), LANG_BG_AB_HORDE);
+
+ sound = BG_AB_SOUND_NODE_CLAIMED;
}
// If node is contested
- else if( (m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_CONTESTED) )
+ else if ((m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_CONTESTED))
{
// If last state is NOT occupied, change node to enemy-contested
- if( m_prevNodes[node] < BG_AB_NODE_TYPE_OCCUPIED )
+ if (m_prevNodes[node] < BG_AB_NODE_TYPE_OCCUPIED)
{
UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1);
m_prevNodes[node] = m_Nodes[node];
@@ -506,7 +472,12 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
_CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true);
_SendNodeUpdate(node);
m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
- sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node));
+
+ // FIXME: node names not localized
+ if (teamIndex == 0)
+ SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
+ else
+ SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
}
// If contested, change back to occupied
else
@@ -521,9 +492,14 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
_SendNodeUpdate(node);
m_NodeTimers[node] = 0;
_NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE);
- sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_DEFENDED), _GetNodeName(node));
+
+ // FIXME: node names not localized
+ if (teamIndex == 0)
+ SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
+ else
+ SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
}
- sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE;
+ sound = (teamIndex == 0) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
}
// If node is occupied, change to enemy-contested
else
@@ -538,18 +514,24 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ
_SendNodeUpdate(node);
_NodeDeOccupied(node);
m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
- sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node));
- sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE;
+
+ // FIXME: node names not localized
+ if (teamIndex == 0)
+ SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node));
+ else
+ SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node));
+
+ sound = (teamIndex == 0) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
}
- WorldPacket data;
- ChatHandler::FillMessageData(&data, source->GetSession(), type, LANG_UNIVERSAL, NULL, source->GetGUID(), buf, NULL);
- SendPacketToAll(&data);
+
// If node is occupied again, send "X has taken the Y" msg.
- if( m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED )
+ if (m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED)
{
- sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_TAKEN), (teamIndex == 0) ? GetTrinityString(LANG_BG_AB_ALLY) : GetTrinityString(LANG_BG_AB_HORDE), _GetNodeName(node));
- ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, buf, NULL);
- SendPacketToAll(&data);
+ // FIXME: team and node names not localized
+ if (teamIndex == 0)
+ SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node));
+ else
+ SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node));
}
PlaySoundToAll(sound);
}
@@ -558,7 +540,7 @@ bool BattleGroundAB::SetupBattleGround()
{
for (int i = 0 ; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
- if( !AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i,BG_AB_OBJECTID_NODE_BANNER_0 + i,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
+ if (!AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i,BG_AB_OBJECTID_NODE_BANNER_0 + i,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
|| !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i,BG_AB_OBJECTID_BANNER_CONT_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
|| !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i,BG_AB_OBJECTID_BANNER_CONT_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
|| !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i,BG_AB_OBJECTID_BANNER_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY)
@@ -572,7 +554,7 @@ bool BattleGroundAB::SetupBattleGround()
return false;
}
}
- if( !AddObject(BG_AB_OBJECT_GATE_A,BG_AB_OBJECTID_GATE_A,BG_AB_DoorPositions[0][0],BG_AB_DoorPositions[0][1],BG_AB_DoorPositions[0][2],BG_AB_DoorPositions[0][3],BG_AB_DoorPositions[0][4],BG_AB_DoorPositions[0][5],BG_AB_DoorPositions[0][6],BG_AB_DoorPositions[0][7],RESPAWN_IMMEDIATELY)
+ if (!AddObject(BG_AB_OBJECT_GATE_A,BG_AB_OBJECTID_GATE_A,BG_AB_DoorPositions[0][0],BG_AB_DoorPositions[0][1],BG_AB_DoorPositions[0][2],BG_AB_DoorPositions[0][3],BG_AB_DoorPositions[0][4],BG_AB_DoorPositions[0][5],BG_AB_DoorPositions[0][6],BG_AB_DoorPositions[0][7],RESPAWN_IMMEDIATELY)
|| !AddObject(BG_AB_OBJECT_GATE_H,BG_AB_OBJECTID_GATE_H,BG_AB_DoorPositions[1][0],BG_AB_DoorPositions[1][1],BG_AB_DoorPositions[1][2],BG_AB_DoorPositions[1][3],BG_AB_DoorPositions[1][4],BG_AB_DoorPositions[1][5],BG_AB_DoorPositions[1][6],BG_AB_DoorPositions[1][7],RESPAWN_IMMEDIATELY)
)
{
@@ -582,7 +564,7 @@ bool BattleGroundAB::SetupBattleGround()
//buffs
for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
- if( !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
+ if (!AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
)
@@ -592,8 +574,11 @@ bool BattleGroundAB::SetupBattleGround()
return true;
}
-void BattleGroundAB::ResetBGSubclass()
+void BattleGroundAB::Reset()
{
+ //call parent's class reset
+ BattleGround::Reset();
+
m_TeamScores[BG_TEAM_ALLIANCE] = 0;
m_TeamScores[BG_TEAM_HORDE] = 0;
m_lastTick[BG_TEAM_ALLIANCE] = 0;
@@ -603,6 +588,10 @@ void BattleGroundAB::ResetBGSubclass()
m_ReputationScoreTics[BG_TEAM_ALLIANCE] = 0;
m_ReputationScoreTics[BG_TEAM_HORDE] = 0;
m_IsInformedNearVictory = false;
+ bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call!
+ m_HonorTics = (isBGWeekend) ? BG_AB_ABBGWeekendHonorTicks : BG_AB_NotABBGWeekendHonorTicks;
+ m_ReputationTics = (isBGWeekend) ? BG_AB_ABBGWeekendReputationTicks : BG_AB_NotABBGWeekendReputationTicks;
+
for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
m_Nodes[i] = 0;
@@ -612,32 +601,49 @@ void BattleGroundAB::ResetBGSubclass()
}
for (uint8 i = 0; i < BG_AB_ALL_NODES_COUNT; ++i)
- if(m_BgCreatures[i])
+ if (m_BgCreatures[i])
DelCreature(i);
}
-WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(float x, float y, float /*z*/, uint32 team)
+void BattleGroundAB::EndBattleGround(uint32 winner)
{
- uint8 teamIndex = GetTeamIndexByTeamId(team);
+ //win reward
+ if (winner == ALLIANCE)
+ RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
+ if (winner == HORDE)
+ RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
+ //complete map_end rewards (even if no team wins)
+ RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
+ RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
+
+ BattleGround::EndBattleGround(winner);
+}
+
+WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player)
+{
+ uint8 teamIndex = GetTeamIndexByTeamId(player->GetTeam());
// Is there any occupied node for this team?
std::vector<uint8> nodes;
for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
- if( m_Nodes[i] == teamIndex + 3 )
+ if (m_Nodes[i] == teamIndex + 3)
nodes.push_back(i);
WorldSafeLocsEntry const* good_entry = NULL;
// If so, select the closest node to place ghost on
- if( !nodes.empty() )
+ if (!nodes.empty())
{
+ float plr_x = player->GetPositionX();
+ float plr_y = player->GetPositionY();
+
float mindist = 999999.0f;
for (uint8 i = 0; i < nodes.size(); ++i)
{
WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[nodes[i]] );
- if( !entry )
+ if (!entry)
continue;
- float dist = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y);
- if( mindist > dist )
+ float dist = (entry->x - plr_x)*(entry->x - plr_x)+(entry->y - plr_y)*(entry->y - plr_y);
+ if (mindist > dist)
{
mindist = dist;
good_entry = entry;
@@ -646,7 +652,7 @@ WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(float x, float y,
nodes.clear();
}
// If not, place ghost on starting location
- if( !good_entry )
+ if (!good_entry)
good_entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[teamIndex+5] );
return good_entry;