diff options
Diffstat (limited to 'src/game/BattleGroundBE.cpp')
-rw-r--r-- | src/game/BattleGroundBE.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/game/BattleGroundBE.cpp b/src/game/BattleGroundBE.cpp index e79d2b606ff..05475328b01 100644 --- a/src/game/BattleGroundBE.cpp +++ b/src/game/BattleGroundBE.cpp @@ -17,6 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "BattleGround.h" #include "BattleGroundBE.h" #include "Language.h" @@ -24,9 +25,11 @@ #include "ObjectMgr.h" #include "Player.h" #include "WorldPacket.h" + BattleGroundBE::BattleGroundBE() { m_BgObjects.resize(BG_BE_OBJECT_MAX); + m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; @@ -37,72 +40,94 @@ BattleGroundBE::BattleGroundBE() m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } + BattleGroundBE::~BattleGroundBE() { + } + void BattleGroundBE::Update(uint32 diff) { BattleGround::Update(diff); + /*if (GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ } + void BattleGroundBE::StartingEventCloseDoors() { for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); + for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i) SpawnBGObject(i, RESPAWN_ONE_DAY); } + void BattleGroundBE::StartingEventOpenDoors() { for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; ++i) DoorOpen(i); + for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i) SpawnBGObject(i, 60); } + void BattleGroundBE::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundBEScore* sc = new BattleGroundBEScore; + m_PlayerScores[plr->GetGUID()] = sc; + UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); } + void BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) { if (GetStatus() == STATUS_WAIT_LEAVE) return; + UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); + CheckArenaWinConditions(); } + void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer) { if (GetStatus() != STATUS_IN_PROGRESS) return; + if (!killer) { sLog.outError("Killer player not found"); return; } + BattleGround::HandleKillPlayer(player,killer); + UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); + CheckArenaWinConditions(); } + bool BattleGroundBE::HandlePlayerUnderMap(Player *player) { player->TeleportTo(GetMapId(),6238.930176,262.963470,0.889519,player->GetOrientation(),false); return true; } + void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if (GetStatus() != STATUS_IN_PROGRESS) return; + //uint32 SpellId = 0; //uint64 buff_guid = 0; switch(Trigger) @@ -118,20 +143,24 @@ void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger) Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); break; } + //if (buff_guid) // HandleTriggerBuff(buff_guid,Source); } + void BattleGroundBE::FillInitialWorldStates(WorldPacket &data) { data << uint32(0x9f1) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7 data << uint32(0x9f0) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8 data << uint32(0x9f3) << uint32(1); // 9 } + void BattleGroundBE::Reset() { //call parent's class reset BattleGround::Reset(); } + bool BattleGroundBE::SetupBattleGround() { // gates @@ -146,16 +175,22 @@ bool BattleGroundBE::SetupBattleGround() sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!"); return false; } + return true; } + void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) { + BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID()); if(itr == m_PlayerScores.end()) // player not found... return; + //there is nothing special in this score BattleGround::UpdatePlayerScore(Source,type,value); + } + /* 21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v........... @@ -164,6 +199,7 @@ void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ 0050: 00 00 00 00 00 00 | ...... + spell 32724 - Gold Team spell 32725 - Green Team 35774 Gold Team |