diff options
Diffstat (limited to 'src/game/BattleGroundAV.cpp')
-rw-r--r-- | src/game/BattleGroundAV.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp index 4778bdb2384..42d15a6ce84 100644 --- a/src/game/BattleGroundAV.cpp +++ b/src/game/BattleGroundAV.cpp @@ -971,7 +971,7 @@ void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) if( !plr ) continue; if(!ClosestGrave) - ClosestGrave = GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), team); + ClosestGrave = GetClosestGraveYard(plr); else plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation()); } @@ -1095,7 +1095,7 @@ void BattleGroundAV::SendMineWorldStates(uint32 mine) } -WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(float x, float y, float z, uint32 team) +WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(Player* player) { WorldSafeLocsEntry const* good_entry = NULL; if( GetStatus() == STATUS_IN_PROGRESS) @@ -1104,12 +1104,12 @@ WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(float x, float y, float mindist = 9999999.0f; for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) { - if (m_Nodes[i].Owner != team || m_Nodes[i].State != POINT_CONTROLED) + if (m_Nodes[i].Owner != player->GetTeam() || m_Nodes[i].State != POINT_CONTROLED) continue; WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[i] ); if( !entry ) continue; - float dist = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y); + float dist = (entry->x - player->GetPositionX())*(entry->x - player->GetPositionX())+(entry->y - player->GetPositionY())*(entry->y - player->GetPositionY()); if( mindist > dist ) { mindist = dist; @@ -1119,7 +1119,7 @@ WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(float x, float y, } // If not, place ghost on starting location if( !good_entry ) - good_entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[GetTeamIndexByTeamId(team)+7] ); + good_entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[GetTeamIndexByTeamId(player->GetTeam())+7] ); return good_entry; } |