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Diffstat (limited to 'src/game/BattleGroundAV.cpp')
-rw-r--r--src/game/BattleGroundAV.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp
index 4778bdb2384..42d15a6ce84 100644
--- a/src/game/BattleGroundAV.cpp
+++ b/src/game/BattleGroundAV.cpp
@@ -971,7 +971,7 @@ void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
if( !plr )
continue;
if(!ClosestGrave)
- ClosestGrave = GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), team);
+ ClosestGrave = GetClosestGraveYard(plr);
else
plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation());
}
@@ -1095,7 +1095,7 @@ void BattleGroundAV::SendMineWorldStates(uint32 mine)
}
-WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(float x, float y, float z, uint32 team)
+WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(Player* player)
{
WorldSafeLocsEntry const* good_entry = NULL;
if( GetStatus() == STATUS_IN_PROGRESS)
@@ -1104,12 +1104,12 @@ WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(float x, float y,
float mindist = 9999999.0f;
for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i)
{
- if (m_Nodes[i].Owner != team || m_Nodes[i].State != POINT_CONTROLED)
+ if (m_Nodes[i].Owner != player->GetTeam() || m_Nodes[i].State != POINT_CONTROLED)
continue;
WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[i] );
if( !entry )
continue;
- float dist = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y);
+ float dist = (entry->x - player->GetPositionX())*(entry->x - player->GetPositionX())+(entry->y - player->GetPositionY())*(entry->y - player->GetPositionY());
if( mindist > dist )
{
mindist = dist;
@@ -1119,7 +1119,7 @@ WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(float x, float y,
}
// If not, place ghost on starting location
if( !good_entry )
- good_entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[GetTeamIndexByTeamId(team)+7] );
+ good_entry = sWorldSafeLocsStore.LookupEntry( BG_AV_GraveyardIds[GetTeamIndexByTeamId(player->GetTeam())+7] );
return good_entry;
}