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-rw-r--r--src/game/BattleGroundBE.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/BattleGroundBE.h b/src/game/BattleGroundBE.h
index b3996498e53..e75e332f44f 100644
--- a/src/game/BattleGroundBE.h
+++ b/src/game/BattleGroundBE.h
@@ -19,7 +19,9 @@
*/
#ifndef __BATTLEGROUNDBE_H
#define __BATTLEGROUNDBE_H
+
class BattleGround;
+
enum BattleGroundBEObjectTypes
{
BG_BE_OBJECT_DOOR_1 = 0,
@@ -30,6 +32,7 @@ enum BattleGroundBEObjectTypes
BG_BE_OBJECT_BUFF_2 = 5,
BG_BE_OBJECT_MAX = 6
};
+
enum BattleGroundBEObjects
{
BG_BE_OBJECT_TYPE_DOOR_1 = 183971,
@@ -39,23 +42,28 @@ enum BattleGroundBEObjects
BG_BE_OBJECT_TYPE_BUFF_1 = 184663,
BG_BE_OBJECT_TYPE_BUFF_2 = 184664
};
+
class BattleGroundBEScore : public BattleGroundScore
{
public:
BattleGroundBEScore() {};
virtual ~BattleGroundBEScore() {};
};
+
class BattleGroundBE : public BattleGround
{
friend class BattleGroundMgr;
+
public:
BattleGroundBE();
~BattleGroundBE();
void Update(uint32 diff);
+
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
+
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleGround();
@@ -63,6 +71,7 @@ class BattleGroundBE : public BattleGround
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
+
/* Scorekeeping */
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
};